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iTunes Connect Screenshots Sizes for all iOS (iPhone/iPad/Apple Watch) devices

I'm trying to submit a new application to the App Store but now Apple requires screenshots for iPhones of 4.7 inch and 5.5 inch. Anyone has these screenshot specifications (size)?

I tried with:

640 x 1136 (portrait)

640 x 1096 (portrait)

1136 x 640 (landscape)

1136 x 600 (landscape)

I also tried to use iPad's size screenshots, but that didn't work either. I didn't receive any advice or email from Apple with this information and I don't see any help in iTunes Connect.

Has Apple a web page that describes the new screen shot requirements? This page hasn't been updated yet.
I made a search, but I can't find anything about the new resolutions sizes. Also, I'm looking in the Development Resources. Still no luck.

E
Eugene

The following resolutions are acceptable to iTunes connect:

iPhone 3+4 (3.5 Inch) 640 x 960

640 x 960

iPhone 5, iPhone 5S, iPhone 5C (4 Inch) 640 x 1136

640 x 1136

iPhone 6, iPhone 6S, iPhone 7, iPhone 8 (4.7 Inch) 750 x 1334

750 x 1334

iPhone 6 Plus, iPhone 6S Plus, iPhone 7 Plus, iPhone 8 Plus (5.5 Inch) 1242 x 2208 You need the screenshot in this resolution, the phone scales them down to 1080 x 1920

1242 x 2208

You need the screenshot in this resolution, the phone scales them down to 1080 x 1920

iPhone X (5.8 Inch) 1125 x 2436

1125 x 2436

iPhone XR (6.1 Inch) 828 x 1792

828 x 1792

iPhone XS (5.8 Inch) 1125 x 2436

1125 x 2436

iPhone XS Max (6.5 Inch) 1242 x 2688

1242 x 2688

iPad Mini 2, iPad Mini 3, iPad Mini 4 (7.9 Inch) 1536 x 2048

1536 x 2048

iPad 3, iPad 4, iPad Pro, iPad Air, iPad Air 2 (9.7 Inch) 1536 x 2048

1536 x 2048

iPad Pro (10.5 Inch) 1668 x 2224

1668 x 2224

iPad Pro (12.9 Inch) 2048 x 2732

2048 x 2732

Apple Watch Series 1, Apple Watch Series 2, Apple Watch Series 3 - 38mm (1.5 Inch) 272 x 340

272 x 340

Apple Watch Series 4 - 40mm (1.57 Inch) 394 x 324

394 x 324

Apple Watch Series 1, Apple Watch Series 2, Apple Watch Series 3 - 42mm (1.65 Inch) 312 x 390

312 x 390

Apple Watch Series 4 - 44mm (1.78 Inch) 448 x 368

448 x 368

Hope this helps. Even Apple's Documentation on the matter is incomplete.

Update: Apple has introduced a new Media Manager which requires only that you create artwork for the largest iPhone and/or iPad devices. The smaller images will be created for you. Note that if you hadn't been creating iPad Pro images before, you have to now (if you support iPad).

Update: Screenshots and app previews for new devices now supported.


Could you explain how you get to 'iPhone 6 Plus ( 2208 x 1242 )'? Because apple phone specs give you 1920x1080 pixel size for plus...
@queenie, 3x. The 5.5-inch screenshots are 2208 x 1242, not 1920 x 1080.
@BenClayton The image on iPhone 6 Plus is downsampled by 1.15 into lower pixel resolution. paintcodeapp.com/news/iphone-6-screens-demystified. I guess the iPhone 7 maybe 2208 x 1242 pixels.
scaling IS indeed changing the screenshot resolution.
When Apple rolled out their new "Media Manager" they gave us a new benefit of only having to upload the largest of the device screenshot sizes. However, they now require you to create iPad Pro size screenshots if you support iPad. This is disappointing if you discover this after receiving the normal assets for 80+ apps you are updating and have to go back to your UX team for new iPad Pro art they have never had to create. #sigh
S
Suragch

This answer is updated for Xcode 12.

App Store Connect currently asks for images in the following categories:

https://i.stack.imgur.com/Q5hN0.png

iPhone 6.5" Display

This is 1242 x 2688 pixels. You can create this size image using the iPhone 11 Pro Max simulator. Newer devices like iPhone 12 and 13 don't seem to use this size.

iPhone 5.5" Display

This is 1242 x 2208 pixels. You can create this size image using the iPhone 8 Plus simulator.

iPad Pro (3rd gen) 12.9" Display

That is 2048 x 2732 pixels. You can create this size image using the iPad Pro (12.9-inch) (5th generation) simulator.

iPad Pro (2nd gen) 12.9" Display

That is 2048 x 2732 pixels. This is the exact same size as the iPad Pro (12.9-inch) (5th generation), so most people can use the same screenshots here. But see this.

Notes

Use File > New Screen Shot (Command+S) in the simulator to save a screenshot to the desktop. On a real device press Sleep/Wake+Home on the iPhone/iPad (images available in Photo app)

The pixel dimensions above are the full screen portrait orientation sizes. You shouldn't include the status bar, so you can either paste background color over the status bar text and icons or crop them out and scale the image back up.

See this link for more details.

Compare all of the iPhone screen sizes here.

See the official Screenshot specifications page on the Apple site. Thanks to this answer for the link. This answer should be updated to reflect that information. It appears that more simulators will work than I have listed above.


For those of us still wondering, these are still accurate today!!!
@Omega_Pixel, whenever I update an app I usually come back here and make sure these pixel dimentions are up to date as well. If anyone finds that this answer is out of date in the future, feel free to edit it.
A
Austen Chongpison

To get screenshots of the proper size without having to create them manually -- run your app in the latest version of Xcode and choose the iPhone you need screenshots for, then hit cmd-s while viewing the simulator. This will save a screenshot to your desktop in the full resolution that you need for submission.

As noted below by @HoffZ, be sure that the scale is set to 100%.

In Xcode select simulator you want:

https://i.stack.imgur.com/SPbTQ.png

In the Simulator menu set the scale to 100%:

https://i.stack.imgur.com/LEMzA.png

Press cmd-s to save:

https://i.stack.imgur.com/CiDZj.png


Two things to note: 1) The image is saved to the Desktop. 2) Make sure that the scale is 100% (Window->Scale in simulator).
This is a great answer and I hope to try it later from my Mac, because so far I've attempted to upload various image sizes that match the docs at : developer.apple.com/library/content/documentation/… All of my images fail even though they match the specs it says they are the wrong dimensions. Really confusing. Thanks for the hint how to get there.
I don't think it is required the that scale is set to 100%. The iPad Pro 12 inch simulator will not come close to fitting on my MacBook's display at 100%, yet screenshots are still saved at full resolution.
This is the best answer really cause unlike the others it's timeless!!
Confirming 100 % scale isn't needed. Screenshot is always in full resolution.
f
froggomad

In Xcode 9, in addition to setting the Window Scale to 100% (⌘1) it is now necessary to also uncheck Optimize Rendering for Window Scale in the debug menu in order to get a screenshot of the proper resolution.

To take a screenshot of the proper size for use on the app store:

1.) Run app in simulator
2.) Set scale (⌘1)
3.) Uncheck Optimize Rendering for Window Scalein debug menu
4.) Take a Screenshot with ⌘S

https://i.stack.imgur.com/kODg4.png


Thanks very much! :)
C
Community

(Cross-posting my answer from here: https://stackoverflow.com/a/25775147/798533)

For anybody looking for the resolution of the image to upload (if you want to create some fancy photoshop screenshots), they are:

iPhone 6: 750 × 1334

iPhone 6 Plus: 1242 × 2208

Good reference guide here: http://www.paintcodeapp.com/news/iphone-6-screens-demystified (talks about resolutions and downsampling of the iPhone 6+).


M
Mohammad Kamran Usmani

Now Apple Inc. added a new device screen shots also over iTunesconnect that is iPad Pro. Here are all sizes of screen shots which iTunesconnects requires.

iPhone 6 Plus (5.5 inches) - 2208x1242

iPhone 6 (4.7 inches) - 1334x750

iPhone 5/5s (4 inches) - 1136x640

iPhone 4s (3.5 inches) - 960x640

iPad - 1024x768

iPadPro - 2732x2048


S
Sanjeev Rao

Apple Link

Below is the information about screen sizes. These details are taken from the apple website

https://i.stack.imgur.com/4UTje.jpg


C
Christine

Also - please note that you may have transparency set even if you don't actually have any transparency in your images. If you're using photoshop, 'save for web' and de-select 'transparency' or just convert your image to a .jpg. iTunes Connect seems to reject transparencies as well.


p
phanf

This is updated as of 6-14-2017 from the following source:
http://help.apple.com/itunes-connect/developer/#/devd274dd925

Screenshot specifications

5.5-Inch Retina Display 1242 x 2208 pixels for portrait 2208 x 1242 pixels for landscape

4.7-Inch Retina Display 750 x 1334 pixels for portrait 1334 x 750 pixels for landscape

4-Inch Retina Display 640 x 1096 pixels for portrait (without status bar) 640 x 1136 pixels for portrait (full screen) 1136 x 600 pixels for landscape (without status bar) 1136 x 640 pixels for landscape (full screen)

3.5-Inch Retina Display 640 x 920 pixels for portrait (without status bar) 640 x 960 pixels for portrait (full screen) 960 x 600 pixels for landscape (without status bar) 960 x 640 pixels for landscape (full screen)

12.9-Inch Retina Display 2048 x 2732 pixels for portrait 2732 x 2048 pixels for landscape

9.7-Inch Retina Display High Resolution: 2048 x 1496 pixels for landscape (without status bar) 2048 x 1536 pixels for landscape (full screen) 1536 x 2008 pixels for portrait (without status bar) 1536 x 2048 pixels for portrait (full screen) Standard resolution: 1024 x 748 pixels for landscape (without status bar) 1024 x 768 pixels for landscape (full screen) 768 x 1004 pixels for portrait (without status bar) 768 x 1024 pixels for portrait (full screen)

macOS One of the following, with a 16:10 aspect ratio. 1280 x 800 pixels 1440 x 900 pixels 2560 x 1600 pixels 2880 x 1800 pixels

tvOS 1920 x 1080 pixels

watchOS 312 x 390 pixels


S
Sam Jacob Dev

https://i.stack.imgur.com/dRuSm.png


D
Dazzle

For iPhone 5.5" display you need to change the simulator to "Physical Size" on iPhone 8 Plus

https://i.stack.imgur.com/Jopfl.png


A
Aanchal Chaurasia

For iPhone Devices : Now we need only one size iPhone 6 Plus (5.5 Inch) • 1242 x 2208 Then we have check box there, in all other sizes to : Use 5.5-Inch Display


nice answer. Thank u Miss Aanchal.
R
Ramani Hitesh
 1)iPhone X screenshot support in iTunes Connect.October 27, 2017.

 2)You can now upload screenshots for iPhone X. 
  You’ll see a new tab for 5.8-inch displays under Screenshots and App Previews on your iOS app  version information page.

 3)Note that iPhone X screenshots are optional and cannot be used for smaller devices sizes. 
  5.5-inchdisplay screenshots are still required for all apps that run on iPhone.

 4)iPhone X Screenshot Resolutions
  1125 by 2436 (Portrait)
  2436 by 1125 (Landscape)

m
madu

Via the simulators for respective devices, we can have screenshots with cmd+S command conveniently. And that gives us the exact resolution for the device we simulate. The review team would have mentioned this, but never did. :)


A
Ahmed Nour

for xcode 11.1which doesn't contain ipad pro iPad Pro (2nd Gen) 12.9" Display run this command in terminal

xcrun simctl create "iPad Pro (12.9-inch) (2nd generation)" "com.apple.CoreSimulator.SimDeviceType.iPad-Pro--12-9-inch---2nd-generation-" "com.apple.CoreSimulator.SimRuntime.iOS-13-1"

look here


I
I wrestled a bear once.

I have this page bookmarked and refer back to it frequently, but no one mentions the size for newer 11 inch iPad pro. It's 1668x2388.

Here's a bash script that will resize generic screenshots to the appropriate dimensions. I could not get an iPhone 4 simulator running in the latest xcode as of 2020, so this was necessary for me.

#!/usr/bin/env bash

HERE="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null 2>&1 && pwd )"

declare -A sizes
sizes["6-5-inch-iphone-xs-max"]="1242x2688"
sizes["5-8-inch-iphone-x"]="1125x2436"
sizes["5-5-inch-iphone-6"]="1242x2208"
sizes["4-7-inch-iphone-6"]="750x1334"
sizes["4-inch-iphone-6"]="640x1096"
sizes["3-5-inch-iphone-4s"]="640x920"
sizes["12-9-inch-ipad-pro-@3"]="2048x2732"
sizes["12-9-inch-ipad-pro-@2"]="2048x2732"
sizes["11-inch-ipad-pro"]="1668x2388"
sizes["10-5-inch-ipad-pro"]="1668x2224"
sizes["9-7-inch-ipad"]="1536x2008"

for i in "${!sizes[@]}"; do
    if [[ "$i" == *"ipad"* ]]; then
        [ -d "$HERE/ipad" ] || continue
        mkdir -p "$HERE/$i"
        cd "$HERE/ipad"
        for file in *.jpg; do
            [ -e "$file" ] || continue
            convert "$file" -resize "${sizes[$i]}"\! "$HERE/$i/$file"
            echo "scaled $file"
        done
    else
        [ -d "$HERE/iphone" ] || continue
        mkdir -p "$HERE/$i"
        cd "$HERE/iphone"
        for file in *.jpg; do
            [ -e "$file" ] || continue
            convert "$file" -resize "${sizes[$i]}"\! "$HERE/$i/$file"
            echo "scaled $file"
        done
    fi
done

To use it, put it in a new directory, and create a /iphone and an /ipad directory next to it. Put your generic ipad and iphone screenshots in those folders. Run the script, it will generate named folders for all sizes.

ios_screenshots/
├── run.sh
├── iphone/
│   ├── screenshot_1.jpg
│   ├── screenshot_2.jpg
│   ├── screenshot_3.jpg
├── ipad/
│   ├── screenshot_1.jpg
│   ├── screenshot_2.jpg
│   ├── screenshot_3.jpg


S
Saumya

Run your app on the simulator, and save screen shots. Rename those screen shots to 4.7.1 (iPhone 6), 5.5.1 (iPhone 6 plus) and so on.


Unity apps don't run very well in the emulator
U
Ucdemir

You need 6.5 inc(1242 x 2688) - 5.5 inc (1242 x 2208) for iPhone

12.9 inc(2048 x 2732) for iPad

You can get all inc and piksel size from the link


My answer different from others I see the same information in the specifications from Apple in this answer: stackoverflow.com/a/62241682/2227743
@EricAya seems like you are right but source is different
V
Vaibhav Sharma

These details Gives By Log...

For iPhone 6 Plus

Screen bounds: {{0, 0}, {414, 736}}, Screen resolution: <UIScreen: 0x7f97fad330b0; bounds = {{0, 0}, {414, 736}}; 
mode = <UIScreenMode: 0x7f97fae1ce00; size = 1242.000000 x 2208.000000>>, scale: 3.000000, nativeScale: 3.000000

For iPhone 6

Screen bounds: {{0, 0}, {375, 667}}, Screen resolution: <UIScreen: 0x7fa01b5182d0; bounds = {{0, 0}, {375, 667}}; 
mode = <UIScreenMode: 0x7fa01b711760; size = 750.000000 x 1334.000000>>, scale: 2.000000, nativeScale: 2.000000

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