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How to deal with floating point number precision in JavaScript?

I have the following dummy test script:

function test() { var x = 0.1 * 0.2; document.write(x); } test();

This will print the result 0.020000000000000004 while it should just print 0.02 (if you use your calculator). As far as I understood this is due to errors in the floating point multiplication precision.

Does anyone have a good solution so that in such case I get the correct result 0.02? I know there are functions like toFixed or rounding would be another possibility, but I'd like to really have the whole number printed without any cutting and rounding. Just wanted to know if one of you has some nice, elegant solution.

Of course, otherwise I'll round to some 10 digits or so.

Actually, the error is because there is no way to map 0.1 to a finite binary floating point number.
Most fractions can't be converted to a decimal with exact precision. A good explanation is here: docs.python.org/release/2.5.1/tut/node16.html
possible duplicate of Is JavaScript's Math broken?
@SalmanA: That your JavaScript runtime hides this problem from you doesn't mean I'm wrong.
Disagree with Aaron, there are ways to code 0.1 perfectly and completely in binary. But IEEE 754 does not necessarily defines this. Imagine a representation where you would code the integer part in binary on the one hand, the decimal part on the other hand, up to n decimals, in binary too, like a normal integer > 0, and finally, the position of the decimal point. Well, you would represent 0.1 perfectly, with no error. Btw, since JS uses a finite number of decimals internally, they devs might as well coded the guts to not make that mistake on the last decimals.

M
Mike

From the Floating-Point Guide:

What can I do to avoid this problem? That depends on what kind of calculations you’re doing. If you really need your results to add up exactly, especially when you work with money: use a special decimal datatype. If you just don’t want to see all those extra decimal places: simply format your result rounded to a fixed number of decimal places when displaying it. If you have no decimal datatype available, an alternative is to work with integers, e.g. do money calculations entirely in cents. But this is more work and has some drawbacks.

Note that the first point only applies if you really need specific precise decimal behaviour. Most people don't need that, they're just irritated that their programs don't work correctly with numbers like 1/10 without realizing that they wouldn't even blink at the same error if it occurred with 1/3.

If the first point really applies to you, use BigDecimal for JavaScript, which is not elegant at all, but actually solves the problem rather than providing an imperfect workaround.


I noticed your dead link for BigDecimal and while looking for a mirror, I found an alternative called BigNumber: jsfromhell.com/classes/bignumber
@bass-t: Yes, but floats can exactly represent integers up to the length of the significand, and as per ECMA standard it's a 64bit float. So it can exactly represent integers up to 2^52
@Karl: The decimal fraction 1/10 cannot be represented as a finite binary fraction in base 2, and that's what Javascript numbers are. So it is in fact exactly the same problem.
I learned today that even integers have precision problems in javascript. Consider that console.log(9332654729891549) actually prints 9332654729891548 (ie off by one!)
@mlathe: Doh.. ;P... Between 2⁵²=4,503,599,627,370,496 and 2⁵³=9,007,199,254,740,992 the representable numbers are exactly the integers. For the next range, from 2⁵³ to 2⁵⁴, everything is multiplied by 2, so the representable numbers are the even ones, etc. Conversely, for the previous range from 2⁵¹ to 2⁵², the spacing is 0.5, etc. This is due to simply increasing|decreasing the base|radix 2|binary exponent in/of the 64-bit float value (which in turn explains the rarely documented 'unexpected' behavior of toPrecision() for values between 0 and 1).
C
Community

I like Pedro Ladaria's solution and use something similar.

function strip(number) {
    return (parseFloat(number).toPrecision(12));
}

Unlike Pedros solution this will round up 0.999...repeating and is accurate to plus/minus one on the least significant digit.

Note: When dealing with 32 or 64 bit floats, you should use toPrecision(7) and toPrecision(15) for best results. See this question for info as to why.


Any reason why you picked 12?
toPrecision returns a string instead of a number. This might not always be desirable.
parseFloat(1.005).toPrecision(3) => 1.00
@user2428118, I know, I meant to show the rounding error, The outcome is 1.00 instead of 1.01
What @user2428118 said may not be obvious enough: (9.99*5).toPrecision(2) = 50 instead of 49.95 because toPrecision counts the whole number, not just decimals. You can then use toPrecision(4), but if your result is >100 then you're out of luck again, because it'll allow the first three numbers and one decimal, that way shifting the dot, and rendering this more or less unusable. I ended up using toFixed(2) instead
S
SheetJS

For the mathematically inclined: http://docs.oracle.com/cd/E19957-01/806-3568/ncg_goldberg.html

The recommended approach is to use correction factors (multiply by a suitable power of 10 so that the arithmetic happens between integers). For example, in the case of 0.1 * 0.2, the correction factor is 10, and you are performing the calculation:

> var x = 0.1
> var y = 0.2
> var cf = 10
> x * y
0.020000000000000004
> (x * cf) * (y * cf) / (cf * cf)
0.02

A (very quick) solution looks something like:

var _cf = (function() {
  function _shift(x) {
    var parts = x.toString().split('.');
    return (parts.length < 2) ? 1 : Math.pow(10, parts[1].length);
  }
  return function() { 
    return Array.prototype.reduce.call(arguments, function (prev, next) { return prev === undefined || next === undefined ? undefined : Math.max(prev, _shift (next)); }, -Infinity);
  };
})();

Math.a = function () {
  var f = _cf.apply(null, arguments); if(f === undefined) return undefined;
  function cb(x, y, i, o) { return x + f * y; }
  return Array.prototype.reduce.call(arguments, cb, 0) / f;
};

Math.s = function (l,r) { var f = _cf(l,r); return (l * f - r * f) / f; };

Math.m = function () {
  var f = _cf.apply(null, arguments);
  function cb(x, y, i, o) { return (x*f) * (y*f) / (f * f); }
  return Array.prototype.reduce.call(arguments, cb, 1);
};

Math.d = function (l,r) { var f = _cf(l,r); return (l * f) / (r * f); };

In this case:

> Math.m(0.1, 0.2)
0.02

I definitely recommend using a tested library like SinfulJS


Il love this elegant workaround but seems not to be perfect: jsfiddle.net/Dm6F5/1 Math.a(76.65, 38.45) returns 115.10000000000002
Math.m(10,2332226616) is giving me "-19627406800" which is a negative value... I hope there must be a upper limit - might be that is causing this issue. Please suggest
This all looks great, but seems to have a mistake or two in there somewhere.
Very quick solution he said...broken fix no one ever said.
Don't use the above code. It's absolutely not a 'quick solution' if it does not work. This is a math related question, so accuracy is required.
N
Nate Zaugg

Are you only performing multiplication? If so then you can use to your advantage a neat secret about decimal arithmetic. That is that NumberOfDecimals(X) + NumberOfDecimals(Y) = ExpectedNumberOfDecimals. That is to say that if we have 0.123 * 0.12 then we know that there will be 5 decimal places because 0.123 has 3 decimal places and 0.12 has two. Thus if JavaScript gave us a number like 0.014760000002 we can safely round to the 5th decimal place without fear of losing precision.


... and how to get the exact amount of decimal places.
0.5 * 0.2 = 0.10; You can still truncate at 2 decimal places (or less). But there will never be a number with any mathematical significance beyond this law.
Do you have a citation for this? Also note that the same is not true for division.
@NateZaugg you can't truncate the the overflowing decimals, you have to round the amount, because 2090.5 * 8.61 is 17999.205 but in float it's 17999.204999999998
@Lostfields - You are correct! I have updated my answer.
z
zhulien

Surprisingly, this function has not been posted yet although others have similar variations of it. It is from the MDN web docs for Math.round(). It's concise and allows for varying precision.

function precisionRound(number, precision) {
    var factor = Math.pow(10, precision);
    return Math.round(number * factor) / factor;
}

console.log(precisionRound(1234.5678, 1));
// expected output: 1234.6

console.log(precisionRound(1234.5678, -1));
// expected output: 1230

var inp = document.querySelectorAll('input'); var btn = document.querySelector('button'); btn.onclick = function(){ inp[2].value = precisionRound( parseFloat(inp[0].value) * parseFloat(inp[1].value) , 5 ); }; //MDN function function precisionRound(number, precision) { var factor = Math.pow(10, precision); return Math.round(number * factor) / factor; } button{ display: block; }

UPDATE: Aug/20/2019

Just noticed this error. I believe it's due to a floating point precision error with Math.round().

precisionRound(1.005, 2) // produces 1, incorrect, should be 1.01

These conditions work correctly:

precisionRound(0.005, 2) // produces 0.01
precisionRound(1.0005, 3) // produces 1.001
precisionRound(1234.5, 0) // produces 1235
precisionRound(1234.5, -1) // produces 1230

Fix:

function precisionRoundMod(number, precision) {
  var factor = Math.pow(10, precision);
  var n = precision < 0 ? number : 0.01 / factor + number;
  return Math.round( n * factor) / factor;
}

This just adds a digit to the right when rounding decimals. MDN has updated the Math.round() page so maybe someone could provide a better solution.


wrong answer. 10.2 will always return 10.19. jsbin.com/tozogiwide/edit?html,js,console,output
@Žilvinas The JSBin link you posted does not use the MDN function listed above. I think your comment is directed at the wrong person.
would Math.ceil not account for that 0.01 in the same way (it's making it an integer and then casting back down to a float afaik)
wow, thanks, this works great for what I needed, using a precision of about 12 with precisionRoundMod does the trick for my use cases!
C
Cerbrus

I'm finding BigNumber.js meets my needs.

A JavaScript library for arbitrary-precision decimal and non-decimal arithmetic.

It has good documentation and the author is very diligent responding to feedback.

The same author has 2 other similar libraries:

Big.js

A small, fast JavaScript library for arbitrary-precision decimal arithmetic. The little sister to bignumber.js.

and Decimal.js

An arbitrary-precision Decimal type for JavaScript.

Here's some code using BigNumber:

$(function(){ var product = BigNumber(.1).times(.2); $('#product').text(product); var sum = BigNumber(.1).plus(.2); $('#sum').text(sum); }); .1 × .2 =
.1 + .2 =


Using a library is definitely the best choice in my opinion.
From this link github.com/MikeMcl/big.js/issues/45 bignumber.js -> financial decimal.js -> scientific big.js -> ???
D
Daniel Farrell

You are looking for an sprintf implementation for JavaScript, so that you can write out floats with small errors in them (since they are stored in binary format) in a format that you expect.

Try javascript-sprintf, you would call it like this:

var yourString = sprintf("%.2f", yourNumber);

to print out your number as a float with two decimal places.

You may also use Number.toFixed() for display purposes, if you'd rather not include more files merely for floating point rounding to a given precision.


I think this is the cleanest solution. Unless you really really need the result to be 0.02, the small error is negligible. It sounds like what's important is that your number is displayed nicely, not that you have arbitrary precision.
For display this is indeed the best option, for complicated calculations, check Borgwardt's answer.
But then again this will return exactly the same string as yourNumber.toFixed(2).
s
shawndumas
var times = function (a, b) {
    return Math.round((a * b) * 100)/100;
};

---or---

var fpFix = function (n) {
    return Math.round(n * 100)/100;
};

fpFix(0.1*0.2); // -> 0.02

---also---

var fpArithmetic = function (op, x, y) {
    var n = {
            '*': x * y,
            '-': x - y,
            '+': x + y,
            '/': x / y
        }[op];        

    return Math.round(n * 100)/100;
};

--- as in ---

fpArithmetic('*', 0.1, 0.2);
// 0.02

fpArithmetic('+', 0.1, 0.2);
// 0.3

fpArithmetic('-', 0.1, 0.2);
// -0.1

fpArithmetic('/', 0.2, 0.1);
// 2

I think that would give the same problem as a result. You return a floating point so a big chance the return value will also be "incorrect".
Very clever and useful, +1.
J
Jonatas Walker

This function will determine the needed precision from the multiplication of two floating point numbers and return a result with the appropriate precision. Elegant though it is not.

function multFloats(a,b){
  var atens = Math.pow(10,String(a).length - String(a).indexOf('.') - 1), 
      btens = Math.pow(10,String(b).length - String(b).indexOf('.') - 1); 
  return (a * atens) * (b * btens) / (atens * btens); 
}

Ew. Yes, let's convert numbers to strings for floating point math and let's also propose that as an answer.
g
gion_13

You can use parseFloat() and toFixed() if you want to bypass this issue for a small operation:

a = 0.1;
b = 0.2;

a + b = 0.30000000000000004;

c = parseFloat((a+b).toFixed(2));

c = 0.3;

a = 0.3;
b = 0.2;

a - b = 0.09999999999999998;

c = parseFloat((a-b).toFixed(2));

c = 0.1;

Z
ZXX

You just have to make up your mind on how many decimal digits you actually want - can't have the cake and eat it too :-)

Numerical errors accumulate with every further operation and if you don't cut it off early it's just going to grow. Numerical libraries which present results that look clean simply cut off the last 2 digits at every step, numerical co-processors also have a "normal" and "full" lenght for the same reason. Cuf-offs are cheap for a processor but very expensive for you in a script (multiplying and dividing and using pov(...)). Good math lib would provide floor(x,n) to do the cut-off for you.

So at the very least you should make global var/constant with pov(10,n) - meaning that you decided on the precision you need :-) Then do:

Math.floor(x*PREC_LIM)/PREC_LIM  // floor - you are cutting off, not rounding

You could also keep doing math and only cut-off at the end - assuming that you are only displaying and not doing if-s with results. If you can do that, then .toFixed(...) might be more efficient.

If you are doing if-s/comparisons and don't want to cut of then you also need a small constant, usually called eps, which is one decimal place higher than max expected error. Say that your cut-off is last two decimals - then your eps has 1 at the 3rd place from the last (3rd least significant) and you can use it to compare whether the result is within eps range of expected (0.02 -eps < 0.1*0.2 < 0.02 +eps).


You can also add 0.5 in order to do a poor man's rounding: Math.floor(x*PREC_LIM + 0.5)/PREC_LIM
Note though, that e.g. Math.floor(-2.1) is -3. So perhaps use e.g. Math[x<0?'ceil':'floor'](x*PREC_LIM)/PREC_LIM
Why floor instead of round?
u
user10089632

Notice that for the general purpose use, this behavior is likely to be acceptable.
The problem arises when comparing those floating points values to determine an appropriate action.
With the advent of ES6, a new constant Number.EPSILON is defined to determine the acceptable error margin :
So instead of performing the comparison like this

0.1 + 0.2 === 0.3 // which returns false

you can define a custom compare function, like this :

function epsEqu(x, y) {
    return Math.abs(x - y) < Number.EPSILON;
}
console.log(epsEqu(0.1+0.2, 0.3)); // true

Source : http://2ality.com/2015/04/numbers-math-es6.html#numberepsilon


In my case Number.EPSILON was too small, which resulted in e.g. 0.9 !== 0.8999999761581421
T
Tom

The round() function at phpjs.org works nicely: http://phpjs.org/functions/round

num = .01 + .06;  // yields 0.0699999999999
rnum = round(num,12); // yields 0.07

@jrg By convention, numbers ending with a "5" are rounded to the nearest even (because always rounding up or down would introduce a bias to your results). Therefore, 4.725 rounded to two decimal places should indeed be 4.72.
J
Joe Coder

decimal.js, big.js or bignumber.js can be used to avoid floating-point manipulation problems in Javascript:

0.1 * 0.2                                // 0.020000000000000004
x = new Decimal(0.1)
y = x.times(0.2)                          // '0.2'
x.times(0.2).equals(0.2)                  // true

big.js: minimalist; easy-to-use; precision specified in decimal places; precision applied to division only.

bignumber.js: bases 2-64; configuration options; NaN; Infinity; precision specified in decimal places; precision applied to division only; base prefixes.

decimal.js: bases 2-64; configuration options; NaN; Infinity; non-integer powers, exp, ln, log; precision specified in significant digits; precision always applied; random numbers.

link to detailed comparisons


how are "non-integer powers" a specific feature? it seems native Math.powi.e ** already handles that?
K
Keith

The result you've got is correct and fairly consistent across floating point implementations in different languages, processors and operating systems - the only thing that changes is the level of the inaccuracy when the float is actually a double (or higher).

0.1 in binary floating points is like 1/3 in decimal (i.e. 0.3333333333333... forever), there's just no accurate way to handle it.

If you're dealing with floats always expect small rounding errors, so you'll also always have to round the displayed result to something sensible. In return you get very very fast and powerful arithmetic because all the computations are in the native binary of the processor.

Most of the time the solution is not to switch to fixed-point arithmetic, mainly because it's much slower and 99% of the time you just don't need the accuracy. If you're dealing with stuff that does need that level of accuracy (for instance financial transactions) Javascript probably isn't the best tool to use anyway (as you've want to enforce the fixed-point types a static language is probably better).

You're looking for the elegant solution then I'm afraid this is it: floats are quick but have small rounding errors - always round to something sensible when displaying their results.


О
Олег Всильдеревьев

0.6 * 3 it's awesome!)) For me this works fine:

function dec( num )
{
    var p = 100;
    return Math.round( num * p ) / p;
}

Very very simple))


Would this work though with something like 8.22e-8 * 1.3 ?
0.6 x 3 = 1.8, the code you give results to 2... so not good.
@Zyo It returns 1.8 in this instance. How did you run it?
Interesting. You can swap the multiplication and division operators in this and it also works.
G
Gertjan

To avoid this you should work with integer values instead of floating points. So when you want to have 2 positions precision work with the values * 100, for 3 positions use 1000. When displaying you use a formatter to put in the separator.

Many systems omit working with decimals this way. That is the reason why many systems work with cents (as integer) instead of dollars/euro's (as floating point).


P
Peter

not elegant but does the job (removes trailing zeros)

var num = 0.1*0.2;
alert(parseFloat(num.toFixed(10))); // shows 0.02

toFixed doesn't always work: stackoverflow.com/questions/661562/…
S
Stefan Mondelaers

Problem

Floating point can't store all decimal values exactly. So when using floating point formats there will always be rounding errors on the input values. The errors on the inputs of course results on errors on the output. In case of a discrete function or operator there can be big differences on the output around the point where the function or operator is discrete.

Input and output for floating point values

So, when using floating point variables, you should always be aware of this. And whatever output you want from a calculation with floating points should always be formatted/conditioned before displaying with this in mind. When only continuous functions and operators are used, rounding to the desired precision often will do (don't truncate). Standard formatting features used to convert floats to string will usually do this for you. Because the rounding adds an error which can cause the total error to be more then half of the desired precision, the output should be corrected based on expected precision of inputs and desired precision of output. You should

Round inputs to the expected precision or make sure no values can be entered with higher precision.

Add a small value to the outputs before rounding/formatting them which is smaller than or equal to 1/4 of the desired precision and bigger than the maximum expected error caused by rounding errors on input and during calculation. If that is not possible the combination of the precision of the used data type isn't enough to deliver the desired output precision for your calculation.

These 2 things are usually not done and in most cases the differences caused by not doing them are too small to be important for most users, but I already had a project where output wasn't accepted by the users without those corrections.

Discrete functions or operators (like modula)

When discrete operators or functions are involved, extra corrections might be required to make sure the output is as expected. Rounding and adding small corrections before rounding can't solve the problem.
A special check/correction on intermediate calculation results, immediately after applying the discrete function or operator might be required. For a specific case (modula operator), see my answer on question: Why does modulus operator return fractional number in javascript?

Better avoid having the problem

It is often more efficient to avoid these problems by using data types (integer or fixed point formats) for calculations like this which can store the expected input without rounding errors. An example of that is that you should never use floating point values for financial calculations.


B
Bernesto

Elegant, Predictable, and Reusable

Let's deal with the problem in an elegant way reusable way. The following seven lines will let you access the floating point precision you desire on any number simply by appending .decimal to the end of the number, formula, or built in Math function.

// First extend the native Number object to handle precision. This populates // the functionality to all math operations. Object.defineProperty(Number.prototype, "decimal", { get: function decimal() { Number.precision = "precision" in Number ? Number.precision : 3; var f = Math.pow(10, Number.precision); return Math.round( this * f ) / f; } }); // Now lets see how it works by adjusting our global precision level and // checking our results. console.log("'1/3 + 1/3 + 1/3 = 1' Right?"); console.log((0.3333 + 0.3333 + 0.3333).decimal == 1); // true console.log(0.3333.decimal); // 0.333 - A raw 4 digit decimal, trimmed to 3... Number.precision = 3; console.log("Precision: 3"); console.log((0.8 + 0.2).decimal); // 1 console.log((0.08 + 0.02).decimal); // 0.1 console.log((0.008 + 0.002).decimal); // 0.01 console.log((0.0008 + 0.0002).decimal); // 0.001 Number.precision = 2; console.log("Precision: 2"); console.log((0.8 + 0.2).decimal); // 1 console.log((0.08 + 0.02).decimal); // 0.1 console.log((0.008 + 0.002).decimal); // 0.01 console.log((0.0008 + 0.0002).decimal); // 0 Number.precision = 1; console.log("Precision: 1"); console.log((0.8 + 0.2).decimal); // 1 console.log((0.08 + 0.02).decimal); // 0.1 console.log((0.008 + 0.002).decimal); // 0 console.log((0.0008 + 0.0002).decimal); // 0 Number.precision = 0; console.log("Precision: 0"); console.log((0.8 + 0.2).decimal); // 1 console.log((0.08 + 0.02).decimal); // 0 console.log((0.008 + 0.002).decimal); // 0 console.log((0.0008 + 0.0002).decimal); // 0

Cheers!


If you choose to downvote, at least provide a reason.
I didn't downvote, but while this is elegant and reusable, a monkey patch of a JavaScript primitive type object isn't likely to be predictable. Some of these concerns would appear to apply.
Try: ((0.1*3)*1e14).decimal
@BobRodes I totally agree it is a monkey patch and it isn't suitable for some projects for the linked reasons. But for many, this solution is the ideal lesser of two evils.
@trincot Agreed. There is a definitely a limit to how far it can go
S
Simon

Solved it by first making both numbers integers, executing the expression and afterwards dividing the result to get the decimal places back:

function evalMathematicalExpression(a, b, op) {
    const smallest = String(a < b ? a : b);
    const factor = smallest.length - smallest.indexOf('.');

    for (let i = 0; i < factor; i++) {
        b *= 10;
        a *= 10;
    }

    a = Math.round(a);
    b = Math.round(b);
    const m = 10 ** factor;
    switch (op) {
        case '+':
            return (a + b) / m;
        case '-':
            return (a - b) / m;
        case '*':
            return (a * b) / (m ** 2);
        case '/':
            return a / b;
    }

    throw `Unknown operator ${op}`;
}

Results for several operations (the excluded numbers are results from eval):

0.1 + 0.002   = 0.102 (0.10200000000000001)
53 + 1000     = 1053 (1053)
0.1 - 0.3     = -0.2 (-0.19999999999999998)
53 - -1000    = 1053 (1053)
0.3 * 0.0003  = 0.00009 (0.00008999999999999999)
100 * 25      = 2500 (2500)
0.9 / 0.03    = 30 (30.000000000000004)
100 / 50      = 2 (2)

M
Marius

Have a look at Fixed-point arithmetic. It will probably solve your problem, if the range of numbers you want to operate on is small (eg, currency). I would round it off to a few decimal values, which is the simplest solution.


The problem is not floating point vs. fixed point, the problem is binary vs. decimal.
M
MSN

You can't represent most decimal fractions exactly with binary floating point types (which is what ECMAScript uses to represent floating point values). So there isn't an elegant solution unless you use arbitrary precision arithmetic types or a decimal based floating point type. For example, the Calculator app that ships with Windows now uses arbitrary precision arithmetic to solve this problem.


F
Franck Freiburger

From my point of view, the idea here is to round the fp number in order to have a nice/short default string representation.

The 53-bit significand precision gives from 15 to 17 significant decimal digits precision (2−53 ≈ 1.11 × 10−16). If a decimal string with at most 15 significant digits is converted to IEEE 754 double-precision representation, and then converted back to a decimal string with the same number of digits, the final result should match the original string. If an IEEE 754 double-precision number is converted to a decimal string with at least 17 significant digits, and then converted back to double-precision representation, the final result must match the original number. ... With the 52 bits of the fraction (F) significand appearing in the memory format, the total precision is therefore 53 bits (approximately 16 decimal digits, 53 log10(2) ≈ 15.955). The bits are laid out as follows ... wikipedia

(0.1).toPrecision(100) ->
0.1000000000000000055511151231257827021181583404541015625000000000000000000000000000000000000000000000

(0.1+0.2).toPrecision(100) ->
0.3000000000000000444089209850062616169452667236328125000000000000000000000000000000000000000000000000

Then, as far as I understand, we can round the value up to 15 digits to keep a nice string representation.

10**Math.floor(53 * Math.log10(2)) // 1e15

eg.

Math.round((0.2+0.1) * 1e15 ) / 1e15
0.3
(Math.round((0.2+0.1) * 1e15 ) / 1e15).toPrecision(100)
0.2999999999999999888977697537484345957636833190917968750000000000000000000000000000000000000000000000

The function would be:

function roundNumberToHaveANiceDefaultStringRepresentation(num) {

    const integerDigits = Math.floor(Math.log10(Math.abs(num))+1);
    const mult = 10**(15-integerDigits); // also consider integer digits
    return Math.round(num * mult) / mult;
}

This answer in underrated. PS: I think it's 52 * Math.log10(2) because it's a signed double? Result would still be 1e15
Why not just do Math.round(num * 1e15) / 1e15 ?
s
skalee

You are right, the reason for that is limited precision of floating point numbers. Store your rational numbers as a division of two integer numbers and in most situations you'll be able to store numbers without any precision loss. When it comes to printing, you may want to display the result as fraction. With representation I proposed, it becomes trivial.

Of course that won't help much with irrational numbers. But you may want to optimize your computations in the way they will cause the least problem (e.g. detecting situations like sqrt(3)^2).


You are right, the reason for that is limited precision of floating point numbers<pedant> actually, the OP put it down to imprecise floating point operations, which is wrong </pedant>
m
mcgeo52

I had a nasty rounding error problem with mod 3. Sometimes when I should get 0 I would get .000...01. That's easy enough to handle, just test for <= .01. But then sometimes I would get 2.99999999999998. OUCH!

BigNumbers solved the problem, but introduced another, somewhat ironic, problem. When trying to load 8.5 into BigNumbers I was informed that it was really 8.4999… and had more than 15 significant digits. This meant BigNumbers could not accept it (I believe I mentioned this problem was somewhat ironic).

Simple solution to ironic problem:

x = Math.round(x*100);
// I only need 2 decimal places, if i needed 3 I would use 1,000, etc.
x = x / 100;
xB = new BigNumber(x);

A
Ashish Singhal

https://i.stack.imgur.com/gWE8D.png

    You can use library https://github.com/MikeMcl/decimal.js/. 
    it will   help  lot to give proper solution. 
    javascript console output 95 *722228.630 /100 = 686117.1984999999
    decimal library implementation 
    var firstNumber = new Decimal(95);
    var secondNumber = new Decimal(722228.630);
    var thirdNumber = new Decimal(100);
    var partialOutput = firstNumber.times(secondNumber);
    console.log(partialOutput);
    var output = new Decimal(partialOutput).div(thirdNumber);
    alert(output.valueOf());
    console.log(output.valueOf())== 686117.1985

D
DavidTaubmann

Avoid dealing with floating points during the operation using Integers

As stated on the most voted answer until now, you can work with integers, that would mean to multiply all your factors by 10 for each decimal you are working with, and divide the result by the same number used.

For example, if you are working with 2 decimals, you multiply all your factors by 100 before doing the operation, and then divide the result by 100.

Here's an example, Result1 is the usual result, Result2 uses the solution:

var Factor1="1110.7"; var Factor2="2220.2"; var Result1=Number(Factor1)+Number(Factor2); var Result2=((Number(Factor1)*100)+(Number(Factor2)*100))/100; var Result3=(Number(parseFloat(Number(Factor1))+parseFloat(Number(Factor2))).toPrecision(2)); document.write("Result1: "+Result1+"
Result2: "+Result2+"
Result3: "+Result3);

The third result is to show what happens when using parseFloat instead, which created a conflict in our case.


I like this because it's simple. but, you still have to worry about any big number. "1120003000600.126" * 1 still comes out to 1120003000600.126 "11200030006000.126" * 1 still comes out to 1120003000600.127 which makes any solution painful, anything over 13 digits gets broken
R
Robert L

Try my chiliadic arithmetic library, which you can see here. If you want a later version, I can get you one.


A good answer explains. What does your library do to solve the problem?
H
Harish.bazee

Use Number(1.234443).toFixed(2); it will print 1.23

function test(){
    var x = 0.1 * 0.2;
    document.write(Number(x).toFixed(2));
}
test();