What does it mean when we say a language is dynamically typed versus statically typed?
Statically typed languages
A language is statically typed if the type of a variable is known at compile time. For some languages this means that you as the programmer must specify what type each variable is; other languages (e.g.: Java, C, C++) offer some form of type inference, the capability of the type system to deduce the type of a variable (e.g.: OCaml, Haskell, Scala, Kotlin).
The main advantage here is that all kinds of checking can be done by the compiler, and therefore a lot of trivial bugs are caught at a very early stage.
Examples: C, C++, Java, Rust, Go, Scala
Dynamically typed languages
A language is dynamically typed if the type is associated with run-time values, and not named variables/fields/etc. This means that you as a programmer can write a little quicker because you do not have to specify types every time (unless using a statically-typed language with type inference).
Examples: Perl, Ruby, Python, PHP, JavaScript, Erlang
Most scripting languages have this feature as there is no compiler to do static type-checking anyway, but you may find yourself searching for a bug that is due to the interpreter misinterpreting the type of a variable. Luckily, scripts tend to be small so bugs have not so many places to hide.
Most dynamically typed languages do allow you to provide type information, but do not require it. One language that is currently being developed, Rascal, takes a hybrid approach allowing dynamic typing within functions but enforcing static typing for the function signature.
Type checking is the process of verifying and enforcing the constraints of types.
Statically typed programming languages do type checking at compile-time. Examples: Java, C, C++.
Dynamically typed programming languages do type checking at run-time. Examples: Perl, Ruby, Python, PHP, JavaScript.
var
keyword has been introduced, to give Java developers a taste of dynamic typing, but Java is still statically typed.
Here is an example contrasting how Python (dynamically typed) and Go (statically typed) handle a type error:
def silly(a):
if a > 0:
print 'Hi'
else:
print 5 + '3'
Python does type checking at run time, and therefore:
silly(2)
Runs perfectly fine, and produces the expected output Hi
. Error is only raised if the problematic line is hit:
silly(-1)
Produces
TypeError: unsupported operand type(s) for +: 'int' and 'str'
because the relevant line was actually executed.
Go on the other hand does type-checking at compile time:
package main
import ("fmt"
)
func silly(a int) {
if (a > 0) {
fmt.Println("Hi")
} else {
fmt.Println("3" + 5)
}
}
func main() {
silly(2)
}
The above will not compile, with the following error:
invalid operation: "3" + 5 (mismatched types string and int)
runhaskell
, for example.
Simply put it this way: in a statically typed language variables' types are static, meaning once you set a variable to a type, you cannot change it. That is because typing is associated with the variable rather than the value it refers to.
For example in Java:
String str = "Hello"; // variable str statically typed as string
str = 5; // would throw an error since str is
// supposed to be a string only
Where on the other hand: in a dynamically typed language variables' types are dynamic, meaning after you set a variable to a type, you CAN change it. That is because typing is associated with the value it assumes rather than the variable itself.
For example in Python:
some_str = "Hello" # variable some_str is linked to a string value
some_str = 5 # now it is linked to an integer value; perfectly OK
So, it is best to think of variables in dynamically typed languages as just generic pointers to typed values.
To sum up, type describes (or should have described) the variables in the language rather than the language itself. It could have been better used as a language with statically typed variables versus a language with dynamically typed variables IMHO.
Statically typed languages are generally compiled languages, thus, the compilers check the types (make perfect sense right? as types are not allowed to be changed later on at run time).
Dynamically typed languages are generally interpreted, thus type checking (if any) happens at run time when they are used. This of course brings some performance cost, and is one of the reasons dynamic languages (e.g., python, ruby, php) do not scale as good as the typed ones (java, c#, etc.). From another perspective, statically typed languages have more of a start-up cost: makes you usually write more code, harder code. But that pays later off.
The good thing is both sides are borrowing features from the other side. Typed languages are incorporating more dynamic features, e.g., generics and dynamic libraries in c#, and dynamic languages are including more type checking, e.g., type annotations in python, or HACK variant of PHP, which are usually not core to the language and usable on demand.
When it comes to technology selection, neither side has an intrinsic superiority over the other. It is just a matter of preference whether you want more control to begin with or flexibility. just pick the right tool for the job, and make sure to check what is available in terms of the opposite before considering a switch.
http://en.wikipedia.org/wiki/Type_system
Static typing A programming language is said to use static typing when type checking is performed during compile-time as opposed to run-time. In static typing, types are associated with variables not values. Statically typed languages include Ada, C, C++, C#, JADE, Java, Fortran, Haskell, ML, Pascal, Perl (with respect to distinguishing scalars, arrays, hashes and subroutines) and Scala. Static typing is a limited form of program verification (see type safety): accordingly, it allows many type errors to be caught early in the development cycle. Static type checkers evaluate only the type information that can be determined at compile time, but are able to verify that the checked conditions hold for all possible executions of the program, which eliminates the need to repeat type checks every time the program is executed. Program execution may also be made more efficient (i.e. faster or taking reduced memory) by omitting runtime type checks and enabling other optimizations. Because they evaluate type information during compilation, and therefore lack type information that is only available at run-time, static type checkers are conservative. They will reject some programs that may be well-behaved at run-time, but that cannot be statically determined to be well-typed. For example, even if an expression always evaluates to true at run-time, a program containing the code if
myObject[remoteDataName]
. Then there's no way of knowing which property it will pick or even if it's a valid property at all.
The terminology "dynamically typed" is unfortunately misleading. All languages are statically typed, and types are properties of expressions (not of values as some think). However, some languages have only one type. These are called uni-typed languages. One example of such a language is the untyped lambda calculus.
In the untyped lambda calculus, all terms are lambda terms, and the only operation that can be performed on a term is applying it to another term. Hence all operations always result in either infinite recursion or a lambda term, but never signal an error.
However, were we to augment the untyped lambda calculus with primitive numbers and arithmetic operations, then we could perform nonsensical operations, such adding two lambda terms together: (λx.x) + (λy.y)
. One could argue that the only sane thing to do is to signal an error when this happens, but to be able to do this, each value has to be tagged with an indicator that indicates whether the term is a lambda term or a number. The addition operator will then check that indeed both arguments are tagged as numbers, and if they aren't, signal an error. Note that these tags are not types, because types are properties of programs, not of values produced by those programs.
A uni-typed language that does this is called dynamically typed.
Languages such as JavaScript, Python, and Ruby are all uni-typed. Again, the typeof
operator in JavaScript and the type
function in Python have misleading names; they return the tags associated with the operands, not their types. Similarly, dynamic_cast
in C++ and instanceof
in Java do not do type checks.
Compiled vs. Interpreted
"When source code is translated"
Source Code: Original code (usually typed by a human into a computer)
Translation: Converting source code into something a computer can read (i.e. machine code)
Run-Time: Period when program is executing commands (after compilation, if compiled)
Compiled Language: Code translated before run-time
Interpreted Language: Code translated on the fly, during execution
Typing
"When types are checked"
5 + '3'
is an example of a type error in strongly typed languages such as Go and Python, because they don't allow for "type coercion" -> the ability for a value to change type in certain contexts such as merging two types. Weakly typed languages, such as JavaScript, won't throw a type error (results in '53'
).
Static: Types checked before run-time
Dynamic: Types checked on the fly, during execution
The definitions of "Static & Compiled" and "Dynamic & Interpreted" are quite similar...but remember it's "when types are checked" vs. "when source code is translated".
You'll get the same type errors irrespective of whether the language is compiled or interpreted! You need to separate these terms conceptually.
Python Example
Dynamic, Interpreted
def silly(a):
if a > 0:
print 'Hi'
else:
print 5 + '3'
silly(2)
Because Python is both interpreted and dynamically typed, it only translates and type-checks code it's executing on. The else
block never executes, so 5 + '3'
is never even looked at!
What if it was statically typed?
A type error would be thrown before the code is even run. It still performs type-checking before run-time even though it is interpreted.
What if it was compiled?
The else
block would be translated/looked at before run-time, but because it's dynamically typed it wouldn't throw an error! Dynamically typed languages don't check types until execution, and that line never executes.
Go Example
Static, Compiled
package main
import ("fmt"
)
func silly(a int) {
if (a > 0) {
fmt.Println("Hi")
} else {
fmt.Println("3" + 5)
}
}
func main() {
silly(2)
}
The types are checked before running (static) and the type error is immediately caught! The types would still be checked before run-time if it was interpreted, having the same result. If it was dynamic, it wouldn't throw any errors even though the code would be looked at during compilation.
Performance
A compiled language will have better performance at run-time if it's statically typed (vs. dynamically); knowledge of types allows for machine code optimization.
Statically typed languages have better performance at run-time intrinsically due to not needing to check types dynamically while executing (it checks before running).
Similarly, compiled languages are faster at run time as the code has already been translated instead of needing to "interpret"/translate it on the fly.
Note that both compiled and statically typed languages will have a delay before running for translation and type-checking, respectively.
More Differences
Static typing catches errors early, instead of finding them during execution (especially useful for long programs). It's more "strict" in that it won't allow for type errors anywhere in your program and often prevents variables from changing types, which further defends against unintended errors.
num = 2
num = '3' // ERROR
Dynamic typing is more flexible, which some appreciate. It typically allows for variables to change types, which can result in unexpected errors.
Statically typed languages: each variable and expression is already known at compile time.
(int a;
a can take only integer type values at runtime)
Examples: C, C++, Java
Dynamically typed languages: variables can receive different values at runtime and their type is defined at run time.
(var a;
a can take any kind of values at runtime)
Examples: Ruby, Python.
Statically typed languages type-check at compile time and the type can NOT change. (Don't get cute with type-casting comments, a new variable/reference is created).
Dynamically typed languages type-check at run-time and the type of an variable CAN be changed at run-time.
Sweet and simple definitions, but fitting the need: Statically typed languages binds the type to a variable for its entire scope (Seg: SCALA) Dynamically typed languages bind the type to the actual value referenced by a variable.
In a statically typed language, a variable is associated with a type which is known at compile time, and that type remains unchanged throughout the execution of a program. Equivalently, the variable can only be assigned a value which is an instance of the known/specified type.
In a dynamically typed language, a variable has no type, and its value during execution can be anything of any shape and form.
Static typed languages (compiler resolves method calls and compile references):
usually better performance
faster compile error feedback
better IDE support
not suited for working with undefined data formats
harder to start a development when model is not defined when
longer compilation time
in many cases requires to write more code
Dynamic typed languages (decisions taken in running program):
lower performance
faster development
some bugs might be detected only later in run-time
good for undefined data formats (meta programming)
Static Type: Type checking performed at compile time.
What actually mean by static type language:
type of a variable must be specified
a variable can reference only a particular type of object*
type check for the value will be performed at the compile time and any type checking will be reported at that time
memory will be allocated at compile time to store the value of that particular type
Example of static type language are C, C++, Java.
Dynamic Type: Type checking performed at runtime.
What actually mean by dynamic type language:
no need to specify type of the variable
same variable can reference to different type of objects
Python, Ruby are examples of dynamic type language.
* Some objects can be assigned to different type of variables by typecasting it (a very common practice in languages like C and C++)
Statically typed languages like C++, Java and Dynamically typed languages like Python differ only in terms of the execution of the type of the variable. Statically typed languages have static data type for the variable, here the data type is checked during compiling so debugging is much simpler...whereas Dynamically typed languages don't do the same, the data type is checked which executing the program and hence the debugging is bit difficult.
Moreover they have a very small difference and can be related with strongly typed and weakly typed languages. A strongly typed language doesn't allow you to use one type as another eg. C and C++ ...whereas weakly typed languages allow eg.python
Statically Typed
The types are checked before run-time so mistakes can be caught earlier.
Examples = c++
Dynamically Typed
The types are checked during execution.
Examples = Python
Dynamically typed programming that allows the program to change the type of the variable at runtime.
https://i.stack.imgur.com/x5XCH.png
Statically typed, means if you try to store a string in an integer variable, it would not accept it.
https://i.stack.imgur.com/hLMYa.png
dynamically typed language helps to quickly prototype algorithm concepts without the overhead of about thinking what variable types need to be used (which is a necessity in statically typed language).
Static Typing: The languages such as Java and Scala are static typed.
The variables have to be defined and initialized before they are used in a code.
for ex. int x; x = 10;
System.out.println(x);
Dynamic Typing: Perl is an dynamic typed language.
Variables need not be initialized before they are used in code.
y=10; use this variable in the later part of code
$
), array (@
) and hash (%
). The type of a variable in Perl is known at compile time and stays the same for the rest of the variables lifetime.
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