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What is the "some" keyword in Swift(UI)?

The new SwiftUI tutorial has the following code:

struct ContentView: View {
    var body: some View {
        Text("Hello World")
    }
}

The second line the word some, and on their site is highlighted as if it were a keyword.

Swift 5.1 does not appear to have some as a keyword, and I don't see what else the word some could be doing there, since it goes where the type usually goes. Is there a new, unannounced version of Swift? Is it a function that's being used on a type in a way I didn't know about?

What does the keyword some do?

For those who were dizzy by the subject, here a very decrypting and step by step article thanks to Vadim Bulavin. vadimbulavin.com/…

H
Hamish

some View is an opaque result type as introduced by SE-0244 and is available in Swift 5.1 with Xcode 11. You can think of this as being a "reverse" generic placeholder.

Unlike a regular generic placeholder which is satisfied by the caller:

protocol P {}
struct S1 : P {}
struct S2 : P {}

func foo<T : P>(_ x: T) {}
foo(S1()) // Caller chooses T == S1.
foo(S2()) // Caller chooses T == S2.

An opaque result type is an implicit generic placeholder satisfied by the implementation, so you can think of this:

func bar() -> some P {
  return S1() // Implementation chooses S1 for the opaque result.
}

as looking like this:

func bar() -> <Output : P> Output {
  return S1() // Implementation chooses Output == S1.
}

In fact, the eventual goal with this feature is to allow reverse generics in this more explicit form, which would also let you add constraints, e.g -> <T : Collection> T where T.Element == Int. See this post for more info.

The main thing to take away from this is that a function returning some P is one that returns a value of a specific single concrete type that conforms to P. Attempting to return different conforming types within the function yields a compiler error:

// error: Function declares an opaque return type, but the return
// statements in its body do not have matching underlying types.
func bar(_ x: Int) -> some P {
  if x > 10 {
    return S1()
  } else {
    return S2()
  }
}

As the implicit generic placeholder cannot be satisfied by multiple types.

This is in contrast to a function returning P, which can be used to represent both S1 and S2 because it represents an arbitrary P conforming value:

func baz(_ x: Int) -> P {
  if x > 10 {
    return S1()
  } else {
    return S2()
  }
}

Okay, so what benefits do opaque result types -> some P have over protocol return types -> P?

1. Opaque result types can be used with PATs

A major current limitation of protocols is that PATs (protocols with associated types) cannot be used as actual types. Although this is a restriction that will likely be lifted in a future version of the language, because opaque result types are effectively just generic placeholders, they can be used with PATs today.

This means you can do things like:

func giveMeACollection() -> some Collection {
  return [1, 2, 3]
}

let collection = giveMeACollection()
print(collection.count) // 3

2. Opaque result types have identity

Because opaque result types enforce a single concrete type is returned, the compiler knows that two calls to the same function must return two values of the same type.

This means you can do things like:

//   foo() -> <Output : Equatable> Output {
func foo() -> some Equatable { 
  return 5 // The opaque result type is inferred to be Int.
}

let x = foo()
let y = foo()
print(x == y) // Legal both x and y have the return type of foo.

This is legal because the compiler knows that both x and y have the same concrete type. This is an important requirement for ==, where both parameters of type Self.

protocol Equatable {
  static func == (lhs: Self, rhs: Self) -> Bool
}

This means that it expects two values that are both the same type as the concrete conforming type. Even if Equatable were usable as a type, you wouldn't be able to compare two arbitrary Equatable conforming values with each other, for example:

func foo(_ x: Int) -> Equatable { // Assume this is legal.
  if x > 10 {
    return 0
  } else {
    return "hello world"      
  }
}

let x = foo(20)
let y = foo(5)
print(x == y) // Illegal.

As the compiler cannot prove that two arbitrary Equatable values have the same underlying concrete type.

In a similar manner, if we introduced another opaque type returning function:

//   foo() -> <Output1 : Equatable> Output1 {
func foo() -> some Equatable { 
  return 5 // The opaque result type is inferred to be Int.
}

//   bar() -> <Output2 : Equatable> Output2 {
func bar() -> some Equatable { 
  return "" // The opaque result type is inferred to be String.
}

let x = foo()
let y = bar()
print(x == y) // Illegal, the return type of foo != return type of bar.

The example becomes illegal because although both foo and bar return some Equatable, their "reverse" generic placeholders Output1 and Output2 could be satisfied by different types.

3. Opaque result types compose with generic placeholders

Unlike regular protocol-typed values, opaque result types compose well with regular generic placeholders, for example:

protocol P {
  var i: Int { get }
}
struct S : P {
  var i: Int
}

func makeP() -> some P { // Opaque result type inferred to be S.
  return S(i: .random(in: 0 ..< 10))
}

func bar<T : P>(_ x: T, _ y: T) -> T {
  return x.i < y.i ? x : y
}

let p1 = makeP()
let p2 = makeP()
print(bar(p1, p2)) // Legal, T is inferred to be the return type of makeP.

This wouldn't have worked if makeP had just returned P, as two P values may have different underlying concrete types, for example:

struct T : P {
  var i: Int
}

func makeP() -> P {
  if .random() { // 50:50 chance of picking each branch.
    return S(i: 0)
  } else {
    return T(i: 1)
  }
}

let p1 = makeP()
let p2 = makeP()
print(bar(p1, p2)) // Illegal.

Why use an opaque result type over the concrete type?

At this point you may be thinking to yourself, why not just write the code as:

func makeP() -> S {
  return S(i: 0)
}

Well, the use of an opaque result type allows you to make the type S an implementation detail by exposing only the interface provided by P, giving you flexibility of changing the concrete type later down the line without breaking any code that depends on the function.

For example, you could replace:

func makeP() -> some P {
  return S(i: 0)
}

with:

func makeP() -> some P { 
  return T(i: 1)
}

without breaking any code that calls makeP().

See the Opaque Types section of the language guide and the Swift evolution proposal for further information on this feature.


@ielyamani Yup, though personally I prefer to keep the return statement for functions. Perhaps it's just inertia, but something about it looks odd without the return statement to me. I do like omitting return from computed properties though!
But what is the difference between: func makeP() -> some P and func makeP() -> P? I have read proposal, and can not see this difference for their samples too.
Swifts type handling is a mess. Is this specificity really something that cant be handled at compile time? See C# for reference it handles all these cases implicitly through simple syntax. Swifts need to have pointlessly explicit almost cargo-cultist syntax is really obfuscating the language. Can you also explain the design rationale for this please? (If you have a link to the proposal in github that would be good too) Edit: Just noticed it linked at the top.
@Zmaster The compiler will treat two opaque return types as being different even if the implementation for both returns the same concrete type. In other words, the specific concrete type chosen is hidden from the caller. (I have been meaning to expand on the latter half of my answer to make things like this a bit more explicit, but haven't got round to it yet).
J
Jakub Truhlář

The other answer does a good job of explaining the technical aspect of the new some keyword but this answer will try to easily explain why.

Let's say I have a protocol Animal and I want to compare if two animals are siblings:

protocol Animal {
    func isSibling(_ animal: Self) -> Bool
}

This way it only makes sense to compare if two animals are siblings if they are the same type of animal.

Now let me just create an example of an animal just for reference

class Dog: Animal {
    func isSibling(_ animal: Dog) -> Bool {
        return true // doesn't really matter implementation of this
    }
}

The way without some T

Now let's say I have a function that returns an animal from a 'family'.

func animalFromAnimalFamily() -> Animal {
    return myDog // myDog is just some random variable of type `Dog`
}

Note: this function won't actually compile. This because before the 'some' feature was added you cannot return a protocol type if the protocol uses 'Self' or generics. But let's say you can... pretending this upcasts myDog to abstract type Animal, let's see what happens

Now the issue comes is if I try to do this:

let animal1: Animal = animalFromAnimalFamily()
let animal2: Animal = animalFromAnimalFamily()

animal1.isSibling(animal2) // error

This will throw an error.

Why? Well the reason is, when you call animal1.isSibling(animal2) Swift doesn't know if the animals are dogs, cats, or whatever. As far as Swift knows, animal1 and animal2 could be unrelated animal species. Since we can't compare animals of different types (see above). This will error

How some T solves this problem

Let's rewrite the previous function:

func animalFromAnimalFamily() -> some Animal {
    return myDog
}
let animal1 = animalFromAnimalFamily()
let animal2 = animalFromAnimalFamily()

animal1.isSibling(animal2)

animal1 and animal2 are not Animal, but they are class that implements Animal.

What this lets you do now is when you call animal1.isSibling(animal2), Swift knows that animal1 and animal2 are the same type.

So the way I like to think about it:

some T lets Swift know the what implementation of T is being used but the user of the class doesn't.

(Self-promotion disclaimer) I've written a blog post that goes a little more into depth (same example as here) on this new feature


So your idea is that the caller can take advantage of the fact that two calls to the function return the same type even though the caller doesn’t know what type it is?
@matt essentially yup. Same concept when used with fields, etc— the caller is given the guarantee that the return type will always be the same type but doesn't reveal exactly what the type is.
@Downgoat thank you very much for perfect post and answer. As I understood some in return type works as constraint to body of function. So some requires to return only one concrete type in whole function body. For example: if there is return randomDog then all other returns must work only with Dog. All benefits come from this constraint: availability of animal1.isSibling(animal2) and benefit of compilation of func animalFromAnimalFamily() -> some Animal (because now Self becomes defined under the hood). Is it correct?
This line was all I did need, animal1 and animal2 are not Animal, but they are class that implements Animal, now all makes sense!
Your example is weird. If the method ‘aminalFromAnimalFamiky’ is supposed to create animals from one family, why would it result a more generic Animal?) You created the problem, and you solved it ))
m
matt

I think what all the answers so far are missing is that some is useful primarily in something like a DSL (domain-specific language) such as SwiftUI or a library/framework, which will have users (other programmers) different from yourself.

You would probably never use some in your normal app code, except perhaps insofar as it can wrap a generic protocol so that it can be used as a type (instead of just as a type constraint). What some does is to let the compiler keep a knowledge of what specific type something is, while putting a supertype facade in front of it.

Thus in SwiftUI, where you are the user, all you need to know is that something is a some View, while behind the scenes all sort of hanky-panky can go on from which you are shielded. This object is in fact a very specific type, but you'll never need to hear about what it is. Yet, unlike a protocol, it is a full-fledged type, because wherever it appears it is merely a facade for some specific full-fledged type.

In a future version of SwiftUI, where you are expecting a some View, the developers could change the underlying type of that particular object. But that won't break your code, because your code never mentioned the underlying type in the first place.

Thus, some in effect makes a protocol more like a superclass. It is almost a real object type, though not quite (for example, a protocol's method declaration cannot return a some).

So if you were going to use some for anything, it would most likely be if you were writing a DSL or framework/library for use by others, and you wanted to mask underlying type details. This would make your code simpler for others to use, and would allow you to change the implementation details without breaking their code.

However, you might also use it in your own code as a way of shielding one region of your code from the implementation details buried in another region of your code.


I feel like this answer (and your comment in Downgoat's answer) is the real answer. Short version - "some" just means a given function always returns a single specific concrete type (which you don't care about, but conforms to a protocol you do). The examples in other answers do a disservice, the sibling example only works when the "some Animal" being compared originated from the same method to create it.
M
Mischa

Hamish's answer is pretty awesome and answers the question from a technical perspective. I would like to add some thoughts on why the keyword some is used in this particular place in Apple's SwiftUI tutorials and why it's a good practice to follow.

some is Not a Requirement!

First of all, you don't need to declare the body's return type as an opaque type. You can always return the concrete type instead of using the some View.

struct ContentView: View {
    var body: Text {
        Text("Hello World")
    }
}

This will compile as well. When you look into the View's interface, you'll see that the return type of body is an associated type:

public protocol View : _View {

    /// The type of view representing the body of this view.
    ///
    /// When you create a custom view, Swift infers this type from your
    /// implementation of the required `body` property.
    associatedtype Body : View

    /// Declares the content and behavior of this view.
    var body: Self.Body { get }
}

This means that you specify this type by annotating the body property with a particular type of your choice. The only requirement is that this type needs to implement the View protocol itself.

That can either be a specific type that implements View, for example

Text

Image

Circle

or an opaque type that implements View, i.e.

some View

Generic Views

The problem arises when we try to use a stack view as the body's return type, like VStack or HStack:

struct ContentView: View {
    var body: VStack {
        VStack {
            Text("Hello World")
            Image(systemName: "video.fill")
        }
    }
}

This won't compile and you'll get the error:

Reference to generic type 'VStack' requires arguments in <...>

That's because stack views in SwiftUI are generic types! 💡 (And the same is true for Lists and other container view types.)

That makes a lot of sense because you can plug in any number of views of any type (as long as it conforms to the View protocol). The concrete type of the VStack in the body above is actually

VStack<TupleView<(Text, Image)>>

When we later decide to add a view to the stack, its concrete type changes. If we add a second text after the first one, we get

VStack<TupleView<(Text, Text, Image)>>    

Even if we make a minor change, something as subtle as adding a spacer between the text and the image, the stack's type changes:

VStack<TupleView<(Text, _ModifiedContent<Spacer, _FrameLayout>, Image)>>

From what I can tell, that's the reason why Apple recommends in their tutorials to always use some View, the most general opaque type which all views satisfy, as the body's return type. You can change the implementation / the layout of your custom view without manually changing the return type every time.

Supplement:

If you want to get a more intuitive understanding of opaque result types, I recently published an article that might be worth reading:

🔗 What’s this “some” in SwiftUI?


This. Thanks! Hamish's answer was very complete, but yours tells me exactly why it's used in these examples.
I love the idea of "some". Any idea if using "some" affects compile time at all?
@Mischa so how to make generics views ? with a protocol which contains views ans soir other behaviors ?
C
Cœur

The some keyword from Swift 5.1 (swift-evolution proposal) is used in conjunction with a Protocol as a return type.

Xcode 11 release notes present it like that:

Functions can now hide their concrete return type by declaring what protocols it conforms to, instead of specifying the exact return type: func makeACollection() -> some Collection { return [1, 2, 3] } Code that calls the function can use the interface of the protocol, but doesn’t have visibility into the underlying type. (SE-0244, 40538331)

In the example above, you don't need to tell that you're going to return an Array. That allows you to even return a generic type that just conforms to Collection.

Note also this possible error that you may face:

'some' return types are only available in iOS 13.0.0 or newer

It means that you're supposed to use availability to avoid some on iOS 12 and before:

@available(iOS 13.0, *)
func makeACollection() -> some Collection {
    ...
}

Many thanks for this focused answer and the compiler problem in Xcode 11 beta
You are supposed to use availability to avoid some on iOS 12 and before. As long as you do, you should be fine. The issue is only that the compiler doesn’t warn you to do this.
Cœur, just as you point out, the concise Apple description explains it all: Functions can now hide their concrete return type by declaring what protocols it conforms to, instead of specifying the exact return type. And then code calling the function can use the protocol interface. Neat and then some.
This (hiding the concrete return type) is already possible without using the keyword "some". It doesn't explain the effect of adding "some" into the method signature.
@VinceO'Sullivan It is not possible to remove the some keyword in this given code sample in Swift 5.0 or Swift 4.2. Error will be: "Protocol 'Collection' can only be used as a generic constraint because it has Self or associated type requirements"
z
zalogatomek

I'll try to answer this with very basic practical example (what is this an opaque result type about)

Assuming you have protocol with associated type, and two structs implementing it:

protocol ProtocolWithAssociatedType {
    associatedtype SomeType
}

struct First: ProtocolWithAssociatedType {
    typealias SomeType = Int
}

struct Second: ProtocolWithAssociatedType {
    typealias SomeType = String
}

Before Swift 5.1, below is illegal because of ProtocolWithAssociatedType can only be used as a generic constraint error:

func create() -> ProtocolWithAssociatedType {
    return First()
}

But in Swift 5.1 this is fine (some added):

func create() -> some ProtocolWithAssociatedType {
    return First()
}

Above is practical usage, extensively used in SwiftUI for some View.

But there is one important limitation - returning type needs to be know at compile time, so below again won't work giving Function declares an opaque return type, but the return statements in its body do not have matching underlying types error:

func create() -> some ProtocolWithAssociatedType {
    if (1...2).randomElement() == 1 {
        return First()
    } else {
        return Second()
    }
}

v
vrat2801

'some' means opaque type. In SwiftUI, View is declared as a protocol

@available(iOS 13.0, OSX 10.15, tvOS 13.0, watchOS 6.0, *)
public protocol View {

    /// The type of view representing the body of this view.
    ///
    /// When you create a custom view, Swift infers this type from your
    /// implementation of the required `body` property.
    associatedtype Body : View

    /// Declares the content and behavior of this view.
    var body: Self.Body { get }
}

When you create your view as Struct, you conform to the View protocol and tell that the var body will return something which will be confirming to View Protocol. Its like a generic Protocol abstraction where you don't have to Define the concrete Type.


I
Isaac L

to simplify, if you know the difference between

var x = 5

vs

int x =5

Then you'll know some. The compiler knows it, and you know it. Minimal effort for saying you comply to something without specifying the specifics (the generic types that it uses)


L
Luc-Olivier

For those who were dizzy by the subject, here a very decrypting and step by step article thanks to Vadim Bulavin.

https://www.vadimbulavin.com/opaque-return-types-and-the-some-keyword-in-swift/


J
Jadian

Simple way to understand, like kindOf in Objc


d
dellos

In my understanding (maybe wrong)

Call that I had

Protocol View{}

 class Button: View { // subclass of View } 

 //this class not a subclass of View
 class ButtonBuilder<T> where T:View { //using T as View here   } 

Then

var body: View = Button() // ok
var body: View = ButtonBilder() //not ok
var body: some View = ButtonBilder() //ok

So

some Protocol

Can treament generic class which using that Protocol as generic in their own code as SubClass of the Protocol


D
Divesh singh

You can assume like generic in swift.


S
Sardorbek Ruzmatov

Above post by Mischa (sorry, I cannot directly add comment yet) states that some is optional, unless you use generic types as VStack, etc. And that's because some being the most general opaque type which all views satisfy. So using it here helps resolve the compile error.

It seems some is very close to what Combine's eraseToAnyPublisher() method does.


A
Andy Jazz

Opaque return types

If you look at my example, you will see that some Gesture means that myGesture property will always be implementing the Gesture protocol, however, the concrete implementation type doesn't need to be known by the caller (it's hidden). The same is true about body property – instead of providing a concrete type, the return value is described in terms of the protocols it supports, i.e. View.

Here's the code:

import SwiftUI

struct ContentView: View {
    
    @State private var rotate: Angle = .zero
    
    var myGesture: some Gesture {
        RotationGesture()
            .onChanged { rotate = $0 }
            .onEnded { angle in rotate = angle }
    }
    
    var body: some View {
        Rectangle()
            .frame(width: 200, height: 200)
            .foregroundColor(.blue)
            .rotationEffect(rotate)
            .gesture(myGesture)
    }
}

In addition to the above, all SwiftUI modifiers applied to the Rectangle also use the some keyword when returning a value. For instance:

func foregroundColor(_ color: Color?) -> some View