I can see these definitions in the Swift library:
extension Bool : BooleanLiteralConvertible {
static func convertFromBooleanLiteral(value: Bool) -> Bool
}
protocol BooleanLiteralConvertible {
typealias BooleanLiteralType
class func convertFromBooleanLiteral(value: BooleanLiteralType) -> Self
}
What's the difference between a member function defined as static func
and another one defined as class func
? Is it simply that static
is for static functions of structs and enums, and class
for classes and protocols? Are there any other differences that one should know about? What is the rationale for having this distinction in the syntax itself?
class func
? With the information we have now, this distinction seems rather useless, doesn't it?
class func
s
error: class methods are only allowed within classes; use 'static' to declare a static method
To be clearer, I make an example here,
class ClassA {
class func func1() -> String {
return "func1"
}
static func func2() -> String {
return "func2"
}
/* same as above
final class func func2() -> String {
return "func2"
}
*/
}
static func
is same as final class func
Because it is final
, we can not override it in subclass as below:
class ClassB : ClassA {
override class func func1() -> String {
return "func1 in ClassB"
}
// ERROR: Class method overrides a 'final` class method
override static func func2() -> String {
return "func2 in ClassB"
}
}
Is it simply that static is for static functions of structs and enums, and class for classes and protocols?
That's the main difference. Some other differences are that class functions are dynamically dispatched and can be overridden by subclasses.
Protocols use the class keyword, but it doesn't exclude structs from implementing the protocol, they just use static instead. Class was chosen for protocols so there wouldn't have to be a third keyword to represent static or class.
From Chris Lattner on this topic:
We considered unifying the syntax (e.g. using "type" as the keyword), but that doesn't actually simply things. The keywords "class" and "static" are good for familiarity and are quite descriptive (once you understand how + methods work), and open the door for potentially adding truly static methods to classes. The primary weirdness of this model is that protocols have to pick a keyword (and we chose "class"), but on balance it is the right tradeoff.
And here's a snippet that shows some of the override behavior of class functions:
class MyClass {
class func myFunc() {
println("myClass")
}
}
class MyOtherClass: MyClass {
override class func myFunc() {
println("myOtherClass")
}
}
var x: MyClass = MyOtherClass()
x.dynamicType.myFunc() //myOtherClass
x = MyClass()
x.dynamicType.myFunc() //myClass
static func myFunc()
instead of class func myFunc
you will get the following error l: cannot override static method. Why? Because it's as if its been marked with final
. For more information. See nextD's answer below. Also x.dynamicType
has now been replaced with type(of:x)
dynamically dispatched
mean ?
I did some experiments in playground and got some conclusions.
https://i.stack.imgur.com/q63Ae.png
As you can see, in the case of class
, the use of class func
or static func
is just a question of habit.
Playground example with explanation:
class Dog {
final func identity() -> String {
return "Once a woofer, forever a woofer!"
}
class func talk() -> String {
return "Woof woof!"
}
static func eat() -> String {
return "Miam miam"
}
func sleep() -> String {
return "Zzz"
}
}
class Bulldog: Dog {
// Can not override a final function
// override final func identity() -> String {
// return "I'm once a dog but now I'm a cat"
// }
// Can not override a "class func", but redeclare is ok
func talk() -> String {
return "I'm a bulldog, and I don't woof."
}
// Same as "class func"
func eat() -> String {
return "I'm a bulldog, and I don't eat."
}
// Normal function can be overridden
override func sleep() -> String {
return "I'm a bulldog, and I don't sleep."
}
}
let dog = Dog()
let bullDog = Bulldog()
// FINAL FUNC
//print(Dog.identity()) // compile error
print(dog.identity()) // print "Once a woofer, forever a woofer!"
//print(Bulldog.identity()) // compile error
print(bullDog.identity()) // print "Once a woofer, forever a woofer!"
// => "final func" is just a "normal" one but prevented to be overridden nor redeclared by subclasses.
// CLASS FUNC
print(Dog.talk()) // print "Woof woof!", called directly from class
//print(dog.talk()) // compile error cause "class func" is meant to be called directly from class, not an instance.
print(Bulldog.talk()) // print "Woof woof!" cause it's called from Bulldog class, not bullDog instance.
print(bullDog.talk()) // print "I'm a bulldog, and I don't woof." cause talk() is redeclared and it's called from bullDig instance
// => "class func" is like a "static" one, must be called directly from class or subclassed, can be redeclared but NOT meant to be overridden.
// STATIC FUNC
print(Dog.eat()) // print "Miam miam"
//print(dog.eat()) // compile error cause "static func" is type method
print(Bulldog.eat()) // print "Miam miam"
print(bullDog.eat()) // print "I'm a bulldog, and I don't eat."
// NORMAL FUNC
//print(Dog.sleep()) // compile error
print(dog.sleep()) // print "Zzz"
//print(Bulldog.sleep()) // compile error
print(bullDog.sleep()) // print "I'm a bulldog, and I don't sleep."
class
functions vs. static binding of static
ones.
class func
overridable?
class func
is overridable. I woulda voted this up otherwise; love the research and example!
To declare a type variable property, mark the declaration with the static declaration modifier. Classes may mark type computed properties with the class declaration modifier instead to allow subclasses to override the superclass’s implementation. Type properties are discussed in Type Properties. NOTE In a class declaration, the keyword static has the same effect as marking the declaration with both the class and final declaration modifiers.
Source: The Swift Programming Language - Type Variable Properties
Both the static and class keywords allow us to attach methods to a class rather than to instances of a class. For example, you might create a Student class with properties such as name and age, then create a static method numberOfStudents that is owned by the Student class itself rather than individual instances.
Where static and class differ is how they support inheritance. When you make a static method it becomes owned by the class and can't be changed by subclasses, whereas when you use class it may be overridden if needed.
Here is an Example code:
class Vehicle {
static func getCurrentSpeed() -> Int {
return 0
}
class func getCurrentNumberOfPassengers() -> Int {
return 0
}
}
class Bicycle: Vehicle {
//This is not allowed
//Compiler error: "Cannot override static method"
// static override func getCurrentSpeed() -> Int {
// return 15
// }
class override func getCurrentNumberOfPassengers() -> Int {
return 1
}
}
This example will clear every aspect!
import UIKit
class Parent {
final func finalFunc() -> String { // Final Function, cannot be redeclared.
return "Parent Final Function."
}
static func staticFunc() -> String { // Static Function, can be redeclared.
return "Parent Static Function."
}
func staticFunc() -> String { // Above function redeclared as Normal function.
return "Parent Static Function, redeclared with same name but as non-static(normal) function."
}
class func classFunc() -> String { // Class Function, can be redeclared.
return "Parent Class Function."
}
func classFunc() -> String { // Above function redeclared as Normal function.
return "Parent Class Function, redeclared with same name but as non-class(normal) function."
}
func normalFunc() -> String { // Normal function, obviously cannot be redeclared.
return "Parent Normal Function."
}
}
class Child:Parent {
// Final functions cannot be overridden.
override func staticFunc() -> String { // This override form is of the redeclared version i.e: "func staticFunc()" so just like any other function of normal type, it can be overridden.
return "Child Static Function redeclared and overridden, can simply be called Child Normal Function."
}
override class func classFunc() -> String { // Class function, can be overidden.
return "Child Class Function."
}
override func classFunc() -> String { // This override form is of the redeclared version i.e: "func classFunc()" so just like any other function of normal type, it can be overridden.
return "Child Class Function, redeclared and overridden, can simply be called Child Normal Function."
}
override func normalFunc() -> String { // Normal function, can be overridden.
return "Child Normal Function."
}
}
let parent = Parent()
let child = Child()
// Final
print("1. " + parent.finalFunc()) // 1. Can be called by object.
print("2. " + child.finalFunc()) // 2. Can be called by object, parent(final) function will be called.
// Parent.finalFunc() // Cannot be called by class name directly.
// Child.finalFunc() // Cannot be called by class name directly.
// Static
print("3. " + parent.staticFunc()) // 3. Cannot be called by object, this is redeclared version (i.e: a normal function).
print("4. " + child.staticFunc()) // 4. Cannot be called by object, this is override form redeclared version (normal function).
print("5. " + Parent.staticFunc()) // 5. Can be called by class name directly.
print("6. " + Child.staticFunc()) // 6. Can be called by class name direcly, parent(static) function will be called.
// Class
print("7. " + parent.classFunc()) // 7. Cannot be called by object, this is redeclared version (i.e: a normal function).
print("8. " + child.classFunc()) // 8. Cannot be called by object, this is override form redeclared version (normal function).
print("9. " + Parent.classFunc()) // 9. Can be called by class name directly.
print("10. " + Child.classFunc()) // 10. Can be called by class name direcly, child(class) function will be called.
// Normal
print("11. " + parent.normalFunc()) // 11. Can be called by object.
print("12. " + child.normalFunc()) // 12. Can be called by object, child(normal) function will be called.
// Parent.normalFunc() // Cannot be called by class name directly.
// Child.normalFunc() // Cannot be called by class name directly.
/*
Notes:
___________________________________________________________________________
|Types------Redeclare------Override------Call by object------Call by Class|
|Final----------0--------------0---------------1------------------0-------|
|Static---------1--------------0---------------0------------------1-------|
|Class----------1--------------1---------------0------------------1-------|
|Normal---------0--------------1---------------1------------------0-------|
---------------------------------------------------------------------------
Final vs Normal function: Both are same but normal methods can be overridden.
Static vs Class function: Both are same but class methods can be overridden.
*/
https://i.stack.imgur.com/zVLVF.png
According to the Swift 2.2 Book published by apple:
“You indicate type methods by writing the static
keyword before the method’s func keyword. Classes may also use the class
keyword to allow subclasses to override the superclass’s implementation of that method.”
From Swift2.0, Apple says:
"Always prefix type property requirements with the static keyword when you define them in a protocol. This rule pertains even though type property requirements can be prefixed with the class or static keyword when implemented by a class:"
This is called type methods, and are called with dot syntax, like instance methods. However, you call type methods on the type, not on an instance of that type. Here’s how you call a type method on a class called SomeClass:
static
and class
keywords.
Success story sharing
class func
is different from normalfunc
although both can be overridden. Butfunc
is for an instance/object andclass func
can be accessed through the class likeClassA.classFunc()