In Go, a string
is a primitive type, which means it is read-only, and every manipulation of it will create a new string.
So if I want to concatenate strings many times without knowing the length of the resulting string, what's the best way to do it?
The naive way would be:
var s string
for i := 0; i < 1000; i++ {
s += getShortStringFromSomewhere()
}
return s
but that does not seem very efficient.
append()
came into the language, which is a good solution for this. It will perform fast like copy()
but will grow the slice first even if that means allocating a new backing array if the capacity isn't enough. bytes.Buffer
still makes sense if you want its additional convenience methods or if the package you're using expects it.
1 + 2 + 3 + 4 + ...
. It's n*(n+1)/2
, the area of a triangle of base n
. You allocate size 1, then size 2, then size 3, etc when you append immutable strings in a loop. This quadratic resource consumption manifests itself in more ways than just this.
New Way:
From Go 1.10 there is a strings.Builder
type, please take a look at this answer for more detail.
Old Way:
Use the bytes
package. It has a Buffer
type which implements io.Writer
.
package main
import (
"bytes"
"fmt"
)
func main() {
var buffer bytes.Buffer
for i := 0; i < 1000; i++ {
buffer.WriteString("a")
}
fmt.Println(buffer.String())
}
This does it in O(n) time.
In Go 1.10+ there is strings.Builder
, here.
A Builder is used to efficiently build a string using Write methods. It minimizes memory copying. The zero value is ready to use.
Example
It's almost the same with bytes.Buffer
.
package main
import (
"strings"
"fmt"
)
func main() {
// ZERO-VALUE:
//
// It's ready to use from the get-go.
// You don't need to initialize it.
var sb strings.Builder
for i := 0; i < 1000; i++ {
sb.WriteString("a")
}
fmt.Println(sb.String())
}
Click to see this on the playground.
Supported Interfaces
StringBuilder's methods are being implemented with the existing interfaces in mind. So that you can switch to the new Builder type easily in your code.
Grow(int) -> bytes.Buffer#Grow
Len() int -> bytes.Buffer#Len
Reset() -> bytes.Buffer#Reset
String() string -> fmt.Stringer
Write([]byte) (int, error) -> io.Writer
WriteByte(byte) error -> io.ByteWriter
WriteRune(rune) (int, error) -> bufio.Writer#WriteRune - bytes.Buffer#WriteRune
WriteString(string) (int, error) -> io.stringWriter
Differences from bytes.Buffer
It can only grow or reset.
It has a copyCheck mechanism built-in that prevents accidentially copying it: func (b *Builder) copyCheck() { ... }
In bytes.Buffer, one can access the underlying bytes like this: (*Buffer).Bytes(). strings.Builder prevents this problem. Sometimes, this is not a problem though and desired instead. For example: For the peeking behavior when the bytes are passed to an io.Reader etc.
strings.Builder prevents this problem.
Sometimes, this is not a problem though and desired instead.
For example: For the peeking behavior when the bytes are passed to an io.Reader etc.
bytes.Buffer.Reset() rewinds and reuses the underlying buffer whereas the strings.Builder.Reset() does not, it detaches the buffer.
Note
Do not copy a StringBuilder value as it caches the underlying data.
If you want to share a StringBuilder value, use a pointer to it.
Check out its source code for more details, here.
strings.Builder
implements its methods using a pointer receiver, which threw me for a moment. As a result, I would probably create one using new
.
strings.Builder.Reset()
sets the underling slice to nil
(no memory reuse). Where bytes.Buffer.Reset()
sets the []bytes
to zero length, keeping the underlying array allocated. This bit me when reusing strings.Builder
in a sync.Pool
, which appeared to be completely useless.
If you know the total length of the string that you're going to preallocate then the most efficient way to concatenate strings may be using the builtin function copy
. If you don't know the total length before hand, do not use copy
, and read the other answers instead.
In my tests, that approach is ~3x faster than using bytes.Buffer
and much much faster (~12,000x) than using the operator +
. Also, it uses less memory.
I've created a test case to prove this and here are the results:
BenchmarkConcat 1000000 64497 ns/op 502018 B/op 0 allocs/op
BenchmarkBuffer 100000000 15.5 ns/op 2 B/op 0 allocs/op
BenchmarkCopy 500000000 5.39 ns/op 0 B/op 0 allocs/op
Below is code for testing:
package main
import (
"bytes"
"strings"
"testing"
)
func BenchmarkConcat(b *testing.B) {
var str string
for n := 0; n < b.N; n++ {
str += "x"
}
b.StopTimer()
if s := strings.Repeat("x", b.N); str != s {
b.Errorf("unexpected result; got=%s, want=%s", str, s)
}
}
func BenchmarkBuffer(b *testing.B) {
var buffer bytes.Buffer
for n := 0; n < b.N; n++ {
buffer.WriteString("x")
}
b.StopTimer()
if s := strings.Repeat("x", b.N); buffer.String() != s {
b.Errorf("unexpected result; got=%s, want=%s", buffer.String(), s)
}
}
func BenchmarkCopy(b *testing.B) {
bs := make([]byte, b.N)
bl := 0
b.ResetTimer()
for n := 0; n < b.N; n++ {
bl += copy(bs[bl:], "x")
}
b.StopTimer()
if s := strings.Repeat("x", b.N); string(bs) != s {
b.Errorf("unexpected result; got=%s, want=%s", string(bs), s)
}
}
// Go 1.10
func BenchmarkStringBuilder(b *testing.B) {
var strBuilder strings.Builder
b.ResetTimer()
for n := 0; n < b.N; n++ {
strBuilder.WriteString("x")
}
b.StopTimer()
if s := strings.Repeat("x", b.N); strBuilder.String() != s {
b.Errorf("unexpected result; got=%s, want=%s", strBuilder.String(), s)
}
}
buffer.Write
(bytes) is 30% faster than buffer.WriteString
. [useful if you can get the data as []byte
]
b.N
, and so you're not comparing the execution time of the same task to be carried out (e.g. one function might append 1,000
strings, another one might append 10,000
which can make a big difference in the average time of 1 append, in BenchmarkConcat()
for example). You should use the same append count in each case (certainly not b.N
), and do all the concatenation inside the body of the for
ranging to b.N
(that is, 2 for
loops embedded).
If you have a string slice that you want to efficiently convert to a string then you can use this approach. Otherwise, take a look at the other answers.
There is a library function in the strings package called Join
: http://golang.org/pkg/strings/#Join
A look at the code of Join
shows a similar approach to Append function Kinopiko wrote: https://golang.org/src/strings/strings.go#L420
Usage:
import (
"fmt";
"strings";
)
func main() {
s := []string{"this", "is", "a", "joined", "string\n"};
fmt.Printf(strings.Join(s, " "));
}
$ ./test.bin
this is a joined string
I just benchmarked the top answer posted above in my own code (a recursive tree walk) and the simple concat operator is actually faster than the BufferString
.
func (r *record) String() string {
buffer := bytes.NewBufferString("");
fmt.Fprint(buffer,"(",r.name,"[")
for i := 0; i < len(r.subs); i++ {
fmt.Fprint(buffer,"\t",r.subs[i])
}
fmt.Fprint(buffer,"]",r.size,")\n")
return buffer.String()
}
This took 0.81 seconds, whereas the following code:
func (r *record) String() string {
s := "(\"" + r.name + "\" ["
for i := 0; i < len(r.subs); i++ {
s += r.subs[i].String()
}
s += "] " + strconv.FormatInt(r.size,10) + ")\n"
return s
}
only took 0.61 seconds. This is probably due to the overhead of creating the new BufferString
.
Update: I also benchmarked the join
function and it ran in 0.54 seconds.
func (r *record) String() string {
var parts []string
parts = append(parts, "(\"", r.name, "\" [" )
for i := 0; i < len(r.subs); i++ {
parts = append(parts, r.subs[i].String())
}
parts = append(parts, strconv.FormatInt(r.size,10), ")\n")
return strings.Join(parts,"")
}
buffer.WriteString("\t");
buffer.WriteString(subs[i]);
(strings.Join)
run as the fastest while from this saying that (bytes.Buffer)
is the winner!
package main
import (
"fmt"
)
func main() {
var str1 = "string1"
var str2 = "string2"
out := fmt.Sprintf("%s %s ",str1, str2)
fmt.Println(out)
}
fmt.Sprintf
is the worst method in efficiency when concatinating simple strings. According to this bench, fmt.Sprintf
turns out to be even slower than the add operator (+
) OP mentioned very inefficient.
You could create a big slice of bytes and copy the bytes of the short strings into it using string slices. There is a function given in "Effective Go":
func Append(slice, data[]byte) []byte {
l := len(slice);
if l + len(data) > cap(slice) { // reallocate
// Allocate double what's needed, for future growth.
newSlice := make([]byte, (l+len(data))*2);
// Copy data (could use bytes.Copy()).
for i, c := range slice {
newSlice[i] = c
}
slice = newSlice;
}
slice = slice[0:l+len(data)];
for i, c := range data {
slice[l+i] = c
}
return slice;
}
Then when the operations are finished, use string ( )
on the big slice of bytes to convert it into a string again.
append(slice, byte...)
, it seems.
This is the fastest solution that does not require you to know or calculate the overall buffer size first:
var data []byte
for i := 0; i < 1000; i++ {
data = append(data, getShortStringFromSomewhere()...)
}
return string(data)
By my benchmark, it's 20% slower than the copy solution (8.1ns per append rather than 6.72ns) but still 55% faster than using bytes.Buffer.
Note added in 2018
From Go 1.10 there is a strings.Builder
type, please take a look at this answer for more detail.
Pre-201x answer
The benchmark code of @cd1 and other answers are wrong. b.N
is not supposed to be set in benchmark function. It's set by the go test tool dynamically to determine if the execution time of the test is stable.
A benchmark function should run the same test b.N
times and the test inside the loop should be the same for each iteration. So I fix it by adding an inner loop. I also add benchmarks for some other solutions:
package main
import (
"bytes"
"strings"
"testing"
)
const (
sss = "xfoasneobfasieongasbg"
cnt = 10000
)
var (
bbb = []byte(sss)
expected = strings.Repeat(sss, cnt)
)
func BenchmarkCopyPreAllocate(b *testing.B) {
var result string
for n := 0; n < b.N; n++ {
bs := make([]byte, cnt*len(sss))
bl := 0
for i := 0; i < cnt; i++ {
bl += copy(bs[bl:], sss)
}
result = string(bs)
}
b.StopTimer()
if result != expected {
b.Errorf("unexpected result; got=%s, want=%s", string(result), expected)
}
}
func BenchmarkAppendPreAllocate(b *testing.B) {
var result string
for n := 0; n < b.N; n++ {
data := make([]byte, 0, cnt*len(sss))
for i := 0; i < cnt; i++ {
data = append(data, sss...)
}
result = string(data)
}
b.StopTimer()
if result != expected {
b.Errorf("unexpected result; got=%s, want=%s", string(result), expected)
}
}
func BenchmarkBufferPreAllocate(b *testing.B) {
var result string
for n := 0; n < b.N; n++ {
buf := bytes.NewBuffer(make([]byte, 0, cnt*len(sss)))
for i := 0; i < cnt; i++ {
buf.WriteString(sss)
}
result = buf.String()
}
b.StopTimer()
if result != expected {
b.Errorf("unexpected result; got=%s, want=%s", string(result), expected)
}
}
func BenchmarkCopy(b *testing.B) {
var result string
for n := 0; n < b.N; n++ {
data := make([]byte, 0, 64) // same size as bootstrap array of bytes.Buffer
for i := 0; i < cnt; i++ {
off := len(data)
if off+len(sss) > cap(data) {
temp := make([]byte, 2*cap(data)+len(sss))
copy(temp, data)
data = temp
}
data = data[0 : off+len(sss)]
copy(data[off:], sss)
}
result = string(data)
}
b.StopTimer()
if result != expected {
b.Errorf("unexpected result; got=%s, want=%s", string(result), expected)
}
}
func BenchmarkAppend(b *testing.B) {
var result string
for n := 0; n < b.N; n++ {
data := make([]byte, 0, 64)
for i := 0; i < cnt; i++ {
data = append(data, sss...)
}
result = string(data)
}
b.StopTimer()
if result != expected {
b.Errorf("unexpected result; got=%s, want=%s", string(result), expected)
}
}
func BenchmarkBufferWrite(b *testing.B) {
var result string
for n := 0; n < b.N; n++ {
var buf bytes.Buffer
for i := 0; i < cnt; i++ {
buf.Write(bbb)
}
result = buf.String()
}
b.StopTimer()
if result != expected {
b.Errorf("unexpected result; got=%s, want=%s", string(result), expected)
}
}
func BenchmarkBufferWriteString(b *testing.B) {
var result string
for n := 0; n < b.N; n++ {
var buf bytes.Buffer
for i := 0; i < cnt; i++ {
buf.WriteString(sss)
}
result = buf.String()
}
b.StopTimer()
if result != expected {
b.Errorf("unexpected result; got=%s, want=%s", string(result), expected)
}
}
func BenchmarkConcat(b *testing.B) {
var result string
for n := 0; n < b.N; n++ {
var str string
for i := 0; i < cnt; i++ {
str += sss
}
result = str
}
b.StopTimer()
if result != expected {
b.Errorf("unexpected result; got=%s, want=%s", string(result), expected)
}
}
Environment is OS X 10.11.6, 2.2 GHz Intel Core i7
Test results:
BenchmarkCopyPreAllocate-8 20000 84208 ns/op 425984 B/op 2 allocs/op
BenchmarkAppendPreAllocate-8 10000 102859 ns/op 425984 B/op 2 allocs/op
BenchmarkBufferPreAllocate-8 10000 166407 ns/op 426096 B/op 3 allocs/op
BenchmarkCopy-8 10000 160923 ns/op 933152 B/op 13 allocs/op
BenchmarkAppend-8 10000 175508 ns/op 1332096 B/op 24 allocs/op
BenchmarkBufferWrite-8 10000 239886 ns/op 933266 B/op 14 allocs/op
BenchmarkBufferWriteString-8 10000 236432 ns/op 933266 B/op 14 allocs/op
BenchmarkConcat-8 10 105603419 ns/op 1086685168 B/op 10000 allocs/op
Conclusion:
CopyPreAllocate is the fastest way; AppendPreAllocate is pretty close to No.1, but it's easier to write the code. Concat has really bad performance both for speed and memory usage. Don't use it. Buffer#Write and Buffer#WriteString are basically the same in speed, contrary to what @Dani-Br said in the comment. Considering string is indeed []byte in Go, it makes sense. bytes.Buffer basically use the same solution as Copy with extra book keeping and other stuff. Copy and Append use a bootstrap size of 64, the same as bytes.Buffer Append use more memory and allocs, I think it's related to the grow algorithm it use. It's not growing memory as fast as bytes.Buffer
Suggestion:
For simple task such as what OP wants, I would use Append or AppendPreAllocate. It's fast enough and easy to use. If need to read and write the buffer at the same time, use bytes.Buffer of course. That's what it's designed for.
My original suggestion was
s12 := fmt.Sprint(s1,s2)
But above answer using bytes.Buffer - WriteString() is the most efficient way.
My initial suggestion uses reflection and a type switch. See (p *pp) doPrint
and (p *pp) printArg
There is no universal Stringer() interface for basic types, as I had naively thought.
At least though, Sprint() internally uses a bytes.Buffer. Thus
`s12 := fmt.Sprint(s1,s2,s3,s4,...,s1000)`
is acceptable in terms of memory allocations.
=> Sprint() concatenation can be used for quick debug output. => Otherwise use bytes.Buffer ... WriteString
Expanding on cd1's answer: You might use append() instead of copy(). append() makes ever bigger advance provisions, costing a little more memory, but saving time. I added two more benchmarks at the top of yours. Run locally with
go test -bench=. -benchtime=100ms
On my thinkpad T400s it yields:
BenchmarkAppendEmpty 50000000 5.0 ns/op
BenchmarkAppendPrealloc 50000000 3.5 ns/op
BenchmarkCopy 20000000 10.2 ns/op
This is actual version of benchmark provided by @cd1 (Go 1.8
, linux x86_64
) with the fixes of bugs mentioned by @icza and @PickBoy.
Bytes.Buffer
is only 7
times faster than direct string concatenation via +
operator.
package performance_test
import (
"bytes"
"fmt"
"testing"
)
const (
concatSteps = 100
)
func BenchmarkConcat(b *testing.B) {
for n := 0; n < b.N; n++ {
var str string
for i := 0; i < concatSteps; i++ {
str += "x"
}
}
}
func BenchmarkBuffer(b *testing.B) {
for n := 0; n < b.N; n++ {
var buffer bytes.Buffer
for i := 0; i < concatSteps; i++ {
buffer.WriteString("x")
}
}
}
Timings:
BenchmarkConcat-4 300000 6869 ns/op
BenchmarkBuffer-4 1000000 1186 ns/op
b.N
is a public variable?
b.N
dynamically, you'll wind up with a strings of a different length in different test-cases. See comment
func JoinBetween(in []string, separator string, startIndex, endIndex int) string {
if in == nil {
return ""
}
noOfItems := endIndex - startIndex
if noOfItems <= 0 {
return EMPTY
}
var builder strings.Builder
for i := startIndex; i < endIndex; i++ {
if i > startIndex {
builder.WriteString(separator)
}
builder.WriteString(in[i])
}
return builder.String()
}
I do it using the following :-
package main
import (
"fmt"
"strings"
)
func main (){
concatenation:= strings.Join([]string{"a","b","c"},"") //where second parameter is a separator.
fmt.Println(concatenation) //abc
}
package main
import (
"fmt"
)
func main() {
var str1 = "string1"
var str2 = "string2"
result := make([]byte, 0)
result = append(result, []byte(str1)...)
result = append(result, []byte(str2)...)
result = append(result, []byte(str1)...)
result = append(result, []byte(str2)...)
fmt.Println(string(result))
}
Simple and easy to digest solution. Details in the comments. Copy overwrites the elements of slice. We are slicing single-single element and overwriting it.
package main
import (
"fmt"
)
var N int = 100000
func main() {
slice1 := make([]rune, N, N)
//Efficient with fast performance, Need pre-allocated memory
//We can add a check if we reached the limit then increase capacity
//using append, but would be fined for data copying to new array. Also append happens after the length of current slice.
for i := 0; i < N; i++ {
copy(slice1[i:i+1], []rune{'N'})
}
fmt.Println(slice1)
//Simple but fast solution, Every time the slice capacity is reached we get a fine of effort that goes
//in copying data to new array
slice2 := []rune{}
for i := 0; i <= N; i++ {
slice2 = append(slice2, 'N')
}
fmt.Println(slice2)
}
benchmark result with memory allocation statistics. check benchmark code at github.
use strings.Builder to optimize performance.
go test -bench . -benchmem
goos: darwin
goarch: amd64
pkg: github.com/hechen0/goexp/exps
BenchmarkConcat-8 1000000 60213 ns/op 503992 B/op 1 allocs/op
BenchmarkBuffer-8 100000000 11.3 ns/op 2 B/op 0 allocs/op
BenchmarkCopy-8 300000000 4.76 ns/op 0 B/op 0 allocs/op
BenchmarkStringBuilder-8 1000000000 4.14 ns/op 6 B/op 0 allocs/op
PASS
ok github.com/hechen0/goexp/exps 70.071s
s := fmt.Sprintf("%s%s", []byte(s1), []byte(s2))
[]byte(s1)
conversion. Comparing it with other solutions posted, can you name a single advantage of your solution?
strings.Join()
from the "strings" package
If you have a type mismatch(like if you are trying to join an int and a string), you do RANDOMTYPE (thing you want to change)
EX:
package main
import (
"fmt"
"strings"
)
var intEX = 0
var stringEX = "hello all you "
var stringEX2 = "people in here"
func main() {
s := []string{stringEX, stringEX2}
fmt.Println(strings.Join(s, ""))
}
Output :
hello all you people in here
strings.Join()
takes only 2 parameters: a slice and a separator string
.
Success story sharing
buffer := bytes.NewBufferString("")
, you can dovar buffer bytes.Buffer
. You also don't need any of those semicolons :).