C and C++ have many differences, and not all valid C code is valid C++ code. (By "valid" I mean standard code with defined behavior, i.e. not implementation-specific/undefined/etc.)
Is there any scenario in which a piece of code valid in both C and C++ would produce different behavior when compiled with a standard compiler in each language?
To make it a reasonable/useful comparison (I'm trying to learn something practically useful, not to try to find obvious loopholes in the question), let's assume:
Nothing preprocessor-related (which means no hacks with #ifdef __cplusplus, pragmas, etc.)
Anything implementation-defined is the same in both languages (e.g. numeric limits, etc.)
We're comparing reasonably recent versions of each standard (e.g. say, C++98 and C90 or later) If the versions matter, then please mention which versions of each produce different behavior.
Here is an example that takes advantage of the difference between function calls and object declarations in C and C++, as well as the fact that C90 allows the calling of undeclared functions:
#include <stdio.h>
struct f { int x; };
int main() {
f();
}
int f() {
return printf("hello");
}
In C++ this will print nothing because a temporary f
is created and destroyed, but in C90 it will print hello
because functions can be called without having been declared.
In case you were wondering about the name f
being used twice, the C and C++ standards explicitly allow this, and to make an object you have to say struct f
to disambiguate if you want the structure, or leave off struct
if you want the function.
For C++ vs. C90, there's at least one way to get different behavior that's not implementation defined. C90 doesn't have single-line comments. With a little care, we can use that to create an expression with entirely different results in C90 and in C++.
int a = 10 //* comment */ 2
+ 3;
In C++, everything from the //
to the end of the line is a comment, so this works out as:
int a = 10 + 3;
Since C90 doesn't have single-line comments, only the /* comment */
is a comment. The first /
and the 2
are both parts of the initialization, so it comes out to:
int a = 10 / 2 + 3;
So, a correct C++ compiler will give 13, but a strictly correct C90 compiler 8. Of course, I just picked arbitrary numbers here -- you can use other numbers as you see fit.
2
, it would read as 10 / + 3
which is valid (unary +).
The following, valid in C and C++, is going to (most likely) result in different values in i
in C and C++:
int i = sizeof('a');
See Size of character ('a') in C/C++ for an explanation of the difference.
Another one from this article:
#include <stdio.h>
int sz = 80;
int main(void)
{
struct sz { char c; };
int val = sizeof(sz); // sizeof(int) in C,
// sizeof(struct sz) in C++
printf("%d\n", val);
return 0;
}
struct
before struct names.
struct sz { int i[2];};
would mean that C and C++ have to produce different values. (Whereas a DSP with sizeof(int) == 1, could produce the same value).
C90 vs. C++11 (int
vs. double
):
#include <stdio.h>
int main()
{
auto j = 1.5;
printf("%d", (int)sizeof(j));
return 0;
}
In C auto
means local variable. In C90 it's ok to omit variable or function type. It defaults to int
. In C++11 auto
means something completely different, it tells the compiler to infer the type of the variable from the value used to initialize it.
int
by default. This is clever! +1
int
.
int
. Still, in the real world, where there is tons of legacy code and the market leader still hasn't implemented C99 and has no intent to do so, talk of "an obsolete version of C" is absurd.
Another example that I haven't seen mentioned yet, this one highlighting a preprocessor difference:
#include <stdio.h>
int main()
{
#if true
printf("true!\n");
#else
printf("false!\n");
#endif
return 0;
}
This prints "false" in C and "true" in C++ - In C, any undefined macro evaluates to 0. In C++, there's 1 exception: "true" evaluates to 1.
#define true false
ಠ_ಠ
Per C++11 standard:
a. The comma operator performs lvalue-to-rvalue conversion in C but not C++:
char arr[100];
int s = sizeof(0, arr); // The comma operator is used.
In C++ the value of this expression will be 100 and in C this will be sizeof(char*)
.
b. In C++ the type of enumerator is its enum. In C the type of enumerator is int.
enum E { a, b, c };
sizeof(a) == sizeof(int); // In C
sizeof(a) == sizeof(E); // In C++
This means that sizeof(int)
may not be equal to sizeof(E)
.
c. In C++ a function declared with empty params list takes no arguments. In C empty params list mean that the number and type of function params is unknown.
int f(); // int f(void) in C++
// int f(*unknown*) in C
sizeof(char*)
could be 100 in which case the first example would produce the same observable behaviour in C and C++ (i.e. though the method of obtaining s
would be different, s
would end up being 100). The OP mentioned that this type of implementation-defined behaviour was fine as he was just wanting to avoid language-lawyer answers, so the first one is fine by his exception. But the second one is good in any case.
char arr[sizeof(char*)+1]; int s = sizeof(0, arr);
void *arr[100]
. In this case an element is the same size as a pointer to the same element, so as long as there are 2 or more elements, the array must be larger than the address of its first element.
This program prints 1
in C++ and 0
in C:
#include <stdio.h>
#include <stdlib.h>
int main(void)
{
int d = (int)(abs(0.6) + 0.5);
printf("%d", d);
return 0;
}
This happens because there is double abs(double)
overload in C++, so abs(0.6)
returns 0.6
while in C it returns 0
because of implicit double-to-int conversion before invoking int abs(int)
. In C, you have to use fabs
to work with double
.
stdlib.h
only defines abs(int)
and abs(long)
; the version abs(double)
is declared by math.h
. So this program may still call the abs(int)
version. It's an implementation detail whether stdlib.h
also causes math.h
to be included. (I think it would be a bug if abs(double)
were called, but other aspecs of math.h
were not included).
<math.h>
also includes the additional overloads; in practice it turns out that all the major compilers don't include those overloads unless the form <cmath>
is used.
#include <stdio.h>
int main(void)
{
printf("%d\n", (int)sizeof('a'));
return 0;
}
In C, this prints whatever the value of sizeof(int)
is on the current system, which is typically 4
in most systems commonly in use today.
In C++, this must print 1.
%d
is not the right format specifier for size_t
.
Another sizeof
trap: boolean expressions.
#include <stdio.h>
int main() {
printf("%d\n", (int)sizeof !0);
}
It equals to sizeof(int)
in C, because the expression is of type int
, but is typically 1 in C++ (though it's not required to be). In practice they are almost always different.
!
should be enough for a bool
.
sizeof(0)
is 4
in both C and C++ because 0
is an integer rvalue. sizeof(!0)
is 4
in C and 1
in C++. Logical NOT operates on operands of type bool. If the int value is 0
it is implicitly converted to false
(a bool rvalue), then it is flipped, resulting in true
. Both true
and false
are bool rvalues in C++ and the sizeof(bool)
is 1
. However in C !0
evaluates to 1
, which is an rvalue of type int. C programming language has no bool data type by default.
An old chestnut that depends on the C compiler, not recognizing C++ end-of-line comments...
...
int a = 4 //* */ 2
+2;
printf("%i\n",a);
...
The C++ Programming Language (3rd Edition) gives three examples:
sizeof('a'), as @Adam Rosenfield mentioned; // comments being used to create hidden code: int f(int a, int b) { return a //* blah */ b ; } Structures etc. hiding stuff in out scopes, as in your example.
Another one listed by the C++ Standard:
#include <stdio.h>
int x[1];
int main(void) {
struct x { int a[2]; };
/* size of the array in C */
/* size of the struct in C++ */
printf("%d\n", (int)sizeof(x));
}
x
at the top. i thought you said "the array a
".
Inline functions in C default to external scope where as those in C++ do not.
Compiling the following two files together would print the "I am inline" in case of GNU C but nothing for C++.
File 1
#include <stdio.h>
struct fun{};
int main()
{
fun(); // In C, this calls the inline function from file 2 where as in C++
// this would create a variable of struct fun
return 0;
}
File 2
#include <stdio.h>
inline void fun(void)
{
printf("I am inline\n");
}
Also, C++ implicitly treats any const
global as static
unless it is explicitly declared extern
, unlike C in which extern
is the default.
extern
that is demonstrated here?
struct fun
vs fn
) and has nothing to do whether the function is inline. The result is identical if you remove inline
qualifier.
inline
was not added until C99, but in C99 fun()
may not be called without a prototype in scope. So I assume this answer only applies to GNU C.
struct abort
{
int x;
};
int main()
{
abort();
return 0;
}
Returns with exit code of 0 in C++, or 3 in C.
This trick could probably be used to do something more interesting, but I couldn't think of a good way of creating a constructor that would be palatable to C. I tried making a similarly boring example with the copy constructor, that would let an argument be passed, albeit in a rather non-portable fashion:
struct exit
{
int x;
};
int main()
{
struct exit code;
code.x=1;
exit(code);
return 0;
}
VC++ 2005 refused to compile that in C++ mode, though, complaining about how "exit code" was redefined. (I think this is a compiler bug, unless I've suddenly forgotten how to program.) It exited with a process exit code of 1 when compiled as C though.
exit(code)
is a valid declaration of a variable code
of type exit
, apparently. (See "most vexing parse", which is a different but similar issue).
#include <stdio.h>
struct A {
double a[32];
};
int main() {
struct B {
struct A {
short a, b;
} a;
};
printf("%d\n", sizeof(struct A));
return 0;
}
This program prints 128
(32 * sizeof(double)
) when compiled using a C++ compiler and 4
when compiled using a C compiler.
This is because C does not have the notion of scope resolution. In C structures contained in other structures get put into the scope of the outer structure.
32*sizeof(double)
rather than 32 though :))
size_t
with %d
Don't forget the distinction between the C and C++ global namespaces. Suppose you have a foo.cpp
#include <cstdio>
void foo(int r)
{
printf("I am C++\n");
}
and a foo2.c
#include <stdio.h>
void foo(int r)
{
printf("I am C\n");
}
Now suppose you have a main.c and main.cpp which both look like this:
extern void foo(int);
int main(void)
{
foo(1);
return 0;
}
When compiled as C++, it will use the symbol in the C++ global namespace; in C it will use the C one:
$ diff main.cpp main.c
$ gcc -o test main.cpp foo.cpp foo2.c
$ ./test
I am C++
$ gcc -o test main.c foo.cpp foo2.c
$ ./test
I am C
foo
). There are not separate "global namespaces".
int main(void) {
const int dim = 5;
int array[dim];
}
This is rather peculiar in that it is valid in C++ and in C99, C11, and C17 (though optional in C11, C17); but not valid in C89.
In C99+ it creates a variable-length array, which has its own peculiarities over normal arrays, as it has a runtime type instead of compile-time type, and sizeof array
is not an integer constant expression in C. In C++ the type is wholly static.
If you try to add an initializer here:
int main(void) {
const int dim = 5;
int array[dim] = {0};
}
is valid C++ but not C, because variable-length arrays cannot have an initializer.
This concerns lvalues and rvalues in C and C++.
In the C programming language, both the pre-increment and the post-increment operators return rvalues, not lvalues. This means that they cannot be on the left side of the =
assignment operator. Both these statements will give a compiler error in C:
int a = 5;
a++ = 2; /* error: lvalue required as left operand of assignment */
++a = 2; /* error: lvalue required as left operand of assignment */
In C++ however, the pre-increment operator returns an lvalue, while the post-increment operator returns an rvalue. It means that an expression with the pre-increment operator can be placed on the left side of the =
assignment operator!
int a = 5;
a++ = 2; // error: lvalue required as left operand of assignment
++a = 2; // No error: a gets assigned to 2!
Now why is this so? The post-increment increments the variable, and it returns the variable as it was before the increment happened. This is actually just an rvalue. The former value of the variable a is copied into a register as a temporary, and then a is incremented. But the former value of a is returned by the expression, it is an rvalue. It no longer represents the current content of the variable.
The pre-increment first increments the variable, and then it returns the variable as it became after the increment happened. In this case, we do not need to store the old value of the variable into a temporary register. We just retrieve the new value of the variable after it has been incremented. So the pre-increment returns an lvalue, it returns the variable a itself. We can use assign this lvalue to something else, it is like the following statement. This is an implicit conversion of lvalue into rvalue.
int x = a;
int x = ++a;
Since the pre-increment returns an lvalue, we can also assign something to it. The following two statements are identical. In the second assignment, first a is incremented, then its new value is overwritten with 2.
int a;
a = 2;
++a = 2; // Valid in C++.
Empty structures have size 0 in C and 1 in C++:
#include <stdio.h>
typedef struct {} Foo;
int main()
{
printf("%zd\n", sizeof(Foo));
return 0;
}
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