Let say I have a storyboard that contains UINavigationController
as initial view controller. Its root view controller is subclass of UITableViewController
, which is BasicViewController
. It has IBAction
which is connected to right navigation button of the navigation bar
From there I would like to use the storyboard as a template for other views without having to create additional storyboards. Say these views will have exactly the same interface but with root view controller of class SpecificViewController1
and SpecificViewController2
which are subclasses of BasicViewController
.
Those 2 view controllers would have the same functionality and interface except for the IBAction
method.
It would be like the following:
@interface BasicViewController : UITableViewController
@interface SpecificViewController1 : BasicViewController
@interface SpecificViewController2 : BasicViewController
Can I do something like that?
Can I just instantiate the storyboard of BasicViewController
but have root view controller to subclass SpecificViewController1
and SpecificViewController2
?
Thanks.
great question - but unfortunately only a lame answer. I don't believe that it is currently possible to do what you propose because there are no initializers in UIStoryboard that allow overriding the view controller associated with the storyboard as defined in the object details in the storyboard on initialization. It's at initialization that all the UI elements in the stoaryboard are linked up to their properties in the view controller.
It will by default initialize with the view controller that is specified in the storyboard definition.
If you are trying to gain reuse of UI elements you created in the storyboard, they still must be linked or associated to properties in which ever view controller is using them for them to be able to "tell" the view controller about events.
It's not that much of a big deal copying over a storyboard layout especially if you only need a similar design for 3 views, however if you do, you must make sure that all the previous associations are cleared, or it will get crashes when it tries to communicate to the previous view controller. You will be able to recognize them as KVO error messages in the log output.
A couple of approaches you could take:
store the UI elements in a UIView - in a xib file and instantiate it from your base class and add it as a sub view in the main view, typically self.view. Then you would simply use the storyboard layout with basically blank view controllers holding their place in the storyboard but with the correct view controller sub class assigned to them. Since they would inherit from the base, they would get that view.
create the layout in code and install it from your base view controller. Obviously this approach defeats the purpose of using the storyboard, but may be the way to go in your case. If you have other parts of the app that would benefit from the storyboard approach, it's ok to deviate here and there if appropriate. In this case, like above, you would just use bank view controllers with your subclass assigned and let the base view controller install the UI.
It would be nice if Apple came up with a way to do what you propose, but the issue of having the graphic elements pre-linked with the controller subclass would still be an issue.
have a great New Year!! be well
The code of line we are looking for is:
object_setClass(AnyObject!, AnyClass!)
In Storyboard -> add UIViewController give it a ParentVC class name.
class ParentVC: UIViewController {
var type: Int?
override func awakeFromNib() {
if type = 0 {
object_setClass(self, ChildVC1.self)
}
if type = 1 {
object_setClass(self, ChildVC2.self)
}
}
override func viewDidLoad() { }
}
class ChildVC1: ParentVC {
override func viewDidLoad() {
super.viewDidLoad()
println(type)
// Console prints out 0
}
}
class ChildVC2: ParentVC {
override func viewDidLoad() {
super.viewDidLoad()
println(type)
// Console prints out 1
}
}
class func instantiate() -> SubClass { let instance = (UIStoryboard(name: "Main", bundle: nil).instantiateViewControllerWithIdentifier("SuperClass") as? SuperClass)! object_setClass(instance, SubClass.self) return (instance as? SubClass)! }
self
doesn't change. So inspection of the object (e.g. reading _ivar / property values) after object_setClass
can cause crashes.
As the accepted answer states, it doesn't look like it is possible to do with storyboards.
My solution is to use Nib's - just like devs used them before storyboards. If you want to have a reusable, subclassable view controller (or even a view), my recommendation is to use Nibs.
SubclassMyViewController *myViewController = [[SubclassMyViewController alloc] initWithNibName:@"MyViewController" bundle:nil];
When you connect all your outlets to the "File Owner" in the MyViewController.xib
you are NOT specifying what class the Nib should be loaded as, you are just specifying key-value pairs: "this view should be connected to this instance variable name." When calling [SubclassMyViewController alloc] initWithNibName:
the initialization process specifies what view controller will be used to "control" the view you created in the nib.
It is possible to have a storyboard instantiate different subclasses of a custom view controller, though it involves a slightly unorthodox technique: overriding the alloc
method for the view controller. When the custom view controller is created, the overridden alloc method in fact returns the result of running alloc
on the subclass.
I should preface the answer with the proviso that, although I have tested it in various scenarios and received no errors, I can't ensure that it will cope with more complex set ups (but I see no reason why it shouldn't work). Also, I have not submitted any apps using this method, so there is the outside chance that it might be rejected by Apple's review process (though again I see no reason why it should).
For demonstration purposes, I have a subclass of UIViewController
called TestViewController
, which has a UILabel IBOutlet, and an IBAction. In my storyboard, I have added a view controller and amended its class to TestViewController
, and hooked up the IBOutlet to a UILabel and the IBAction to a UIButton. I present the TestViewController by way of a modal segue triggered by a UIButton on the preceding viewController.
https://i.stack.imgur.com/MxfVU.png
To control which class is instantiated, I have added a static variable and associated class methods so get/set the subclass to be used (I guess one could adopt other ways of determining which subclass is to be instantiated):
TestViewController.m:
#import "TestViewController.h"
@interface TestViewController ()
@end
@implementation TestViewController
static NSString *_classForStoryboard;
+(NSString *)classForStoryboard {
return [_classForStoryboard copy];
}
+(void)setClassForStoryBoard:(NSString *)classString {
if ([NSClassFromString(classString) isSubclassOfClass:[self class]]) {
_classForStoryboard = [classString copy];
} else {
NSLog(@"Warning: %@ is not a subclass of %@, reverting to base class", classString, NSStringFromClass([self class]));
_classForStoryboard = nil;
}
}
+(instancetype)alloc {
if (_classForStoryboard == nil) {
return [super alloc];
} else {
if (NSClassFromString(_classForStoryboard) != [self class]) {
TestViewController *subclassedVC = [NSClassFromString(_classForStoryboard) alloc];
return subclassedVC;
} else {
return [super alloc];
}
}
}
For my test I have two subclasses of TestViewController
: RedTestViewController
and GreenTestViewController
. The subclasses each have additional properties and each override viewDidLoad
to change the background colour of the view and update the text of the UILabel IBOutlet:
RedTestViewController.m:
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
self.view.backgroundColor = [UIColor redColor];
self.testLabel.text = @"Set by RedTestVC";
}
GreenTestViewController.m:
- (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor greenColor];
self.testLabel.text = @"Set by GreenTestVC";
}
On some occasions I might want to instantiate TestViewController
itself, on other occasions RedTestViewController
or GreenTestViewController
. In the preceding view controller, I do this at random as follows:
NSInteger vcIndex = arc4random_uniform(4);
if (vcIndex == 0) {
NSLog(@"Chose TestVC");
[TestViewController setClassForStoryBoard:@"TestViewController"];
} else if (vcIndex == 1) {
NSLog(@"Chose RedVC");
[TestViewController setClassForStoryBoard:@"RedTestViewController"];
} else if (vcIndex == 2) {
NSLog(@"Chose BlueVC");
[TestViewController setClassForStoryBoard:@"BlueTestViewController"];
} else {
NSLog(@"Chose GreenVC");
[TestViewController setClassForStoryBoard:@"GreenTestViewController"];
}
Note that the setClassForStoryBoard
method checks to ensure that the class name requested is indeed a subclass of TestViewController, to avoid any mix-ups. The reference above to BlueTestViewController
is there to test this functionality.
Basing particularly on nickgzzjr and Jiří Zahálka answers plus comment under the second one from CocoaBob I've prepared short generic method doing exactly what OP needs. You need only to check storyboard name and View Controllers storyboard ID
class func instantiate<T: BasicViewController>(as _: T.Type) -> T? {
let storyboard = UIStoryboard(name: "StoryboardName", bundle: nil)
guard let instance = storyboard.instantiateViewController(withIdentifier: "Identifier") as? BasicViewController else {
return nil
}
object_setClass(instance, T.self)
return instance as? T
}
Optionals are added to avoid force unwrap (swiftlint warnings), but method returns correct objects.
Also: you need to initialize properties existing only in subclass before reading them from casted objects (if subclass has those properties and BasicViewController
does not). Those properties won't be initialized automatically and attempt to read them before initialization will lead to crash. Because they are there in effect of casting it's very likely that even weak variables won't be set to nil (will contain garbage).
try this, after instantiateViewControllerWithIdentifier.
- (void)setClass:(Class)c {
object_setClass(self, c);
}
like :
SubViewController *vc = [sb instantiateViewControllerWithIdentifier:@"MainViewController"];
[vc setClass:[SubViewController class]];
EXC_BAD_ACCESS
, so not recommending this.
init
also will not be called. Such constraints makes all approach unusable.
Although it's not strictly a subclass, you can:
option-drag the base class view controller in the Document Outline to make a copy Move the new view controller copy to a separate place on the storyboard Change Class to the subclass view controller in the Identity Inspector
Here's an example from a Bloc tutorial I wrote, subclassing ViewController
with WhiskeyViewController
:
https://i.stack.imgur.com/NiXj4.gif
This allows you to create subclasses of view controller subclasses in the storyboard. You can then use instantiateViewControllerWithIdentifier:
to create specific subclasses.
This approach is a bit inflexible: later modifications within the storyboard to the base class controller don't propagate to the subclass. If you have a lot of subclasses you may be better off with one of the other solutions, but this will do in a pinch.
initWithCoder:
, does not have an inherited relationship. This type of relationship is not supported by storyboard files.
Objc_setclass method doesn't create an instance of childvc. But while popping out of childvc, deinit of childvc is being call. Since there is no memory allocated separetely for childvc, app crashes. Basecontroller has an instance , whereas child vc doesn't have.
If you are not too reliant on storyboards, you can create a separate .xib file for the controller.
Set the appropriate File's Owner and outlets to the MainViewController
and override init(nibName:bundle:)
in the Main VC so that its children can access the same Nib and its outlets.
Your code should look like this:
class MainViewController: UIViewController {
@IBOutlet weak var button: UIButton!
override init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: Bundle?) {
super.init(nibName: "MainViewController", bundle: nil)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func viewDidLoad() {
super.viewDidLoad()
button.tintColor = .red
}
}
And your Child VC will be able to reuse its parent's nib:
class ChildViewController: MainViewController {
override func viewDidLoad() {
super.viewDidLoad()
button.tintColor = .blue
}
}
There is a simple, obvious, everyday solution.
Simply put the existing storyboard/controller inside the new storyobard/controller. I.E. as a container view.
This is the exactly analogous concept to "subclassing", for, view controllers.
Everything works exactly as in a subclass.
Just as you commonly put a view subview inside another view, naturally you commonly put a view controller inside another view controller.
How else can could you do it?
It's a basic part of iOS, as simple as the concept "subview".
It's this easy ...
/*
Search screen is just a modification of our List screen.
*/
import UIKit
class Search: UIViewController {
var list: List!
override func viewDidLoad() {
super.viewDidLoad()
list = (_sb("List") as! List
addChild(list)
view.addSubview(list.view)
list.view.bindEdgesToSuperview()
list.didMove(toParent: self)
}
}
You now obviously have list
to do whatever you want with
list.mode = .blah
list.tableview.reloadData()
list.heading = 'Search!'
list.searchBar.isHidden = false
etc etc.
Container views are "just like" subclassing in the same way that "subviews" are "just like" subclassing.
Of course obviously, you can't "sublcass a layout" - what would that even mean?
("Subclassing" relates to OO software and has no connection to "layouts".)
Obviously when you want to re-use a view, you just subview it inside another view.
When you want to re-use a controller layout, you just container view it inside another controller.
This is like the most basic mechanism of iOS!!
Note - for years now it's been trivial to dynamically load another view controller as a container view. Explained in the last section: https://stackoverflow.com/a/23403979/294884
Note - "_sb" is just an obvious macro we use to save typing,
func _sb(_ s: String)->UIViewController {
// by convention, for a screen "SomeScreen.storyboard" the
// storyboardID must be SomeScreenID
return UIStoryboard(name: s, bundle: nil)
.instantiateViewController(withIdentifier: s + "ID")
}
Thanks for @Jiří Zahálka's inspiring answer, I replied my solution 4 years ago here, but @Sayka suggested me to post it as an answer, so here it is.
In my projects, normally, if I'm using Storyboard for a UIViewController subclass, I always prepare a static method called instantiate()
in that subclass, to create an instance from Storyboard easily. So for solve OP's question, if we want to share the same Storyboard for different subclasses, we can simply setClass()
to that instance before returning it.
class func instantiate() -> SubClass {
let instance = (UIStoryboard(name: "Main", bundle: nil).instantiateViewControllerWithIdentifier("SuperClass") as? SuperClass)!
object_setClass(instance, SubClass.self)
return (instance as? SubClass)!
}
Here is a Swift solution which does not rely on Objective-C class swapping hacks. It uses instantiateViewController(identifier:creator:)
(iOS 13+). I assume you have the view controller in a storyboard, with identifier template
. The class assigned to the view controller in the storyboard should be the superclass:
let storyboard = UIStoryboard(name: "main", bundle: nil)
let viewController = storyboard.instantiateViewController(identifier: "template") { coder in
// The coder provides access to the storyboard data.
// We can now init the preferred UIViewController subclass.
if useSubclass {
return SpecialViewController(coder: coder)
} else {
return BaseViewController(coder: coder)
}
}
Here is the documentation
Probably most flexible way is to use reusable views.
(Create a View in separate XIB file or Container view
and add it to each subclass view controller scene in storyboard)
Taking answers from here and there, I came up with this neat solution.
Create a parent view controller with this function.
class ParentViewController: UIViewController {
func convert<T: ParentViewController>(to _: T.Type) {
object_setClass(self, T.self)
}
}
This allows the compiler to ensure that the child view controller inherits from the parent view controller.
Then whenever you want to segue to this controller using a sub class you can do:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
super.prepare(for: segue, sender: sender)
if let parentViewController = segue.destination as? ParentViewController {
ParentViewController.convert(to: ChildViewController.self)
}
}
The cool part is that you can add a storyboard reference to itself, and then keep calling the "next" child view controller.
Cocoabob's comment from Jiří Zahálka answer helped me to get this solution and it worked well.
func openChildA() {
let storyboard = UIStoryboard(name: "Main", bundle: nil);
let parentController = storyboard
.instantiateViewController(withIdentifier: "ParentStoryboardID")
as! ParentClass;
object_setClass(parentController, ChildA.self)
self.present(parentController, animated: true, completion: nil);
}
It is plain simple. Just define the BaseViewController in a xib and then use it like this:
let baseVC: BaseViewController = BaseViewController(nibName: "BaseViewController", bundle: nil)
let subclassVC: ChildViewController = ChildViewController(nibName: "BaseViewController", bundle: nil)
To make is simple you can extract the identifier to a field and the loading to a method like:
public static var baseNibIdentifier: String {
return "BaseViewController"
}
public static func loadFromBaseNib<T>() -> T where T : UIViewController {
return T(nibName: self.baseNibIdentifier, bundle: nil)
}
Then you can use it like this:
let baseVC: BaseViewController = BaseViewController.loadFromBaseNib()
let subclassVC: ChildViewController = ChildViewController.loadFromBaseNib()
Success story sharing