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When is layoutSubviews called?

I have a custom view that's not getting layoutSubview messages during animation.

I have a view that fills the screen. It has a custom subview at the bottom of the screen that correctly resizes in Interface Builder if I change the height of the nav bar. layoutSubviews is called when the view is created, but never again. My subviews are correctly laid out. If I toggle the in-call status bar off, the subview's layoutSubviews is not called at all, even though the main view does animate its resize.

Under what circumstances is layoutSubviews actually called?

I have autoresizesSubviews set to NO for my custom view. And in Interface Builder I have the top and bottom struts and the vertical arrow set.

Another part of the puzzle is that the window must be made key:

[window makeKeyAndVisible];

of else the subviews are not automatically resized.


D
Derek Lee

I had a similar question, but wasn't satisfied with the answer (or any I could find on the net), so I tried it in practice and here is what I got:

init does not cause layoutSubviews to be called (duh)

addSubview: causes layoutSubviews to be called on the view being added, the view it’s being added to (target view), and all the subviews of the target

view setFrame intelligently calls layoutSubviews on the view having its frame set only if the size parameter of the frame is different

scrolling a UIScrollView causes layoutSubviews to be called on the scrollView, and its superview

rotating a device only calls layoutSubview on the parent view (the responding viewControllers primary view)

Resizing a view will call layoutSubviews on its superview (Important: views with an intrinsic content size will re-size if the content that determines their size changes; for example, updating the text on a UILabel will cause the intrinsic content size to be updated and thus call layoutSubviews on its superview)

My results - http://blog.logichigh.com/2011/03/16/when-does-layoutsubviews-get-called/


Great answer. I have always wondered about layoutSubviews. Does initWithFrame: cause layoutSubviews to be called?
@Robert - I was using initWithFrame... so no.
@BadPirate: yes. According to my experiments, if you resize view1.1 it calls layoutSubviews of view1 and then layoutSubviews of view1.1. This call does not propagate indefinitely to the superviews, calling it on view1.1.1 only calls layoutSubviews on view1.1 and view1.1.1. Just moving without changing it's size does not call layoutSubviews on any of them.
viewDidLoad isn't called on UIView (but UIViewController). View Did load gets called after the UIView is init'd.
Based on my experiment, the second rule may be not accurate: when I add view1.2 into view1, layoutSubviews of view1.2 and view1 are called, but layoutSubviews of view1.1 is not called. (view1.1 and view1.2 are subviews of view1). That is, not all the subviews of the target view are called layoutSubviews method.
P
Patrick Pijnappel

Building on the previous answer by @BadPirate, I experimented a bit further and came up with some clarifications/corrections. I found that layoutSubviews: will be called on a view if and only if:

Its own bounds (not frame) changed.

The bounds of one of its direct subviews changed.

A subview is added to the view or removed from the view.

Some relevant details:

The bounds are considered changed only if the new value is different, including a different origin. Note specifically that is why layoutSubviews: is called whenever a UIScrollView scrolls, as it performs the scrolling by changing its bounds' origin.

Changing the frame will only change the bounds if the size has changed, as this is the only thing propagated to the bounds property.

A change in bounds of a view that is not yet in a view hierarchy will result in a call to layoutSubviews: when the view is eventually added to a view hierarchy.

And just for completeness: these triggers do not directly call layoutSubviews, but rather call setNeedsLayout, which sets/raises a flag. Each iteration of the run loop, for all views in the view hierarchy, this flag is checked. For each view where the flag is found raised, layoutSubviews: is called on it and the flag is reset. Views higher up the hierarchy will be checked/called first.


can't upvote this answer enough. it should be the top answer. the three rules given is all you need. i've never come across any layoutSubview behaviour that these rules didn't describe perfectly.
I don't think layoutSubviews is called when the bounds of a direct subview is changed. I think the calling of layoutSubviews is just a side effect of your testing. In some cases layoutSubviews will not get called when a subviews bounds change. Please check the answer of frogcjn, because his anwser is based on documentation by Apple instead of just experiments.
j
jscs

https://developer.apple.com/library/prerelease/tvos/documentation/WindowsViews/Conceptual/ViewPG_iPhoneOS/CreatingViews/CreatingViews.html#//apple_ref/doc/uid/TP40009503-CH5-SW1

Layout changes can occur whenever any of the following events happens in a view: a. The size of a view’s bounds rectangle changes. b. An interface orientation change occurs, which usually triggers a change in the root view’s bounds rectangle. c. The set of Core Animation sublayers associated with the view’s layer changes and requires layout. d. Your application forces layout to occur by calling the setNeedsLayout or layoutIfNeeded method of a view. e. Your application forces layout by calling the setNeedsLayout method of the view’s underlying layer object.

https://i.stack.imgur.com/4LSv0.png


Also, important to point out is that none of those events are called when the view has not yet been added to the view stack. You include this with the word "can", but specifically it is called in the next available cycle of the application's main thread when it has been marked as needing layout by one of those events.
C
Community

Some of the points in BadPirate's answer are only partially true:

For addSubView point addSubview causes layoutSubviews to be called on the view being added, the view it’s being added to (target view), and all the subviews of the target. It depends on the view's (target view) autoresize mask. If it has autoresize mask ON, layoutSubview will be called on each addSubview. If it has no autoresize mask then layoutSubview will be called only when the view's (target View) frame size changes. Example: if you created UIView programmatically (it has no autoresize mask by default), LayoutSubview will be called only when UIView frame changes not on every addSubview. It is through this technique that the performance of the application also increases. For the device rotation point Rotating a device only calls layoutSubview on the parent view (the responding viewController's primary view) This can be true only when your VC is in the VC hierarchy (root at window.rootViewController), well this is most common case. In iOS 5, if you create a VC, but it is not added into any another VC, then this VC would not get any noticed when device rotate. Therefore its view would not get noticed by calling layoutSubviews.


S
Steve Weller

I tracked the solution down to Interface Builder's insistence that springs cannot be changed on a view that has the simulated screen elements turned on (status bar, etc.). Since the springs were off for the main view, that view could not change size and hence was scrolled down in its entirety when the in-call bar appeared.

Turning the simulated features off, then resizing the view and setting the springs correctly caused the animation to occur and my method to be called.

An extra problem in debugging this is that the simulator quits the app when the in-call status is toggled via the menu. Quit app = no debugger.


Are you saying that layoutSubviews is called when the view is resized? I always assumed it is not...
It is. When a view is resized it needs to do something with its subviews. If you don't provide it then it moves them automatically using springs, struts etc.
b
bademi

calling [self.view setNeedsLayout]; in viewController makes it to call viewDidLayoutSubviews


W
Willi Ballenthin

have you looked at layoutIfNeeded?

The documentation snippet is below. Does the animation work if you call this method explicitly during the animation?

layoutIfNeeded Lays out the subviews if needed.

- (void)layoutIfNeeded

Discussion Use this method to force the layout of subviews before drawing.

Availability Available in iPhone OS 2.0 and later.


T
Tal Yaniv

When migrating an OpenGL app from SDK 3 to 4, layoutSubviews was not called anymore. After a lot of trial and error I finally opened MainWindow.xib, selected the Window object, in the inspector chose Window Attributes tab (leftmost) and checked "Visible at launch". It seems that in SDK 3 it still used to cause a layoutSubViews call, but not in 4.

6 hours of frustration put to an end.


Did you make the window key? If not, this can cause all sort of interesting things to not happen.

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