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Difference between decimal, float and double in .NET?

What is the difference between decimal, float and double in .NET?

When would someone use one of these?

interesting article zetcode.com/lang/csharp/datatypes
You cannot use decimal to interop with native code since it is a .net specific implementation, while float and double numbers can be processed by CPUs directly.

J
Jon Skeet

float and double are floating binary point types (float is 32-bit; double is 64-bit). In other words, they represent a number like this:

10001.10010110011

The binary number and the location of the binary point are both encoded within the value.

decimal is a floating decimal point type. In other words, they represent a number like this:

12345.65789

Again, the number and the location of the decimal point are both encoded within the value – that's what makes decimal still a floating point type instead of a fixed point type.

The important thing to note is that humans are used to representing non-integers in a decimal form, and expect exact results in decimal representations; not all decimal numbers are exactly representable in binary floating point – 0.1, for example – so if you use a binary floating point value you'll actually get an approximation to 0.1. You'll still get approximations when using a floating decimal point as well – the result of dividing 1 by 3 can't be exactly represented, for example.

As for what to use when:

For values which are "naturally exact decimals" it's good to use decimal. This is usually suitable for any concepts invented by humans: financial values are the most obvious example, but there are others too. Consider the score given to divers or ice skaters, for example.

For values which are more artefacts of nature which can't really be measured exactly anyway, float/double are more appropriate. For example, scientific data would usually be represented in this form. Here, the original values won't be "decimally accurate" to start with, so it's not important for the expected results to maintain the "decimal accuracy". Floating binary point types are much faster to work with than decimals.


float/double usually do not represent numbers as 101.101110, normally it is represented as something like 1101010 * 2^(01010010) - an exponent
@Hazzard: That's what the "and the location of the binary point" part of the answer means.
I'm surprised it hasn't been said already, float is a C# alias keyword and isn't a .Net type. it's System.Single.. single and double are floating binary point types.
@BKSpurgeon: Well, only in the same way that you can say that everything is a binary type, at which point it becomes a fairly useless definition. Decimal is a decimal type in that it's a number represented as an integer significand and a scale, such that the result is significand * 10^scale, whereas float and double are significand * 2^scale. You take a number written in decimal, and move the decimal point far enough to the right that you've got an integer to work out the significand and the scale. For float/double you'd start with a number written in binary.
Another difference: float 32-bit; double 64-bit; and decimal 128-bit.
M
Martin Backasch

Precision is the main difference.

Float - 7 digits (32 bit)

Double-15-16 digits (64 bit)

Decimal -28-29 significant digits (128 bit)

Decimals have much higher precision and are usually used within financial applications that require a high degree of accuracy. Decimals are much slower (up to 20X times in some tests) than a double/float.

Decimals and Floats/Doubles cannot be compared without a cast whereas Floats and Doubles can. Decimals also allow the encoding or trailing zeros.

float flt = 1F/3;
double dbl = 1D/3;
decimal dcm = 1M/3;
Console.WriteLine("float: {0} double: {1} decimal: {2}", flt, dbl, dcm);

Result :

float: 0.3333333  
double: 0.333333333333333  
decimal: 0.3333333333333333333333333333

@Thecrocodilehunter: sorry, but no. Decimal can represent all numbers that can be represented in decimal notation, but not 1/3 for example. 1.0m / 3.0m will evaluate to 0.33333333... with a large but finite number of 3s at the end. Multiplying it by 3 will not return an exact 1.0.
@Thecrocodilehunter: I think you're confusing accuracy and precision. They are different things in this context. Precision is the number of digits available to represent a number. The more precision, the less you need to round. No data type has infinite precision.
@Thecrocodilehunter: You're assuming that the value that is being measured is exactly 0.1 -- that is rarely the case in the real world! Any finite storage format will conflate an infinite number of possible values to a finite number of bit patterns. For example, float will conflate 0.1 and 0.1 + 1e-8, while decimal will conflate 0.1 and 0.1 + 1e-29. Sure, within a given range, certain values can be represented in any format with zero loss of accuracy (e.g. float can store any integer up to 1.6e7 with zero loss of accuracy) -- but that's still not infinite accuracy.
@Thecrocodilehunter: You missed my point. 0.1 is not a special value! The only thing that makes 0.1 "better" than 0.10000001 is because human beings like base 10. And even with a float value, if you initialize two values with 0.1 the same way, they will both be the same value. It's just that that value won't be exactly 0.1 -- it will be the closest value to 0.1 that can be exactly represented as a float. Sure, with binary floats, (1.0 / 10) * 10 != 1.0, but with decimal floats, (1.0 / 3) * 3 != 1.0 either. Neither is perfectly precise.
@Thecrocodilehunter: You still don't understand. I don't know how to say this any more plainly: In C, if you do double a = 0.1; double b = 0.1; then a == b will be true. It's just that a and b will both not exactly equal 0.1. In C#, if you do decimal a = 1.0m / 3.0m; decimal b = 1.0m / 3.0m; then a == b will also be true. But in that case, neither of a nor b will exactly equal 1/3 -- they will both equal 0.3333.... In both cases, some accuracy is lost due to representation. You stubbornly say that decimal has "infinite" precision, which is false.
B
Brady Davis
+---------+----------------+---------+----------+---------------------------------------------------------+
| C#      | .Net Framework | Signed? | Bytes    | Possible Values                                         |
| Type    | (System) type  |         | Occupied |                                                         |
+---------+----------------+---------+----------+---------------------------------------------------------+
| sbyte   | System.Sbyte   | Yes     | 1        | -128 to 127                                             |
| short   | System.Int16   | Yes     | 2        | -32,768 to 32,767                                       |
| int     | System.Int32   | Yes     | 4        | -2,147,483,648 to 2,147,483,647                         |
| long    | System.Int64   | Yes     | 8        | -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807 |
| byte    | System.Byte    | No      | 1        | 0 to 255                                                |
| ushort  | System.Uint16  | No      | 2        | 0 to 65,535                                             |
| uint    | System.UInt32  | No      | 4        | 0 to 4,294,967,295                                      |
| ulong   | System.Uint64  | No      | 8        | 0 to 18,446,744,073,709,551,615                         |
| float   | System.Single  | Yes     | 4        | Approximately ±1.5e-45 to ±3.4e38                       |
|         |                |         |          |  with ~6-9 significant figures                          |
| double  | System.Double  | Yes     | 8        | Approximately ±5.0e-324 to ±1.7e308                     |
|         |                |         |          |  with ~15-17 significant figures                        |
| decimal | System.Decimal | Yes     | 16       | Approximately ±1.0e-28 to ±7.9e28                       |
|         |                |         |          |  with 28-29 significant figures                         |
| char    | System.Char    | N/A     | 2        | Any Unicode character (16 bit)                          |
| bool    | System.Boolean | N/A     | 1 / 2    | true or false                                           |
+---------+----------------+---------+----------+---------------------------------------------------------+

See here for more information.


You left out the biggest difference, which is the base used for the decimal type (decimal is stored as base 10, all other numeric types listed are base 2).
The value ranges for the Single and Double are not depicted correctly in the above image or the source forum post. Since we can't easily superscript the text here, use the caret character: Single should be 10^-45 and 10^38, and Double should be 10^-324 and 10^308. Also, MSDN has the float with a range of -3.4x10^38 to +3.4x10^38. Search MSDN for System.Single and System.Double in case of link changes. Single: msdn.microsoft.com/en-us/library/b1e65aza.aspx Double: msdn.microsoft.com/en-us/library/678hzkk9.aspx
Decimal is 128 bits ... means it occupies 16 bytes not 12
M
Mark Jones

The Decimal structure is strictly geared to financial calculations requiring accuracy, which are relatively intolerant of rounding. Decimals are not adequate for scientific applications, however, for several reasons:

A certain loss of precision is acceptable in many scientific calculations because of the practical limits of the physical problem or artifact being measured. Loss of precision is not acceptable in finance.

Decimal is much (much) slower than float and double for most operations, primarily because floating point operations are done in binary, whereas Decimal stuff is done in base 10 (i.e. floats and doubles are handled by the FPU hardware, such as MMX/SSE, whereas decimals are calculated in software).

Decimal has an unacceptably smaller value range than double, despite the fact that it supports more digits of precision. Therefore, Decimal can't be used to represent many scientific values.


If you're doing financial calculations, you absolutely have to roll your own datatypes or find a good library that matches your exact needs. Accuracy in a financial setting is defined by (human) standards bodies and they have very specific localized (both in time and geography) rules about how to do calculations. Things like correct rounding aren't captured in the simple numeric datatypes in .Net. The ability to do calculations is only a very small part of the puzzle.
t
tomosius

I won't reiterate tons of good (and some bad) information already answered in other answers and comments, but I will answer your followup question with a tip:

When would someone use one of these?

Use decimal for counted values

Use float/double for measured values

Some examples:

money (do we count money or measure money?)

distance (do we count distance or measure distance? *)

scores (do we count scores or measure scores?)

We always count money and should never measure it. We usually measure distance. We often count scores.

* In some cases, what I would call nominal distance, we may indeed want to 'count' distance. For example, maybe we are dealing with country signs that show distances to cities, and we know that those distances never have more than one decimal digit (xxx.x km).


I really like this answer, especially the question "do we count or measure money?" However, other than money, I can't think of anything that is "counted" that is not simply integer. I have seen some applications that use decimal simply because double has too few significant digits. In other words, decimal might be used because C# does not have a quadruple type en.wikipedia.org/wiki/Quadruple-precision_floating-point_format
A
ABCD

float 7 digits of precision

double has about 15 digits of precision

decimal has about 28 digits of precision

If you need better accuracy, use double instead of float. In modern CPUs both data types have almost the same performance. The only benifit of using float is they take up less space. Practically matters only if you have got many of them.

I found this is interesting. What Every Computer Scientist Should Know About Floating-Point Arithmetic


@RogerLipscombe: I would consider double proper in accounting applications in those cases (and basically only those cases) where no integer type larger than 32 bits was available, and the double was being used as though it were a 53-bit integer type (e.g. to hold a whole number of pennies, or a whole number of hundredths of a cent). Not much use for such things nowadays, but many languages gained the ability to use double-precision floating-point values long before they gained 64-bit (or in some cases even 32-bit!) integer math.
Your answer implies precision is the only difference between these data types. Given binary floating point arithmetic is typically implemented in hardware FPU, performance is a significant difference. This may be inconsequential for some applications, but is critical for others.
@supercat double is never proper in accounting applications. Because Double can only approximate decimal values (even within the range of its own precision). This is because double stores the values in a base-2 (binary)-centric format.
@BrainSlugs83: Use of floating-point types to hold non-whole-number quantities would be improper, but it was historically very common for languages to have floating-point types that could precisely represent larger whole-number values than their integer types could represent. Perhaps the most extreme example was Turbo-87 whose only integer types were limited to -32768 to +32767, but whose Real could IIRC represent values up to 1.8E+19 with unit precision. I would think it would be much saner for an accounting application to use Real to represent a whole number of pennies than...
...for it to try to perform multi-precision math using a bunch of 16-bit values. For most other languages the difference wasn't that extreme, but for a long time it has been very common for languages not to have any integer type that went beyond 4E9 but have a double type which had unit accuracy up to 9E15. If one needs to store whole numbers which are bigger than the largest available integer type, using double is apt to be simpler and more efficient than trying to fudge multi-precision math, especially given that while processors have instructions to perform 16x16->32 or...
G
GorkemHalulu

No one has mentioned that

In default settings, Floats (System.Single) and doubles (System.Double) will never use overflow checking while Decimal (System.Decimal) will always use overflow checking.

I mean

decimal myNumber = decimal.MaxValue;
myNumber += 1;

throws OverflowException.

But these do not:

float myNumber = float.MaxValue;
myNumber += 1;

&

double myNumber = double.MaxValue;
myNumber += 1;

float.MaxValue+1 == float.MaxValue, just as decimal.MaxValue+0.1D == decimal.MaxValue. Perhaps you meant something like float.MaxValue*2?
@supercar But it is not true that decimal.MaxValue + 1 == decimal.MaxValue
@supercar decimal.MaxValue + 0.1m == decimal.MaxValue ok
The System.Decimal throws an exception just before it becomes unable to distinguish whole units, but if an application is supposed to be dealing with e.g. dollars and cents, that could be too late.
S
Sae1962

Integers, as was mentioned, are whole numbers. They can't store the point something, like .7, .42, and .007. If you need to store numbers that are not whole numbers, you need a different type of variable. You can use the double type or the float type. You set these types of variables up in exactly the same way: instead of using the word int, you type double or float. Like this:

float myFloat;
double myDouble;

(float is short for "floating point", and just means a number with a point something on the end.)

The difference between the two is in the size of the numbers that they can hold. For float, you can have up to 7 digits in your number. For doubles, you can have up to 16 digits. To be more precise, here's the official size:

float:  1.5 × 10^-45  to 3.4 × 10^38  
double: 5.0 × 10^-324 to 1.7 × 10^308

float is a 32-bit number, and double is a 64-bit number.

Double click your new button to get at the code. Add the following three lines to your button code:

double myDouble;
myDouble = 0.007;
MessageBox.Show(myDouble.ToString());

Halt your program and return to the coding window. Change this line:

myDouble = 0.007;
myDouble = 12345678.1234567;

Run your programme and click your double button. The message box correctly displays the number. Add another number on the end, though, and C# will again round up or down. The moral is if you want accuracy, be careful of rounding!


The "point something" you mentioned is generally referred to as "the fractional part" of a number. "Floating point" does not mean "a number with a point something on the end"; but instead "Floating Point" distinguishes the type of number, as opposed to a "Fixed Point" number (which can also store a fractional value); the difference is whether the precision is fixed, or floating. -- Floating point numbers give you a much bigger dynamic range of values (Min and Max), at the cost of precision, whereas a fixed point numbers give you a constant amount of precision at the cost of range.
R
Rowan Parkinson

Double and float can be divided by integer zero without an exception at both compilation and run time. Decimal cannot be divided by integer zero. Compilation will always fail if you do that.


They sure can! They also also have a couple of "magic" values such as Infinity, Negative Infinity, and NaN (not a number) which make it very useful for detecting vertical lines while computing slopes... Further, if you need to decide between calling float.TryParse, double.TryParse, and decimal.TryParse (to detect if a string is a number, for example), I recommend using double or float, as they will parse "Infinity", "-Infinity", and "NaN" properly, whereas decimal will not.
Compilation only fails if you attempt to divide a literal decimal by zero (CS0020), and the same is true of integral literals. However if a runtime decimal value is divided by zero, you'll get an exception not a compile error.
W
Wai Ha Lee

float: ±1.5 x 10^-45 to ±3.4 x 10^38 (~7 significant figures

double: ±5.0 x 10^-324 to ±1.7 x 10^308 (15-16 significant figures)

decimal: ±1.0 x 10^-28 to ±7.9 x 10^28 (28-29 significant figures)


The difference is more than just precision. -- decimal is actually stored in decimal format (as opposed to base 2; so it won't lose or round digits due to conversion between the two numeric systems); additionally, decimal has no concept of special values such as NaN, -0, ∞, or -∞.
J
John Saunders

The Decimal, Double, and Float variable types are different in the way that they store the values. Precision is the main difference where float is a single precision (32 bit) floating point data type, double is a double precision (64 bit) floating point data type and decimal is a 128-bit floating point data type.

Float - 32 bit (7 digits)

Double - 64 bit (15-16 digits)

Decimal - 128 bit (28-29 significant digits)

More about...the difference between Decimal, Float and Double


Someone knows why these different digits range for every type?
S
Sae1962

This has been an interesting thread for me, as today, we've just had a nasty little bug, concerning decimal having less precision than a float.

In our C# code, we are reading numeric values from an Excel spreadsheet, converting them into a decimal, then sending this decimal back to a Service to save into a SQL Server database.

Microsoft.Office.Interop.Excel.Range cell = …
object cellValue = cell.Value2;
if (cellValue != null)
{
    decimal value = 0;
    Decimal.TryParse(cellValue.ToString(), out value);
}

Now, for almost all of our Excel values, this worked beautifully. But for some, very small Excel values, using decimal.TryParse lost the value completely. One such example is

cellValue = 0.00006317592

Decimal.TryParse(cellValue.ToString(), out value); // would return 0

The solution, bizarrely, was to convert the Excel values into a double first, and then into a decimal:

Microsoft.Office.Interop.Excel.Range cell = …
object cellValue = cell.Value2;
if (cellValue != null)
{
    double valueDouble = 0;
    double.TryParse(cellValue.ToString(), out valueDouble);
    decimal value = (decimal) valueDouble;
    …
}

Even though double has less precision than a decimal, this actually ensured small numbers would still be recognised. For some reason, double.TryParse was actually able to retrieve such small numbers, whereas decimal.TryParse would set them to zero.

Odd. Very odd.


Out of curiosity, what was the raw value of cellValue.ToString()? Decimal.TryParse("0.00006317592", out val) seems to work...
-1 Don't get me wrong, if true, it's very interesting but this is a separate question, it's certainly not an answer to this question.
Maybe because the Excel cell was returning a double and ToString() value was "6.31759E-05" therefore the decimal.Parse() didn't like the notation. I bet if you checked the return value of Decimal.TryParse() it would have been false.
@weston Answers often complement other answers by filling in nuances they have missed. This answer highlights a difference in terms of parsing. It is very much an answer to the question!
Er... decimal.Parse("0.00006317592") works -- you've got something else going on. -- Possibly scientific notation?
y
yoyo

For applications such as games and embedded systems where memory and performance are both critical, float is usually the numeric type of choice as it is faster and half the size of a double. Integers used to be the weapon of choice, but floating point performance has overtaken integer in modern processors. Decimal is right out!


Pretty much all modern systems, even cell phones, have hardware support for double; and if you game has even simple physics, you will notice a big difference between double and float. (For example, calculating the velocity / friction in a simple Asteroids clone, doubles allow acceleration to flow much more fluidly than float. -- Seems like it shouldn't matter, but it totally does.)
Doubles are also double the size of floats, meaning you need to chew through twice as much data, which hurts your cache performance. As always, measure and proceed accordingly.
s
schlebe

The problem with all these types is that a certain imprecision subsists AND that this problem can occur with small decimal numbers like in the following example

Dim fMean as Double = 1.18
Dim fDelta as Double = 0.08
Dim fLimit as Double = 1.1

If fMean - fDelta < fLimit Then
    bLower = True
Else
    bLower = False
End If

Question: Which value does bLower variable contain ?

Answer: On a 32 bit machine bLower contains TRUE !!!

If I replace Double by Decimal, bLower contains FALSE which is the good answer.

In double, the problem is that fMean-fDelta = 1.09999999999 that is lower that 1.1.

Caution: I think that same problem can certainly exists for other number because Decimal is only a double with higher precision and the precision has always a limit.

In fact, Double, Float and Decimal correspond to BINARY decimal in COBOL !

It is regrettable that other numeric types implemented in COBOL don't exist in .Net. For those that don't know COBOL, there exist in COBOL following numeric type

BINARY or COMP like float or double or decimal
PACKED-DECIMAL or COMP-3 (2 digit in 1 byte)
ZONED-DECIMAL (1 digit in 1 byte) 

G
GntS

In simple words:

The Decimal, Double, and Float variable types are different in the way that they store the values. Precision is the main difference (Notice that this is not the single difference) where float is a single precision (32 bit) floating point data type, double is a double precision (64 bit) floating point data type and decimal is a 128-bit floating point data type. The summary table:

/==========================================================================================
    Type       Bits    Have up to                   Approximate Range 
/==========================================================================================
    float      32      7 digits                     -3.4 × 10 ^ (38)   to +3.4 × 10 ^ (38)
    double     64      15-16 digits                 ±5.0 × 10 ^ (-324) to ±1.7 × 10 ^ (308)
    decimal    128     28-29 significant digits     ±7.9 x 10 ^ (28) or (1 to 10 ^ (28)
/==========================================================================================

here

Float

Double

Decimal


What does this answer add that isn't already covered in the existing answers? BTW, your "or" in the "decimal" line is incorrect: the slash in the web page that you're copying from indicates division rather than an alternative.
And I'd dispute strongly that precision is the main difference. The main difference is the base: decimal floating-point versus binary floating-point. That difference is what makes Decimal suitable for financial applications, and it's the main criterion to use when deciding between Decimal and Double. It's rare that Double precision isn't enough for scientific applications, for example (and Decimal is often unsuitable for scientific applications because of its limited range).
P
Pang

The main difference between each of these is the precision.

float is a 32-bit number

double is a 64-bit number

decimal is a 128-bit number


C
Community

To define Decimal, Float and Double in .Net (c#)

you must mention values as:

Decimal dec = 12M/6;
Double dbl = 11D/6;
float fl = 15F/6;

and check the results.

And Bytes Occupied by each are

Float - 4
Double - 8
Decimal - 12

The question was asking for the difference and advantages/disadvantages of each