I have checked several links on how to convert UIColor codes to HEX however I am not sure on how to call to the method to display them in NSLog. I haven't got the reputation to comment so posting as a question is my last resort. I want it to display when I run my app in the log.
Second, where do I input the RGB color number ( R = 30, G = 171, B = 13)? I see that all examples use Array [0], [1], [2] which normally refers to index position, so where do I add the color values?
I have this code:
- (NSString *) hexFromUIColor:(UIColor *)color {
if (CGColorGetNumberOfComponents(color.CGColor) < 4) {
const CGFloat *components = CGColorGetComponents(color.CGColor);
color = [UIColor colorWithRed:components[30] green:components[141] blue:components[13] alpha:components[1]];
}
if (CGColorSpaceGetModel(CGColorGetColorSpace(color.CGColor)) != kCGColorSpaceModelRGB) {
return [NSString stringWithFormat:@"#FFFFFF"];
}
return [NSString stringWithFormat:@"#%02X%02X%02X", (int)((CGColorGetComponents(color.CGColor))[0]*255.0), (int)((CGColorGetComponents(color.CGColor))[1]*255.0), (int)((CGColorGetComponents(color.CGColor))[2]*255.0)];
}
Links I have checked:
How to convert HEX RGB color codes to UIColor?
I have tried to call the method in viewDidLoad however it wont work without UIColor. I am sure it's something simple.
Thanks to anyone who answers.
What is the code I use in my viewDidLoad to call to this method in order to display in NSLog?
hexFromUIColor:
all you need to do is call it like NSString *hexStr = [UIColor hexFromUIColor:[UIColor redColor]];
Just take the code that you need.
Swift 5:
func hexStringFromColor(color: UIColor) -> String {
let components = color.cgColor.components
let r: CGFloat = components?[0] ?? 0.0
let g: CGFloat = components?[1] ?? 0.0
let b: CGFloat = components?[2] ?? 0.0
let hexString = String.init(format: "#%02lX%02lX%02lX", lroundf(Float(r * 255)), lroundf(Float(g * 255)), lroundf(Float(b * 255)))
print(hexString)
return hexString
}
func colorWithHexString(hexString: String) -> UIColor {
var colorString = hexString.trimmingCharacters(in: .whitespacesAndNewlines)
colorString = colorString.replacingOccurrences(of: "#", with: "").uppercased()
print(colorString)
let alpha: CGFloat = 1.0
let red: CGFloat = self.colorComponentFrom(colorString: colorString, start: 0, length: 2)
let green: CGFloat = self.colorComponentFrom(colorString: colorString, start: 2, length: 2)
let blue: CGFloat = self.colorComponentFrom(colorString: colorString, start: 4, length: 2)
let color = UIColor(red: red, green: green, blue: blue, alpha: alpha)
return color
}
func colorComponentFrom(colorString: String, start: Int, length: Int) -> CGFloat {
let startIndex = colorString.index(colorString.startIndex, offsetBy: start)
let endIndex = colorString.index(startIndex, offsetBy: length)
let subString = colorString[startIndex..<endIndex]
let fullHexString = length == 2 ? subString : "\(subString)\(subString)"
var hexComponent: UInt32 = 0
guard Scanner(string: String(fullHexString)).scanHexInt32(&hexComponent) else {
return 0
}
let hexFloat: CGFloat = CGFloat(hexComponent)
let floatValue: CGFloat = CGFloat(hexFloat / 255.0)
print(floatValue)
return floatValue
}
How to use
let red = CGFloat(30.0)
let green = CGFloat(171.0)
let blue = CGFloat(13.0)
let alpha = CGFloat(1.0)
let color = UIColor(red: CGFloat(red/255.0), green: CGFloat(green/255.0), blue: CGFloat(blue / 255.0), alpha: alpha)
let colorCode = self.hexStringFromColor(color: color)
print(colorCode)
let resultColor = self.colorWithHexString(hexString: colorCode)
print(resultColor)
Objective-C:
- (NSString *)hexStringFromColor:(UIColor *)color {
const CGFloat *components = CGColorGetComponents(color.CGColor);
CGFloat r = components[0];
CGFloat g = components[1];
CGFloat b = components[2];
return [NSString stringWithFormat:@"#%02lX%02lX%02lX",
lroundf(r * 255),
lroundf(g * 255),
lroundf(b * 255)];
}
After getting hex code string, Call below method to get UIColor
- (UIColor *) colorWithHexString: (NSString *) hexString
{
NSString *colorString = [[hexString stringByReplacingOccurrencesOfString: @"#" withString: @""] uppercaseString];
NSLog(@"colorString :%@",colorString);
CGFloat alpha, red, blue, green;
// #RGB
alpha = 1.0f;
red = [self colorComponentFrom: colorString start: 0 length: 2];
green = [self colorComponentFrom: colorString start: 2 length: 2];
blue = [self colorComponentFrom: colorString start: 4 length: 2];
return [UIColor colorWithRed: red green: green blue: blue alpha: alpha];
}
- (CGFloat) colorComponentFrom: (NSString *) string start: (NSUInteger) start length: (NSUInteger) length {
NSString *substring = [string substringWithRange: NSMakeRange(start, length)];
NSString *fullHex = length == 2 ? substring : [NSString stringWithFormat: @"%@%@", substring, substring];
unsigned hexComponent;
[[NSScanner scannerWithString: fullHex] scanHexInt: &hexComponent];
return hexComponent / 255.0;
}
How to use
// ( R = 30, G = 171, B = 13)?
CGFloat red = 30.0;
CGFloat green = 171.0;
CGFloat blue = 13.0;
CGFloat alpha = 255.0
UIColor *color = [UIColor colorWithRed:(red/255.0) green:(green/255.0) blue:(blue/255.0) alpha:(alpha/255.0)];
NSString *colorCode = [self hexStringFromColor:color];
NSLog(@"Color Code: %@", colorCode);
UIColor *resultColor = [self colorWithHexString:colorCode];
And finally the version which works with alpha-component and uses right multiplier
extension UIColor {
var hexString: String? {
var red: CGFloat = 0
var green: CGFloat = 0
var blue: CGFloat = 0
var alpha: CGFloat = 0
let multiplier = CGFloat(255.999999)
guard self.getRed(&red, green: &green, blue: &blue, alpha: &alpha) else {
return nil
}
if alpha == 1.0 {
return String(
format: "#%02lX%02lX%02lX",
Int(red * multiplier),
Int(green * multiplier),
Int(blue * multiplier)
)
}
else {
return String(
format: "#%02lX%02lX%02lX%02lX",
Int(red * multiplier),
Int(green * multiplier),
Int(blue * multiplier),
Int(alpha * multiplier)
)
}
}
}
Kampai's answer works for RGB colors, but not for monochrome (UIColor colorWithWhite:alpha:). It also doesn't handle alpha, which HEX supports. Here's a slightly modified version of hexStringFromColor:
+ (NSString *)hexStringFromColor:(UIColor *)color
{
CGColorSpaceModel colorSpace = CGColorSpaceGetModel(CGColorGetColorSpace(color.CGColor));
const CGFloat *components = CGColorGetComponents(color.CGColor);
CGFloat r, g, b, a;
if (colorSpace == kCGColorSpaceModelMonochrome) {
r = components[0];
g = components[0];
b = components[0];
a = components[1];
}
else if (colorSpace == kCGColorSpaceModelRGB) {
r = components[0];
g = components[1];
b = components[2];
a = components[3];
}
return [NSString stringWithFormat:@"#%02lX%02lX%02lX%02lX",
lroundf(r * 255),
lroundf(g * 255),
lroundf(b * 255),
lroundf(a * 255)];
}
colorspace
check? All I can see is the change in opacity when testing. Thanks.
[UIColor colorWithWhite:(0.2125 * red) + (0.7154 * green) + (0.0721 * blue) alpha:alpha];
Other Swift answers crash for UIColors like white, where there are only 2 components returned by CGColor.
Here's a Swift 4 version that does not have that problem and also returns transparency information in the end of the string if that is required (web format).
The color is first converted to the sRGB colorspace before generating the HEX String to work properly even with Grayscale or other color spaces.
For example:
White will return #FFFFFF
White with 50% opacity will return #FFFFFF7F
extension UIColor {
var hexString: String {
let cgColorInRGB = cgColor.converted(to: CGColorSpace(name: CGColorSpace.sRGB)!, intent: .defaultIntent, options: nil)!
let colorRef = cgColorInRGB.components
let r = colorRef?[0] ?? 0
let g = colorRef?[1] ?? 0
let b = ((colorRef?.count ?? 0) > 2 ? colorRef?[2] : g) ?? 0
let a = cgColor.alpha
var color = String(
format: "#%02lX%02lX%02lX",
lroundf(Float(r * 255)),
lroundf(Float(g * 255)),
lroundf(Float(b * 255))
)
if a < 1 {
color += String(format: "%02lX", lroundf(Float(a * 255)))
}
return color
}
}
OLD VERSION
This version did not work properly with certain colors in non-RGB color spaces.
extension UIColor {
var hexString: String {
let colorRef = cgColor.components
let r = colorRef?[0] ?? 0
let g = colorRef?[1] ?? 0
let b = ((colorRef?.count ?? 0) > 2 ? colorRef?[2] : g) ?? 0
let a = cgColor.alpha
var color = String(
format: "#%02lX%02lX%02lX",
lroundf(Float(r * 255)),
lroundf(Float(g * 255)),
lroundf(Float(b * 255))
)
if a < 1 {
color += String(format: "%02lX", lroundf(Float(a)))
}
return color
}
}
Swift way:
extension UIColor {
var hexString: String {
cgColor.components![0..<3]
.map { String(format: "%02lX", Int($0 * 255)) }
.reduce("#", +)
}
}
If you need hex with alpha just remove [0..<3]
from code.
Another safer implementation, that works fine with one component colors (like UIColor.white, UIColor.black):
var hexString: String {
var r: CGFloat = 0, g: CGFloat = 0, b: CGFloat = 0
getRed(&r, green: &g, blue: &b, alpha: nil)
return [r, g, b].map { String(format: "%02lX", Int($0 * 255)) }.reduce("#", +)
}
In Swift, I simply created an extension to UIColor...
extension UIColor
{
var hexString:NSString {
let colorRef = CGColorGetComponents(self.CGColor)
let r:CGFloat = colorRef[0]
let g:CGFloat = colorRef[1]
let b:CGFloat = colorRef[2]
return NSString(format: "#%02lX%02lX%02lX", lroundf(Float(r * 255)), lroundf(Float(g * 255)), lroundf(Float(b * 255)))
}
}
extension UIColor {
var hexString: String? {
guard let components = self.cgColor.components else { return nil }
let red = Float(components[0])
let green = Float(components[1])
let blue = Float(components[2])
return String(format: "#%02lX%02lX%02lX", lroundf(red * 255), lroundf(green * 255), lroundf(blue * 255))
}
}
Based on Kampai's answer, here's the SwiftUI version.
extension Color {
func hexString() -> String {
let components = self.cgColor?.components
let r: CGFloat = components?[0] ?? 0.0
let g: CGFloat = components?[1] ?? 0.0
let b: CGFloat = components?[2] ?? 0.0
let hexString = String.init(format: "#%02lX%02lX%02lX", lroundf(Float(r * 255)), lroundf(Float(g * 255)), lroundf(Float(b * 255)))
return hexString
}
}
This is the correct order if you need the colors for Android. the alpha goes first:
extension UIColor {
var hexString: String? {
var red: CGFloat = 0
var green: CGFloat = 0
var blue: CGFloat = 0
var alpha: CGFloat = 0
let multiplier = CGFloat(255.999999)
guard self.getRed(&red, green: &green, blue: &blue, alpha: &alpha) else {
return nil
}
if alpha == 1.0 {
return String(
format: "#%02lX%02lX%02lX",
Int(red * multiplier),
Int(green * multiplier),
Int(blue * multiplier)
)
}
else {
return String(
format: "#%02lX%02lX%02lX%02lX",
Int(alpha * multiplier),
Int(red * multiplier),
Int(green * multiplier),
Int(blue * multiplier)
)
}
}
}
Then call as:
debugPrint("testColor > ", self.testColor().hexString!)
Or you can use .hexCode
if use this extension for UIColor.
Like this:
extension UIColor {
var hexCode: String {
get{
let colorComponents = self.cgColor.components!
if colorComponents.count < 4 {
return String(format: "%02x%02x%02x", Int(colorComponents[0]*255.0), Int(colorComponents[0]*255.0),Int(colorComponents[0]*255.0)).uppercased()
}
return String(format: "%02x%02x%02x", Int(colorComponents[0]*255.0), Int(colorComponents[1]*255.0),Int(colorComponents[2]*255.0)).uppercased()
}
}
}
var myColor: UIColor?
myColor = UIColor(red: 1, blue: 1, green: 1, alpha: 1.0)
print(myColor!.hexCode) // output:
// if you use API, you can do something like this:
print("#\(myColor!.hexCode)") // output: #FFFFFF
The swift 2 answer converted to swift 3
var hexString: String {
let components = self.cgColor.components
let red = Float((components?[0])!)
let green = Float((components?[1])!)
let blue = Float((components?[2])!)
return String(format: "#%02lX%02lX%02lX", lroundf(red * 255), lroundf(green * 255), lroundf(blue * 255))
}
Potential Trap When Dealing With Alpha: HEX strings come in different formats, some have their alpha at the start of the hex string and other formats have it at the end. Depending on your background you may have a different idea of how the hex string is formatted. For Android developers it will likely be with the alpha at the start, for Web developers it will likely be at the end of the string. SO ALWAYS STATE THE FORMAT OF THE HEX STRING to avoid confusion. Android hex strings are required to have the alpha at the start. So that is a trap people may fall into when it comes to hex strings (I did) and is thus important to say what the expected format is. So if you are developing an app for both iOS and Android what out for this trap.
Links: https://en.wikipedia.org/wiki/RGBA_color_space for details on why a HEX string maybe formatted in different ways, some cases with the alpha at the start. Android links https://developer.android.com/reference/android/graphics/Color.html and https://gist.github.com/lopspower/03fb1cc0ac9f32ef38f4
PLEASE NOTE FOR #AARRGGBB Hex string format Use the following code so the Alpha is at the start of the string.
(Note: if color == null
black is returned).
+(NSString*)hexStringFromColor:(UIColor *)color
{
CGFloat r = 0, g = 0, b = 0, a = 1;
if (color) {
[color getRed:&r green:&g blue:&b alpha:&a];
}
return [NSString stringWithFormat:@"#%02lX%02lX%02lX%02lX",
lroundf(a * 255.0),
lroundf(r * 255.0),
lroundf(g * 255.0),
lroundf(b * 255.0)
];
}
Swift 5
extension Collection {
public subscript(safe index: Index) -> Element? {
return startIndex <= index && index < endIndex ? self[index] : nil
}
}
extension UIColor {
var hexString: String {
let components = cgColor.components
let r: CGFloat = components?[safe: 0] ?? 0.0
let g: CGFloat = components?[safe: 1] ?? 0.0
let b: CGFloat = components?[safe: 2] ?? 0.0
let hexString = String(format: "#%02lX%02lX%02lX", lroundf(Float(r * 255)), lroundf(Float(g * 255)),
lroundf(Float(b * 255)))
return hexString
}
}
SwiftUI
P3 Color to HEX
extension Color {
var hex: String {
guard let colorSpace = CGColorSpace(name: CGColorSpace.displayP3), let color = UIColor(self).cgColor.converted(to: colorSpace, intent: .defaultIntent, options: nil),
let components = color.components, 3 <= components.count else { return "" }
return String(format: "#%02lX%02lX%02lX%02lX", lroundf(Float(components[0] * 255)), lroundf(Float(components[1] * 255)), lroundf(Float(components[2] * 255)), lroundf(Float(components[3] * 255)))
}
}
Success story sharing
NSLog()
to display the hex value to console? This doesn't answer the question it just shows how to convert