Can I define a static method which I can call directly on the class instance? e.g.,
MyClass.the_static_method()
Yep, using the staticmethod
decorator:
class MyClass(object):
@staticmethod
def the_static_method(x):
print(x)
MyClass.the_static_method(2) # outputs 2
Note that some code might use the old method of defining a static method, using staticmethod
as a function rather than a decorator. This should only be used if you have to support ancient versions of Python (2.2 and 2.3):
class MyClass(object):
def the_static_method(x):
print(x)
the_static_method = staticmethod(the_static_method)
MyClass.the_static_method(2) # outputs 2
This is entirely identical to the first example (using @staticmethod
), just not using the nice decorator syntax.
Finally, use staticmethod
sparingly! There are very few situations where static-methods are necessary in Python, and I've seen them used many times where a separate "top-level" function would have been clearer.
The following is verbatim from the documentation::
A static method does not receive an implicit first argument. To declare a static method, use this idiom: class C: @staticmethod def f(arg1, arg2, ...): ... The @staticmethod form is a function decorator – see the description of function definitions in Function definitions for details. It can be called either on the class (such as C.f()) or on an instance (such as C().f()). The instance is ignored except for its class. Static methods in Python are similar to those found in Java or C++. For a more advanced concept, see classmethod(). For more information on static methods, consult the documentation on the standard type hierarchy in The standard type hierarchy. New in version 2.2. Changed in version 2.4: Function decorator syntax added.
I think that Steven is actually right. To answer the original question, then, in order to set up a class method, simply assume that the first argument is not going to be a calling instance, and then make sure that you only call the method from the class.
(Note that this answer refers to Python 3.x. In Python 2.x you'll get a TypeError
for calling the method on the class itself.)
For example:
class Dog:
count = 0 # this is a class variable
dogs = [] # this is a class variable
def __init__(self, name):
self.name = name #self.name is an instance variable
Dog.count += 1
Dog.dogs.append(name)
def bark(self, n): # this is an instance method
print("{} says: {}".format(self.name, "woof! " * n))
def rollCall(n): #this is implicitly a class method (see comments below)
print("There are {} dogs.".format(Dog.count))
if n >= len(Dog.dogs) or n < 0:
print("They are:")
for dog in Dog.dogs:
print(" {}".format(dog))
else:
print("The dog indexed at {} is {}.".format(n, Dog.dogs[n]))
fido = Dog("Fido")
fido.bark(3)
Dog.rollCall(-1)
rex = Dog("Rex")
Dog.rollCall(0)
In this code, the "rollCall" method assumes that the first argument is not an instance (as it would be if it were called by an instance instead of a class). As long as "rollCall" is called from the class rather than an instance, the code will work fine. If we try to call "rollCall" from an instance, e.g.:
rex.rollCall(-1)
however, it would cause an exception to be raised because it would send two arguments: itself and -1, and "rollCall" is only defined to accept one argument.
Incidentally, rex.rollCall() would send the correct number of arguments, but would also cause an exception to be raised because now n would be representing a Dog instance (i.e., rex) when the function expects n to be numerical.
This is where the decoration comes in: If we precede the "rollCall" method with
@staticmethod
then, by explicitly stating that the method is static, we can even call it from an instance. Now,
rex.rollCall(-1)
would work. The insertion of @staticmethod before a method definition, then, stops an instance from sending itself as an argument.
You can verify this by trying the following code with and without the @staticmethod line commented out.
class Dog:
count = 0 # this is a class variable
dogs = [] # this is a class variable
def __init__(self, name):
self.name = name #self.name is an instance variable
Dog.count += 1
Dog.dogs.append(name)
def bark(self, n): # this is an instance method
print("{} says: {}".format(self.name, "woof! " * n))
@staticmethod
def rollCall(n):
print("There are {} dogs.".format(Dog.count))
if n >= len(Dog.dogs) or n < 0:
print("They are:")
for dog in Dog.dogs:
print(" {}".format(dog))
else:
print("The dog indexed at {} is {}.".format(n, Dog.dogs[n]))
fido = Dog("Fido")
fido.bark(3)
Dog.rollCall(-1)
rex = Dog("Rex")
Dog.rollCall(0)
rex.rollCall(-1)
TypeError: unbound method rollCall() must be called with Dog instance as first argument (got int instance instead)
T.my_static_method()
or type(my_t_instance).my_static_method()
, since this is clearer and makes it immediately obvious that I'm calling a static method.
Yes, check out the staticmethod decorator:
>>> class C:
... @staticmethod
... def hello():
... print "Hello World"
...
>>> C.hello()
Hello World
You don't really need to use the @staticmethod
decorator. Just declaring a method (that doesn't expect the self parameter) and call it from the class. The decorator is only there in case you want to be able to call it from an instance as well (which was not what you wanted to do)
Mostly, you just use functions though...
class Dummy: def static1(): print "hello from static1" @staticmethod def static2(): print "hello from static2" Dummy.static2() Dummy.static1()
Output: hello from static2 Traceback<most recent call last>: File "ll.py", line 46, in <module> Dummy.static1() TypeError: unbound method static1() must be called with Dummy instance as first argument (got nothing instead)
self
as the first argument unless you tell it not to. (see: decorator)
self
ref appropriately depending on how its called. Test case: pastebin.com/12DDV7DB.
staticmethod
decorator allows one to call the function on both the class and an instance (this solution fails when calling the function on an instance).
class C: def callme(): print('called'); C.callme()
Static methods in Python? Is it possible to have static methods in Python so I can call them without initializing a class, like: ClassName.StaticMethod()
Yes, static methods can be created like this (although it's a bit more Pythonic to use underscores instead of CamelCase for methods):
class ClassName(object):
@staticmethod
def static_method(kwarg1=None):
'''return a value that is a function of kwarg1'''
The above uses the decorator syntax. This syntax is equivalent to
class ClassName(object):
def static_method(kwarg1=None):
'''return a value that is a function of kwarg1'''
static_method = staticmethod(static_method)
This can be used just as you described:
ClassName.static_method()
A builtin example of a static method is str.maketrans()
in Python 3, which was a function in the string
module in Python 2.
Another option that can be used as you describe is the classmethod
, the difference is that the classmethod gets the class as an implicit first argument, and if subclassed, then it gets the subclass as the implicit first argument.
class ClassName(object):
@classmethod
def class_method(cls, kwarg1=None):
'''return a value that is a function of the class and kwarg1'''
Note that cls
is not a required name for the first argument, but most experienced Python coders will consider it badly done if you use anything else.
These are typically used as alternative constructors.
new_instance = ClassName.class_method()
A builtin example is dict.fromkeys()
:
new_dict = dict.fromkeys(['key1', 'key2'])
Perhaps the simplest option is just to put those functions outside of the class:
class Dog(object):
def __init__(self, name):
self.name = name
def bark(self):
if self.name == "Doggy":
return barking_sound()
else:
return "yip yip"
def barking_sound():
return "woof woof"
Using this method, functions which modify or use internal object state (have side effects) can be kept in the class, and the reusable utility functions can be moved outside.
Let's say this file is called dogs.py
. To use these, you'd call dogs.barking_sound()
instead of dogs.Dog.barking_sound
.
If you really need a static method to be part of the class, you can use the staticmethod decorator.
Aside from the particularities of how static method objects behave, there is a certain kind of beauty you can strike with them when it comes to organizing your module-level code.
# garden.py
def trim(a):
pass
def strip(a):
pass
def bunch(a, b):
pass
def _foo(foo):
pass
class powertools(object):
"""
Provides much regarded gardening power tools.
"""
@staticmethod
def answer_to_the_ultimate_question_of_life_the_universe_and_everything():
return 42
@staticmethod
def random():
return 13
@staticmethod
def promise():
return True
def _bar(baz, quux):
pass
class _Dice(object):
pass
class _6d(_Dice):
pass
class _12d(_Dice):
pass
class _Smarter:
pass
class _MagicalPonies:
pass
class _Samurai:
pass
class Foo(_6d, _Samurai):
pass
class Bar(_12d, _Smarter, _MagicalPonies):
pass
...
# tests.py
import unittest
import garden
class GardenTests(unittest.TestCase):
pass
class PowertoolsTests(unittest.TestCase):
pass
class FooTests(unittest.TestCase):
pass
class BarTests(unittest.TestCase):
pass
...
# interactive.py
from garden import trim, bunch, Foo
f = trim(Foo())
bunch(f, Foo())
...
# my_garden.py
import garden
from garden import powertools
class _Cowboy(garden._Samurai):
def hit():
return powertools.promise() and powertools.random() or 0
class Foo(_Cowboy, garden.Foo):
pass
It now becomes a bit more intuitive and self-documenting in which context certain components are meant to be used and it pans out ideally for naming distinct test cases as well as having a straightforward approach to how test modules map to actual modules under tests for purists.
I frequently find it viable to apply this approach to organizing a project's utility code. Quite often, people immediately rush and create a utils
package and end up with 9 modules of which one has 120 LOC and the rest are two dozen LOC at best. I prefer to start with this and convert it to a package and create modules only for the beasts that truly deserve them:
# utils.py
class socket(object):
@staticmethod
def check_if_port_available(port):
pass
@staticmethod
def get_free_port(port)
pass
class image(object):
@staticmethod
def to_rgb(image):
pass
@staticmethod
def to_cmyk(image):
pass
So, static methods are the methods which can be called without creating the object of a class. For Example :-
@staticmethod
def add(a, b):
return a + b
b = A.add(12,12)
print b
In the above example method add
is called by the class name A
not the object name.
Summarizing others' answers and adding, there are many ways to declare Static Methods or Variables in python.
Using staticmethod() as a decorator: One can simply put a decorator above a method(function) declared to make it a static method. For eg.
class Calculator:
@staticmethod
def multiply(n1, n2, *args):
Res = 1
for num in args: Res *= num
return n1 * n2 * Res
print(Calculator.multiply(1, 2, 3, 4)) # 24
Using staticmethod() as a parameter function: This method can receive an argument which is of function type, and it returns a static version of the function passed. For eg.
class Calculator:
def add(n1, n2, *args):
return n1 + n2 + sum(args)
Calculator.add = staticmethod(Calculator.add)
print(Calculator.add(1, 2, 3, 4)) # 10
Using classmethod() as a decorator: @classmethod has similar effect on a function as @staticmethod has, but this time, an additional argument is needed to be accepted in the function (similar to self parameter for instance variables). For eg.
class Calculator:
num = 0
def __init__(self, digits) -> None:
Calculator.num = int(''.join(digits))
@classmethod
def get_digits(cls, num):
digits = list(str(num))
calc = cls(digits)
return calc.num
print(Calculator.get_digits(314159)) # 314159
Using classmethod() as a parameter function: @classmethod can also be used as a parameter function, in case one doesn't want to modify class definition. For eg.
class Calculator:
def divide(cls, n1, n2, *args):
Res = 1
for num in args: Res *= num
return n1 / n2 / Res
Calculator.divide = classmethod(Calculator.divide)
print(Calculator.divide(15, 3, 5)) # 1.0
Direct declaration A method/variable declared outside all other methods, but inside a class is automatically static.
class Calculator:
def subtract(n1, n2, *args):
return n1 - n2 - sum(args)
print(Calculator.subtract(10, 2, 3, 4)) # 1
The whole program
class Calculator:
num = 0
def __init__(self, digits) -> None:
Calculator.num = int(''.join(digits))
@staticmethod
def multiply(n1, n2, *args):
Res = 1
for num in args: Res *= num
return n1 * n2 * Res
def add(n1, n2, *args):
return n1 + n2 + sum(args)
@classmethod
def get_digits(cls, num):
digits = list(str(num))
calc = cls(digits)
return calc.num
def divide(cls, n1, n2, *args):
Res = 1
for num in args: Res *= num
return n1 / n2 / Res
def subtract(n1, n2, *args):
return n1 - n2 - sum(args)
Calculator.add = staticmethod(Calculator.add)
Calculator.divide = classmethod(Calculator.divide)
print(Calculator.multiply(1, 2, 3, 4)) # 24
print(Calculator.add(1, 2, 3, 4)) # 10
print(Calculator.get_digits(314159)) # 314159
print(Calculator.divide(15, 3, 5)) # 1.0
print(Calculator.subtract(10, 2, 3, 4)) # 1
Refer to Python Documentation for mastering OOP in python.
Python Static methods can be created in two ways.
Using staticmethod() class Arithmetic: def add(x, y): return x + y # create add static method Arithmetic.add = staticmethod(Arithmetic.add) print('Result:', Arithmetic.add(15, 10))
Output:
Result: 25
Using @staticmethod class Arithmetic: # create add static method @staticmethod def add(x, y): return x + y print('Result:', Arithmetic.add(15, 10))
Output:
Result: 25
I encounter this question from time to time. The use case and example that I am fond of is:
jeffs@jeffs-desktop:/home/jeffs $ python36
Python 3.6.1 (default, Sep 7 2017, 16:36:03)
[GCC 6.3.0 20170406] on linux
Type "help", "copyright", "credits" or "license" for more information.
>>> import cmath
>>> print(cmath.sqrt(-4))
2j
>>>
>>> dir(cmath)
['__doc__', '__file__', '__loader__', '__name__', '__package__', '__spec__', 'acos', 'acosh', 'asin', 'asinh', 'atan', 'atanh', 'cos', 'cosh', 'e', 'exp', 'inf', 'infj', 'isclose', 'isfinite', 'isinf', 'isnan', 'log', 'log10', 'nan', 'nanj', 'phase', 'pi', 'polar', 'rect', 'sin', 'sinh', 'sqrt', 'tan', 'tanh', 'tau']
>>>
It does not make sense to create an object of class cmath, because there is no state in a cmath object. However, cmath is a collection of methods that are all related in some way. In my example above, all of the functions in cmath act on complex numbers in some way.
Success story sharing
@staticmethod
decoration or using a function pointer, when you can simply avoid the firstself
parameter? Well, for an objecta
, you won't be able to calla.your_static_method()
, which is allowed in other languages, but it is anyway considered a bad practice and the compiler always warns about itClassName.methodName()
, as if it was a static one, and then noself
will be provided to the method. As you said, it will still be possible to also call this method asClassInstance.methodName()
, andself
will be provided as the first parameter, regardless of its name.self.staticMethod()
norinstance.staticMethod()
. The only exception I found is when you use inheritance and want the staticMethod to be overridden, which seems to work in Python. Now callingself.staticMethod()
acknowledges the class type ofself
... This might be interesting with factory methods or clones when needed within the class but is probably still rare