The meaning of both eludes me.
A declaration introduces an identifier and describes its type, be it a type, object, or function. A declaration is what the compiler needs to accept references to that identifier. These are declarations:
extern int bar;
extern int g(int, int);
double f(int, double); // extern can be omitted for function declarations
class foo; // no extern allowed for type declarations
A definition actually instantiates/implements this identifier. It's what the linker needs in order to link references to those entities. These are definitions corresponding to the above declarations:
int bar;
int g(int lhs, int rhs) {return lhs*rhs;}
double f(int i, double d) {return i+d;}
class foo {};
A definition can be used in the place of a declaration.
An identifier can be declared as often as you want. Thus, the following is legal in C and C++:
double f(int, double);
double f(int, double);
extern double f(int, double); // the same as the two above
extern double f(int, double);
However, it must be defined exactly once. If you forget to define something that's been declared and referenced somewhere, then the linker doesn't know what to link references to and complains about a missing symbols. If you define something more than once, then the linker doesn't know which of the definitions to link references to and complains about duplicated symbols.
Since the debate what is a class declaration vs. a class definition in C++ keeps coming up (in answers and comments to other questions) , I'll paste a quote from the C++ standard here. At 3.1/2, C++03 says:
A declaration is a definition unless it [...] is a class name declaration [...].
3.1/3 then gives a few examples. Amongst them:
[Example: [...] struct S { int a; int b; }; // defines S, S::a, and S::b [...] struct S; // declares S —end example
To sum it up: The C++ standard considers struct x;
to be a declaration and struct x {};
a definition. (In other words, "forward declaration" a misnomer, since there are no other forms of class declarations in C++.)
Thanks to litb (Johannes Schaub) who dug out the actual chapter and verse in one of his answers.
From the C++ standard section 3.1:
A declaration introduces names into a translation unit or redeclares names introduced by previous declarations. A declaration specifies the interpretation and attributes of these names.
The next paragraph states (emphasis mine) that a declaration is a definition unless...
... it declares a function without specifying the function’s body:
void sqrt(double); // declares sqrt
... it declares a static member within a class definition:
struct X
{
int a; // defines a
static int b; // declares b
};
... it declares a class name:
class Y;
... it contains the extern
keyword without an initializer or function body:
extern const int i = 0; // defines i
extern int j; // declares j
extern "C"
{
void foo(); // declares foo
}
... or is a typedef
or using
statement.
typedef long LONG_32; // declares LONG_32
using namespace std; // declares std
Now for the big reason why it's important to understand the difference between a declaration and definition: the One Definition Rule. From section 3.2.1 of the C++ standard:
No translation unit shall contain more than one definition of any variable, function, class type, enumeration type, or template.
struct x {static int b = 3; };
?
b
is also declared const
. See stackoverflow.com/a/3536513/1858225 and daniweb.com/software-development/cpp/threads/140739/… .
Declaration: "Somewhere, there exists a foo."
Definition: "...and here it is!"
There are interesting edge cases in C++ (some of them in C too). Consider
T t;
That can be a definition or a declaration, depending on what type T
is:
typedef void T();
T t; // declaration of function "t"
struct X {
T t; // declaration of function "t".
};
typedef int T;
T t; // definition of object "t".
In C++, when using templates, there is another edge case.
template <typename T>
struct X {
static int member; // declaration
};
template<typename T>
int X<T>::member; // definition
template<>
int X<bool>::member; // declaration!
The last declaration was not a definition. It's the declaration of an explicit specialization of the static member of X<bool>
. It tells the compiler: "If it comes to instantiating X<bool>::member
, then don't instantiate the definition of the member from the primary template, but use the definition found elsewhere". To make it a definition, you have to supply an initializer
template<>
int X<bool>::member = 1; // definition, belongs into a .cpp file.
Declaration
Declarations tell the compiler that a program element or name exists. A declaration introduces one or more names into a program. Declarations can occur more than once in a program. Therefore, classes, structures, enumerated types, and other user-defined types can be declared for each compilation unit.
Definition
Definitions specify what code or data the name describes. A name must be declared before it can be used.
class foo {};
is a class definition, isn't it?
From the C99 standard, 6.7(5):
A declaration specifies the interpretation and attributes of a set of identifiers. A definition of an identifier is a declaration for that identifier that:
for an object, causes storage to be reserved for that object;
for a function, includes the function body;
for an enumeration constant or typedef name, is the (only) declaration of the identifier.
From the C++ standard, 3.1(2):
A declaration is a definition unless it declares a function without specifying the function's body, it contains the extern specifier or a linkage-specification and neither an initializer nor a function-body, it declares a static data member in a class declaration, it is a class name declaration, or it is a typedef declaration, a using-declaration, or a using-directive.
Then there are some examples.
So interestingly (or not, but I'm slightly surprised by it), typedef int myint;
is a definition in C99, but only a declaration in C++.
typedef
, wouldn't that mean that it could be repeated in C++, but not in C99?
From wiki.answers.com:
The term declaration means (in C) that you are telling the compiler about type, size and in case of function declaration, type and size of its parameters of any variable, or user defined type or function in your program. No space is reserved in memory for any variable in case of declaration. However compiler knows how much space to reserve in case a variable of this type is created.
for example, following are all declarations:
extern int a;
struct _tagExample { int a; int b; };
int myFunc (int a, int b);
Definition on the other hand means that in additions to all the things that declaration does, space is also reserved in memory. You can say "DEFINITION = DECLARATION + SPACE RESERVATION" following are examples of definition:
int a;
int b = 0;
int myFunc (int a, int b) { return a + b; }
struct _tagExample example;
see Answers.
struct foo {};
is a definition, not a declaration. A declaration of foo
would be struct foo;
. From that, the compiler doesn't know how much space to reserve for foo
objects.
struct foo;
is a declaration, but it does not tell the compiler the size of foo. I'd add that struct _tagExample { int a; int b; };
is a definition. So in this context it is misleading to call it a declaration. Of course it is one, since all definitions are declarations, but you seem to be suggesting that it is not a definition. It is a definition, of _tagExample.
C++11 Update
Since I don't see an answer pertinent to C++11 here's one.
A declaration is a definition unless it declares a/n:
opaque enum - enum X : int;
template parameter - T in template
parameter declaration - x and y in int add(int x, int y);
alias declaration - using IntVector = std::vector
static assert declaration - static_assert(sizeof(int) == 4, "Yikes!")
attribute declaration (implementation-defined)
empty declaration ;
Additional clauses inherited from C++03 by the above list:
function declaration - add in int add(int x, int y);
extern specifier containing declaration or a linkage specifier - extern int a; or extern "C" { ... };
static data member in a class - x in class C { static int x; };
class/struct declaration - struct Point;
typedef declaration - typedef int Int;
using declaration - using std::cout;
using directive - using namespace NS;
A template-declaration is a declaration. A template-declaration is also a definition if its declaration defines a function, a class, or a static data member.
Examples from the standard which differentiates between declaration and definition that I found helpful in understanding the nuances between them:
// except one all these are definitions
int a; // defines a
extern const int c = 1; // defines c
int f(int x) { return x + a; } // defines f and defines x
struct S { int a; int b; }; // defines S, S::a, and S::b
struct X { // defines X
int x; // defines non-static data member x
static int y; // DECLARES static data member y
X(): x(0) { } // defines a constructor of X
};
int X::y = 1; // defines X::y
enum { up , down }; // defines up and down
namespace N { int d; } // defines N and N::d
namespace N1 = N; // defines N1
X anX; // defines anX
// all these are declarations
extern int a; // declares a
extern const int c; // declares c
int f(int); // declares f
struct S; // declares S
typedef int Int; // declares Int
extern X anotherX; // declares anotherX
using N::d; // declares N::d
// specific to C++11 - these are not from the standard
enum X : int; // declares X with int as the underlying type
using IntVector = std::vector<int>; // declares IntVector as an alias to std::vector<int>
static_assert(X::y == 1, "Oops!"); // declares a static_assert which can render the program ill-formed or have no effect like an empty declaration, depending on the result of expr
template <class T> class C; // declares template class C
; // declares nothing
Definition :
extern int a; // Declaration
int a; // Definition
a = 10 // Initialization
int b = 10; // Definition & Initialization
Definition associates the variable with a type and allocates memory, whereas declaration just specifies the type but doesn't allocate memory. Declaration is more useful when you want to refer the variable before definition.
*Don't confuse definition with initialization. Both are different, initialization gives value to the variable. See the above example.
Following are some examples of definition.
int a;
float b;
double c;
Now function declaration :
int fun(int a,int b);
Note the semicolon at the end of function so it says it is only a declaration. Compiler knows that somewhere in the program that function will be defined with that prototype. Now if the compiler gets a function call something like this
int b=fun(x,y,z);
Compiler will throw an error saying that there is no such function. Because it doesn't has any prototype for that function.
Note the difference between two programs.
Program 1
#include <stdio.h>
void print(int a)
{
printf("%d",a);
}
main()
{
print(5);
}
In this, print function is declared and defined as well. Since function call is coming after the definition. Now see the next program.
Program 2
#include <stdio.h>
void print(int a); // In this case this is essential
main()
{
print(5);
}
void print(int a)
{
printf("%d",a);
}
It is essential because function call precedes definition so compiler must know whether there is any such function. So we declare the function which will inform the compiler.
Definition :
This part of defining a function is called Definition. It says what to do inside the function.
void print(int a)
{
printf("%d",a);
}
int a; //declaration; a=10; //definition
This is completely wrong. When talking about automatic storage duration objects (objects declared inside a function definition that are not declared with another storage class specifier like extern) these are always definitions.
To understand the nouns, let's focus on the verbs first.
declare - to announce officially; proclaim
define - to show or describe (someone or something) clearly and completely
So, when you declare something, you just tell what it is.
// declaration
int sum(int, int);
This line declares a C function called sum
that takes two arguments of type int
and returns an int
. However, you can't use it yet.
When you provide how it actually works, that's the definition of it.
// definition
int sum(int x, int y)
{
return x + y;
}
definition means actual function written & declaration means simple declare function for e.g.
void myfunction(); //this is simple declaration
and
void myfunction()
{
some statement;
}
this is definition of function myfunction
Rule of thumb:
A declaration tells the compiler how to interpret the variable's data in memory. This is needed for every access.
A definition reserves the memory to make the variable existing. This has to happen exactly once before first access.
To understand the difference between declaration and definition we need to see the assembly code:
uint8_t ui8 = 5; | movb $0x5,-0x45(%rbp)
int i = 5; | movl $0x5,-0x3c(%rbp)
uint32_t ui32 = 5; | movl $0x5,-0x38(%rbp)
uint64_t ui64 = 5; | movq $0x5,-0x10(%rbp)
double doub = 5; | movsd 0x328(%rip),%xmm0 # 0x400a20
movsd %xmm0,-0x8(%rbp)
and this is only definition:
ui8 = 5; | movb $0x5,-0x45(%rbp)
i = 5; | movl $0x5,-0x3c(%rbp)
ui32 = 5; | movl $0x5,-0x38(%rbp)
ui64 = 5; | movq $0x5,-0x10(%rbp)
doub = 5; | movsd 0x328(%rip),%xmm0 # 0x400a20
movsd %xmm0,-0x8(%rbp)
As you can see nothing change.
Declaration is different from definition because it gives information used only by the compiler. For example uint8_t tell the compiler to use asm function movb.
See that:
uint def; | no instructions
printf("some stuff..."); | [...] callq 0x400450 <printf@plt>
def=5; | movb $0x5,-0x45(%rbp)
Declaration haven't an equivalent instruction because it is no something to be executed.
Furthermore declaration tells the compiler the scope of the variable.
We can say that declaration is an information used by the compiler to establish the correct use of the variable and for how long some memory belongs to certain variable.
Find similar answers here: Technical Interview Questions in C.
A declaration provides a name to the program; a definition provides a unique description of an entity (e.g. type, instance, and function) within the program. Declarations can be repeated in a given scope, it introduces a name in a given scope.
A declaration is a definition unless:
Declaration declares a function without specifying its body,
Declaration contains an extern specifier and no initializer or function body,
Declaration is the declaration of a static class data member without a class definition,
Declaration is a class name definition,
A definition is a declaration unless:
Definition defines a static class data member,
Definition defines a non-inline member function.
Couldnt you state in the most general terms possible, that a declaration is an identifier in which no storage is allocated and a definition actually allocates storage from a declared identifier?
One interesting thought - a template cannot allocate storage until the class or function is linked with the type information. So is the template identifier a declaration or definition? It should be a declaration since no storage is allocated, and you are simply 'prototyping' the template class or function.
template<class T> struct foo;
is a template declaration, and so is this template<class T> void f();
. Template definitions mirror class/function definitions in the same way. (Note that a template name is not a type or function name. One place where you can see this is when you cannot pass a template as another template's type parameter. If you want to pass templates instead of types, you need template template parameters.)
This is going to sound really cheesy, but it's the best way I've been able to keep the terms straight in my head:
Declaration: Picture Thomas Jefferson giving a speech... "I HEREBY DECLARE THAT THIS FOO EXISTS IN THIS SOURCE CODE!!!"
Definition: picture a dictionary, you are looking up Foo and what it actually means.
A declaration presents a symbol name to the compiler. A definition is a declaration that allocates space for the symbol.
int f(int x); // function declaration (I know f exists)
int f(int x) { return 2*x; } // declaration and definition
According to the GNU C library manual (http://www.gnu.org/software/libc/manual/html_node/Header-Files.html)
In C, a declaration merely provides information that a function or variable exists and gives its type. For a function declaration, information about the types of its arguments might be provided as well. The purpose of declarations is to allow the compiler to correctly process references to the declared variables and functions. A definition, on the other hand, actually allocates storage for a variable or says what a function does.
Declaration of a variable is for informing to the compiler the following information: name of the variable, type of value it holds and the initial value if any it takes. i.e., declaration gives details about the properties of a variable. Whereas, Definition of a variable says where the variable gets stored. i.e., memory for the variable is allocated during the definition of the variable.
The concept of Declaration and Definition will form a pitfall when you are using the extern storage class because your definition will be in some other location and you are declaring the variable in your local code file (page). One difference between C and C++ is that in C you the declarations are done normally at the beginning of a function or code page. In C++ it's not like that. You can declare at a place of your choice.
My favorite example is "int Num = 5" here your variable is 1. defined as int 2. declared as Num and 3. instantiated with a value of five. We
Define the type of an object, which may be built-in or a class or struct.
Declare the name of an object, so anything with a name has been declared which includes Variables, Funtions, etc.
A class or struct allows you to change how objects will be defined when it is later used. For example
One may declare a heterogeneous variable or array which are not specifically defined.
Using an offset in C++ you may define an object which does not have a declared name.
When we learn programming these two terms are often confused because we often do both at the same time.
Stages of an executable generation:
(1) pre-processor -> (2) translator/compiler -> (3) linker
In stage 2 (translator/compiler), declaration statements in our code tell to the compiler that these things we are going to use in future and you can find definition later, meaning is :
translator make sure that : what is what ? means declaration
and (3) stage (linker) needs definition to bind the things
Linker make sure that : where is what ? means definition
There are some very clear definitions sprinkled throughout K&R (2nd edition); it helps to put them in one place and read them as one:
"Definition" refers to the place where the variable is created or assigned storage; "declaration" refers to the places where the nature of the variable is stated but no storage is allocated. [p. 33] ... It is important to distinguish between the declaration of an external variable and its definition. A declaration announces the properties of a variable (primarily its type); a definition also causes storage to be set aside. If the lines int sp; double val[MAXVAL] appear outside of any function, they define the external variables sp and val, cause storage to be set aside, and also serve as the declaration for the rest of that source file. On the other hand, the lines extern int sp; extern double val[]; declare for the rest of the source file that sp is an int and that val is a double array (whose size is determined elsewhere), but they do not create the variables or reserve storage for them. There must be only one definition of an external variable among all the files that make up the source program. ... Array sizes must be specified with the definition, but are optional with an extern declaration. [pp. 80-81] ... Declarations specify the interpretation given to each identifier; they do not necessarily reserve storage associated with the identifier. Declarations that reserve storage are called definitions. [p. 210]
The declaration is when a primitive or object reference variable or method is created without assigning value or object. int a; final int a;
The definition means assigning the value or object respectively int a =10;
Initialization means allocating memory for a respective variable or object.
Adding definition and declaration examples from the C++ standard document(from the section 3.1 Declarations and definitions)
Definitions:
int a; // defines a
extern const int c = 1; // defines c
int f(int x) { return x+a; } // defines f and defines x
struct S { int a; int b; }; // defines S, S::a, and S::b
struct X { // defines X
int x; // defines non-static data member x
static int y; // DECLARES static data member y
X(): x(0) { } // defines a constructor of X
};
int X::y = 1; // defines X::y
enum { up, down }; // defines up and down
namespace N { int d; } // defines N and N::d
namespace N1 = N; // defines N1
X anX; // defines anX
Declarations:
extern int a; // declares a
extern const int c; // declares c
int f(int); // declares f
struct S; // declares S
typedef int Int; // declares Int
extern X anotherX; // declares anotherX
using N::d; // declares d
Declaration means give name and type to a variable (in case of variable declaration), eg:
int i;
or give name,return type and parameter(s) type to a function without body(in case of function declaration), eg:
int max(int, int);
whereas definition means assign value to a variable (in case of variable definition), eg:
i = 20;
or provide/add body(functionality) to a function is called function definition, eg:
int max(int a, int b)
{
if(a>b) return a;
return b;
}
many time declaration and definition can be done together as:
int i=20;
and:
int max(int a, int b)
{
if(a>b) return a;
return b;
}
In above cases we define and declare variable i
and function max()
.
Success story sharing
extern int i
is a declaration, since it just introduces/specifiesi
. You can have as manyextern int i
in each compilation unit as you want.int i
, however, is a definition. It denotes the space for the integer to be in this translation unit and advices the linker to link all references toi
against this entity. If you have more or less than exactly one of these definitions, the linker will complain.int i;
in file/global scope or function scope is a definition both in C and C++. In C because it allocates storage, and in C++ because it does not have the extern specifier or a linkage-specification. These amount to the same thing, which is what sbi says: in both cases this declaration specifies the object to which all references to "i" in that scope must be linked.struct A { double f(int, double); double f(int, double); };
invalid, of course. It's allowed elsewhere though. There are some places where you can declare things, but not define, too:void f() { void g(); }
valid, but not the following:void f() { void g() { } };
. What is a definition and what a declaration has subtle rules when it comes to templates - beware! +1 for a good answer though.