ChatGPT解决这个技术问题 Extra ChatGPT

No Firebase App '[DEFAULT]' has been created - call Firebase.initializeApp() in Flutter and Firebase

I am building a Flutter application and I have integrated Firebase, but I keep getting this error when I click on a button either to register, login or logout. I have seen other people have asked the same question, but none seems to work for me. I am using Flutter and Android Studio. How can I fix this problem?

This is an excerpt of my code

class HomeScreen extends StatefulWidget {
  @override
  _HomeScreenState createState() => _HomeScreenState();
}

class _HomeScreenState extends State<HomeScreen> {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      backgroundColor: Colors.red,
      body: Center(
        child: Container(
          child: RaisedButton(
            onPressed: () {
              FirebaseAuth.instance.signOut().then((value) {
                Navigator.pushReplacement(
                    context,
                    MaterialPageRoute(
                        builder: (context) =>
                            LoginScreen()));
              });
            },
            child: Text("Logout"),
          )
        )
      )
    );
  }
}

Below is the thrown exception

══╡ EXCEPTION CAUGHT BY GESTURE ╞═══════════════════════════════════════════════════════════════════
The following FirebaseException was thrown while handling a gesture:
[core/no-app] No Firebase App '[DEFAULT]' has been created - call Firebase.initializeApp()

When the exception was thrown, this was the stack:

#0      MethodChannelFirebase.app (package:firebase_core_platform_interface/src/method_channel/method_channel_firebase.dart:118:5)
#1      Firebase.app (package:firebase_core/src/firebase.dart:52:41)
#2      FirebaseAuth.instance (package:firebase_auth/src/firebase_auth.dart:37:47)
#3      _HomeScreenState.build.<anonymous closure> (package:cosytok/screens/home.dart:20:28)
#4      _InkResponseState._handleTap (package:flutter/src/material/ink_well.dart:992:19)
#5      _InkResponseState.build.<anonymous closure> (package:flutter/src/material/ink_well.dart:1098:38)
#6      GestureRecognizer.invokeCallback (package:flutter/src/gestures/recognizer.dart:184:24)
#7      TapGestureRecognizer.handleTapUp (package:flutter/src/gestures/tap.dart:524:11)
#8      BaseTapGestureRecognizer._checkUp (package:flutter/src/gestures/tap.dart:284:5)
#9      BaseTapGestureRecognizer.handlePrimaryPointer (package:flutter/src/gestures/tap.dart:219:7)
#10     PrimaryPointerGestureRecognizer.handleEvent (package:flutter/src/gestures/recognizer.dart:477:9)
#11     PointerRouter._dispatch (package:flutter/src/gestures/pointer_router.dart:78:12)
#12     PointerRouter._dispatchEventToRoutes.<anonymous closure> (package:flutter/src/gestures/pointer_router.dart:124:9)
#13     _LinkedHashMapMixin.forEach (dart:collection-patch/compact_hash.dart:377:8)
#14     PointerRouter._dispatchEventToRoutes (package:flutter/src/gestures/pointer_router.dart:122:18)
#15     PointerRouter.route (package:flutter/src/gestures/pointer_router.dart:108:7)
#16     GestureBinding.handleEvent (package:flutter/src/gestures/binding.dart:220:19)
#17     GestureBinding.dispatchEvent (package:flutter/src/gestures/binding.dart:200:22)
#18     GestureBinding._handlePointerEvent (package:flutter/src/gestures/binding.dart:158:7)
#19     GestureBinding._flushPointerEventQueue (package:flutter/src/gestures/binding.dart:104:7)
#20     GestureBinding._handlePointerDataPacket (package:flutter/src/gestures/binding.dart:88:7)
#24     _invoke1 (dart:ui/hooks.dart:267:10)
#25     _dispatchPointerDataPacket (dart:ui/hooks.dart:176:5)
(elided 3 frames from dart:async)

Handler: "onTap"
Recognizer:
  TapGestureRecognizer#f0104
════════════════════════════════════════════════════════════════════════════════════════════════════

════════ Exception caught by gesture ═══════════════════════════════════════════════════════════════
The following FirebaseException was thrown while handling a gesture:
[core/no-app] No Firebase App '[DEFAULT]' has been created - call Firebase.initializeApp()
You should now use Dart-only way for initializing Firebase.

P
Peter Haddad

Starting Since August 17 2020

All Firebase versions have been updated and now you have to call Firebase.initializeApp() before using any Firebase product, for example:

First, all Firebase products now depend on firebase_core version (0.5.0+), therefore you need to add it in the pubspec.yaml file:

dependencies:
  flutter:
    sdk: flutter
  firebase_core : ^0.5.0
  # cloud_firestore: ^0.14.0 other firebase dependencies

Then you have to call Firebase.initializeApp():

First Example

import 'package:flutter/material.dart';

// Import the firebase_core plugin
import 'package:firebase_core/firebase_core.dart';

void main() {
  runApp(App());
}

class App extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return FutureBuilder(
      // Initialize FlutterFire
      future: Firebase.initializeApp(),
      builder: (context, snapshot) {
        // Check for errors
        if (snapshot.hasError) {
          return SomethingWentWrong();
        }

        // Once complete, show your application
        if (snapshot.connectionState == ConnectionState.done) {
          return MyAwesomeApp();
        }

        // Otherwise, show something whilst waiting for initialization to complete
        return Loading();
      },
    );
  }
}

Second Example with Firestore:

import 'package:cloud_firestore/cloud_firestore.dart';
import 'package:flutter/material.dart';
import 'package:firebase_core/firebase_core.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      debugShowCheckedModeBanner: false,
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: FirstRoute(title: 'First Route'),
    );
  }
}

class FirstRoute extends StatefulWidget {
  FirstRoute({Key key, this.title}) : super(key: key);
  final String title;

  @override
  _FirstRouteState createState() => _FirstRouteState();
}

class _FirstRouteState extends State<FirstRoute> {
  @override
  void initState() {
    super.initState();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
        appBar: AppBar(
          title: Text("test"),
        ),
        body: FutureBuilder(
          future: getData(),
          builder: (context, AsyncSnapshot<DocumentSnapshot> snapshot) {
            if (snapshot.connectionState == ConnectionState.done) {
              return Column(
                children: [
                  Container(
                    height: 27,
                    child: Text(
                      "Name: ${snapshot.data.data()['name']}",
                      overflow: TextOverflow.fade,
                      style: TextStyle(fontSize: 20),
                    ),
                  ),
                ],
              );
            } else if (snapshot.connectionState == ConnectionState.none) {
              return Text("No data");
            }
            return CircularProgressIndicator();
          },
        ));
  }

  Future<DocumentSnapshot> getData() async {
    await Firebase.initializeApp();
    return await FirebaseFirestore.instance
        .collection("users")
        .doc("docID")
        .get();
  }
}

Third Example:

Initialize it in initState() then call setState() which will call the build() method.

  @override
  void initState() {
    super.initState();
    Firebase.initializeApp().whenComplete(() { 
      print("completed");
      setState(() {});
    });
  }

Fourth Example:

Initialize it in the main() method after calling WidgetsFlutterBinding.ensureInitialized();

void main() async {
  WidgetsFlutterBinding.ensureInitialized();
  await Firebase.initializeApp();
  runApp(MyApp());
}

Note: You only have to call initializeApp() once


the 4th example should be it. Just remember to add async. I wonder if the delay is noticeable.
Yup the 4th example is the best one, just thought to show all ways, the second is good also because you can just initialize before getting the first data from firestore or realtime database in the same FutureBuilder
Thanks, it works using #4. But if you push "back" button, when you go back to the app, it says the same thing "No Firebase App '[DEFAULT]' has been created - call Firebase.initializeApp()" even if it's in main()
@MichaelDiCioccio the flutter framework used the widgetbinding to be able to interact with the flutter engine. When you call ensureInitislized it creates an instance of the Widgetbinding and since Firebase.initializeApp() needs to use platform channels to call native then u need to inialize the binding. api.flutter.dev/flutter/widgets/WidgetsFlutterBinding/… (platform channel are in flutter engine)
#4 Doesn't seem to work with Providers (same error message as initially)
M
Muhammad Ashraf

Add to pubspec.yaml firebase_core : add to main.dart import 'package:firebase_core/firebase_core.dart'; void main() async { WidgetsFlutterBinding.ensureInitialized(); await Firebase.initializeApp(); runApp(MyApp()); }


These lines will give: lib/main.dart:6:9: Error: Getter not found: 'Firebase'. await Firebase.initializeApp(); ^^^^^^^^
I forgot to imprt firebase_core. Did that. Now: These lines will give: E/flutter (24294): [ERROR:flutter/lib/ui/ui_dart_state.cc(166)] Unhandled Exception: [core/no-app] No Firebase App '[DEFAULT]' has been created - call Firebase.initializeApp()
It says here firebase.google.com/support/release-notes/android that: The Firebase Android library firebase-core is no longer needed. This SDK included the Firebase SDK for Google Analytics. Now, to use Analytics or a product that recommends the use of Analytics (see table below), you need to explicitly add the Analytics dependency: com.google.firebase:firebase-analytics:17.5.0 or com.google.firebase:firebase-analytics-ktx:17.5.0.
What about if initializeApp will crash? Application wil not started. I not found anything about this possibly problem.
@BorisSalimov Because initializeApp() is an async call, the application will still start even if it fails
P
Peter Mortensen

If you followed Peter's answer and are still getting the same error, check to make sure anything else you have in your main function comes after the await Firebase.initializeApp() call, like so:

void main() async {
  WidgetsFlutterBinding.ensureInitialized();
  await Firebase.initializeApp();
  FirebaseCrashlytics.instance.setCrashlyticsCollectionEnabled(true);
  FlutterError.onError = FirebaseCrashlytics.instance.recordFlutterError;
  runApp(MyApp());
}

M
Muhammed Moussa

Since August 2017, all Firebase services have been updated so that you have to call Firebase.initializeApp() in your main before you can use any of the Firebase products, for example:

If you want to use the firebase_core plugin in a flutter application, then in your pubspec.yaml file add the firebase_core as below

dependencies:
  flutter:
    sdk: flutter
  firebase_core: ^1.19.1

Then call the Firebase.initializeApp(): in your app. same as something below:

import 'package:firebase_core/firebase_core.dart';

void main() async {
  WidgetsFlutterBinding.ensureInitialized();
  await Firebase.initializeApp();
  runApp(MyApp());
}

P
Peter Mortensen

First, add this dependency:

firebase_core :

Second: in the project main function, add these two lines and make the function async:

void main() async {
    // These two lines
    WidgetsFlutterBinding.ensureInitialized();
    await Firebase.initializeApp();

    //
    runApp(MyApp());
}

Now you can use Firebase normally in any file or widget in the project.

The FutureBuilder widget will work either, but you must add it every time you want to access Firebase.


P
Peter Mortensen

Peter's answer is perfect!! But if you still get an error in your code and following the Flutter Firebase codelab, note that those tutorials are outdated as of August 2020 and not updated yet.

You need to do many other changes like:

replace .data with .data()

replace updateData with update


P
Peter Mortensen

Flutter Web with Firebase

If you are using Flutter Web with Firebase make sure you have the SDKs installed in the body tag of your ./web/index.html

  <script src="https://www.gstatic.com/firebasejs/8.2.9/firebase-app.js"></script>
  <script src="https://www.gstatic.com/firebasejs/8.2.9/firebase-analytics.js"></script>

Furthermore, make sure you call firebase.initializeApp(...) with the configuration parameters in the index.html as well.

  <script>
    // Your web app's Firebase configuration
    // For Firebase JS SDK v7.20.0 and later, measurementId is optional
    var firebaseConfig = {
      apiKey: "AIz...",
      authDomain: "...",
      databaseURL: "https://<project-name>.firebaseio.com",
      projectId: "...",
      storageBucket: "<project-name>.appspot.com",
      messagingSenderId: "...",
      appId: "...",
      measurementId: "..."
    };
    firebase.initializeApp(firebaseConfig);
    firebase.analytics();
  </script>

At last configure firebase as described in Peter Haddad's answer:

void main() async {
  WidgetsFlutterBinding.ensureInitialized();
  await Firebase.initializeApp();
  runApp(MyApp());
}

That is not securely put sensitive data inside .html
@user7856586 what would you say is the sensitive data in this case?
sorry I mean that we should also fix rules on Gcloud, cause storing naked data in html file is not secure. Look here
C
CopsOnRoad

Dart-only initialization (Recommended)

Initialize Firebase on all platforms using CLI.

No need to add any native code.

No need to download any Google services file.

Install FlutterFire CLI dart pub global activate flutterfire_cli (Optional) Add the following line to your ~/.zshrc file and save it export PATH="$PATH":"$HOME/.pub-cache/bin" Run the configure: flutterfire configure Press enter to configure all the platforms You should now have a lib/firebase_options.dart file. Import this file in your main.dart and use Firebase.initializeApp. import 'firebase_options.dart'; void main() async { WidgetsFlutterBinding.ensureInitialized(); // This is the last thing you need to add. await Firebase.initializeApp( options: DefaultFirebaseOptions.currentPlatform, ); runApp(...); }

Migrating to Dart-only initialization:

If you already have an existing application, you can migrate it in the following ways.

Android: Delete google-services.json file from /android/app: Delete the following line in /android/build.gradle file Delete the following line in /android/app/build.gradle file

Delete google-services.json file from /android/app:

Delete the following line in /android/build.gradle file

Delete the following line in /android/app/build.gradle file

iOS Open /ios/Runner.xcworkspace file in Xcode and delete the GoogleService-Info.plist file from the Runner.

macOS Open /macos/Runner.xcworkspace file in Xcode and delete the GoogleService-Info.plist file from the Runner.

More information can be found here


g
giftmarimo

You need to add await Firebase.initializeApp(); which is a Future. Do it inside the dart file that is running your Firebase function like below:

import 'package:firebase_core/firebase_core.dart';
...

Future<void> main() async {
  WidgetsFlutterBinding.ensureInitialized();
  await Firebase.initializeApp();
  runApp(MaterialApp());
}

S
Sharon Atim

Since Flutter versions 2.8, FlutterFire can now be initialized from Dart on all platforms using the Firebase.initializeApp function. There's a more simple and quicker way to initialize a firebase project, instead of downloading the .json and .plist file from the firebase console and placing them into your Flutter project folders which can result in several warnings. This is a problem I've experienced several times and here's how I solved it.

After creating your project in the firebase console steps here and installed the Firebase CLI here, please proceed with the following steps:

You can skip step 1 and jump to step 4 if you've already configured your firebase project with flutterfire configure.

From your project root terminal, command: $ flutterfire configure // This requires the Firebase CLI to work. Select firebase project by hitting return or enter. insert the bundle ID. You can get this by right clicking the ios folder > then click'Open in xcode'. The Bundle Identifier will appear in the right white panel and you'll have to type this in the terminal manually when prompted.

** Proceed to step 5 if you already have the firebase_core plugin installed. **

Install the latest version of the firebase_core plugin by running this command from your project root directory: $ flutter pub add firebase_core // Adds to pubspec.yaml Add imports to the main file: import 'package:firebase_core/firebase_core.dart'; // import 'firebase_options.dart'; // Generated file Update your main function to initialize firebase with this async function: Future main() async { WidgetsFlutterBinding.ensureInitialized(); await Firebase.initializeApp(options: DefaultFirebaseOptions.currentPlatform); runApp(const YourAppName()); }

See the FlutterFire documentation for more information.


Super clear explanation
P
Peter Mortensen

If you still have the problem when you leave the app to the main screen, you could add this to whatever .dart file using Firebase:

class App extends StatelessWidget {

  final Future<FirebaseApp> _initialization = Firebase.initializeApp();

  @override
  Widget build(BuildContext context) {

Or in the case of a StatefulWidget:

import 'package:flutter/material.dart';

// Import the firebase_core plugin
import 'package:firebase_core/firebase_core.dart';

void main() {
  runApp(App());
}

class App extends StatefulWidget {
  _AppState createState() => _AppState();
}

class _AppState extends State<App> {
  // Set default `_initialized` and `_error` state to false
  bool _initialized = false;
  bool _error = false;

  // Define an async function to initialize FlutterFire
  void initializeFlutterFire() async {
    try {
      // Wait for Firebase to initialize and set `_initialized` state to true
      await Firebase.initializeApp();
      setState(() {
        _initialized = true;
      });
    } catch(e) {
      // Set `_error` state to true if Firebase initialization fails
      setState(() {
        _error = true;
      });
    }
  }

  @override
  void initState() {
    initializeFlutterFire();
    super.initState();
  }

  @override
  Widget build(BuildContext context) {
    // Show error message if initialization failed
    if(_error) {
      return SomethingWentWrong();
    }

    // Show a loader until FlutterFire is initialized
    if (!_initialized) {
      return Loading();
    }

    return MyAwesomeApp();
  }
}

For more information, check this link.


I am getting the error even if I do the same procedure as documentation. here is the error No Firebase App '[DEFAULT]' has been created - call Firebase.initializeApp() . I already initialized the Firebase in stateful widget.
f
fritz-playmaker

This is the way to initialize firebase in 2022

First of all, Install FlutterFire with this link ==> Flutter Fire Installation Link

After installing FlutterFire, you'll need to add these lines of code in your lib/main.dart file

  import 'package:firebase_core/firebase_core.dart';
  import 'firebase_options.dart';  

Then edit your Main Function as done below

void main() async {
 WidgetsFlutterBinding.ensureInitialized();
   await Firebase.initializeApp(options:                                  
   DefaultFirebaseOptions.currentPlatform,);
 runApp(MyApp()); 
 }

This can change in the future, so refer to this link for the latest implementation reference below

Initializing FlutterFire#


Z
Zahid Usman Cheema

I needed to reconfigure the Firebase app with FlutterFire cli.

https://firebase.flutter.dev/docs/cli

Install firebase-tool via NPM: npm install -g firebase-tools Install flutterfire cli: dart pub global activate flutterfire_cli Run this command to configure firebase in your project: flutterfire configure

Follow the above link and initialise as follows:

void main() async {
  WidgetsFlutterBinding.ensureInitialized();
  await Firebase.initializeApp(options: DefaultFirebaseOptions.currentPlatform);
  runApp(const MyApp());
}

As its await call, The app will show splash screen and Firebase may not initialise so I proceeded next with another FutureBuilder for home screen to make sure Firebase app is initialised before I use FirebaseAuth.

home: FutureBuilder(
          future: Firebase.initializeApp(),
          builder: (context, snapshot) {
            if (snapshot.hasError) {
              return Text(snapshot.error.toString(),
                  style: TextStyle(fontSize: 10));
            }

            if (snapshot.connectionState == ConnectionState.done) {
              return StreamBuilder(
                stream: FirebaseAuth.instance.authStateChanges(),
                builder: (context, snapshot) {
                  return snapshot.hasData ? Home() : AuthPage();
                },
              );
            } else {
              return Text('');
            }
          })

I have updated answer. Thanks
P
Peter Mortensen

In my case it was because for the Web version you have to manually add stuff in the index.html file, not only the .js dependency, but the configuration. See Web Installation.

We tend to forget that for most stuff Flutter is compiled to the target without the need to change anything target-specific, but in this case one must add the configuration for each target.


R
Rahul Kushwaha

You can initialize in the main.dart file as well like this using FutureBuilder.

 future: Firebase.initializeApp(),

Look at this example.

void main() {
  runApp(App());
}

class App extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return FutureBuilder(
      // Initialize FlutterFire
      future: Firebase.initializeApp(),
      builder: (context, snapshot) {
       return MaterialApp(
          debugShowCheckedModeBanner: false,
          title: 'NEWSAPI.org',
          home: SplashScreen(),
       
          routes: <String, WidgetBuilder>{
            SPLASH_SCREEN: (BuildContext context) => SplashScreen(),
          },);
      },
    );
  }
}

An explanation would in order. E.g., what is the idea/gist? Please respond by editing your answer, not here in comments (without "Edit:", "Update:", or similar - the answer should appear as if it was written today).
C
CrimsonPiiiik

Use This for flutter :

   const firebaseConfig = {

    apiKey: "",
    authDomain: "",
    projectId: "",
    storageBucket: "",
    messagingSenderId: "",
    appId: "",
    measurementId: ""
    };
   
  // Initialize Firebase
  firebase.initializeApp(firebaseConfig);
  firebase.getAnalytics(app);

Instead of this

   const firebaseConfig = {

    apiKey: "",
    authDomain: "",
    projectId: "",
    storageBucket: "",
    messagingSenderId: "",
    appId: "",
    measurementId: ""
    };

    // Initialize Firebase
    const app = initializeApp(firebaseConfig);
    const analytics = getAnalytics(app);

V
Vivek dusad

you neeed to add await FirebaseApp.initializeApp() in main function remember to add await in main function


d
dev.bojack

If you've set Firebase correctly, do not forget to add

await

before

Firebase.initializeApp();

That is mainly the problem with that Exception.

await Firebase.initializeApp();


R
Rajesh Jr.

On my case, I added web support to my existing project. The one thing which solved the issue is,

In the web/index.html file

Changing the verison of all the firebase sdk imports from 9.6.6 to 8.10.0

Snippet

<script src="https://www.gstatic.com/firebasejs/8.10.0/firebase-app.js"></script>
  <script src="https://www.gstatic.com/firebasejs/8.10.0/firebase-app-check.js"></script>  
  <script src="https://www.gstatic.com/firebasejs/8.10.0/firebase-firestore.js"></script>
  <script src="https://www.gstatic.com/firebasejs/8.10.0/firebase-auth.js"></script>
  <script src="https://www.gstatic.com/firebasejs/8.10.0/firebase-storage.js"></script>
  <script src="https://www.gstatic.com/firebasejs/8.10.0/firebase-messaging.js"></script>
 <script>
  var firebaseConfig = {
   ....
   }

B
Beatle Refractor

I wanted to comment. But this issue have lot of trails. For my case.

I was initializing Injection Container Before Firebase. Hierarchy needs to be check.

Hive.init(directory.path);
  await Firebase.initializeApp();// before
  await di.init();

K
Kamesh Vadivel

Initialise with firebase options

void main() async{
WidgetsFlutterBinding.ensureInitialized();
await Firebase.initializeApp(
options: DefaultFirebaseOptions.currentPlatform).catchError((e){
  print(" Error : ${e.toString()}");
});
}

like this


Your answer could be improved with additional supporting information. Please edit to add further details, such as citations or documentation, so that others can confirm that your answer is correct. You can find more information on how to write good answers in the help center.
V
Vikash Singh

If you are working on a project in which the firebase_core was preconfigured and then you are trying to add new packages it will give that error.

You have to first remove firebase_core: from pubsec.yaml and then save the file and reconfigure it through flutter pub add firebase_core and then flutterfire configure.

Then you can add any new packages.


P
Peter Mortensen

The problem for me was I initialized it without "await":

void main() async {
    WidgetsFlutterBinding.ensureInitialized();
    Firebase.initializeApp();

The correct way is:

void main() async {
    WidgetsFlutterBinding.ensureInitialized();
    await Firebase.initializeApp();

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