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Calculate distance between 2 GPS coordinates

How do I calculate distance between two GPS coordinates (using latitude and longitude)?

This algorithm is known as the Great Circle distance.
@GregHewgill, the first sentence of that article says "This article is about shortest-distance on a sphere." Ie clearly not applicable to GPS coordinates.

F
Federico klez Culloca

Calculate the distance between two coordinates by latitude and longitude, including a Javascript implementation.

West and South locations are negative. Remember minutes and seconds are out of 60 so S31 30' is -31.50 degrees.

Don't forget to convert degrees to radians. Many languages have this function. Or its a simple calculation: radians = degrees * PI / 180.

function degreesToRadians(degrees) {
  return degrees * Math.PI / 180;
}

function distanceInKmBetweenEarthCoordinates(lat1, lon1, lat2, lon2) {
  var earthRadiusKm = 6371;

  var dLat = degreesToRadians(lat2-lat1);
  var dLon = degreesToRadians(lon2-lon1);

  lat1 = degreesToRadians(lat1);
  lat2 = degreesToRadians(lat2);

  var a = Math.sin(dLat/2) * Math.sin(dLat/2) +
          Math.sin(dLon/2) * Math.sin(dLon/2) * Math.cos(lat1) * Math.cos(lat2); 
  var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a)); 
  return earthRadiusKm * c;
}

Here are some examples of usage:

distanceInKmBetweenEarthCoordinates(0,0,0,0)  // Distance between same 
                                              // points should be 0
0

distanceInKmBetweenEarthCoordinates(51.5, 0, 38.8, -77.1) // From London
                                                          // to Arlington
5918.185064088764

In case it's not obvious, the toRad() method is a customization to the Number prototype such as: Number.prototype.toRad = function() { return this * (Math.PI / 180); }; . Or, as indicated below, you can replace (Math.PI/2) with 0.0174532925199433 (...whatever precision you deem necessary) for increased performance.
If anyone, specifically those of you who don't look for end of line comments, is staring at this formula and looking for a unit of distance, the unit is km. :)
@VinneyKelly Small typo but replace (Math.PI/180) not (Math.PI/2), thanks for everyones help
@ChristianKRider Look at the first line. Think about what R normally means in math, then look up relevant, Earth-related quantities to see if the numbers match.
For imperial units (miles) you could change earthRadiusKm to be var earthRadiusMiles = 3959;, fyi.
J
Jon Winstanley

Look for haversine with Google; here is my solution:

#include <math.h>
#include "haversine.h"

#define d2r (M_PI / 180.0)

//calculate haversine distance for linear distance
double haversine_km(double lat1, double long1, double lat2, double long2)
{
    double dlong = (long2 - long1) * d2r;
    double dlat = (lat2 - lat1) * d2r;
    double a = pow(sin(dlat/2.0), 2) + cos(lat1*d2r) * cos(lat2*d2r) * pow(sin(dlong/2.0), 2);
    double c = 2 * atan2(sqrt(a), sqrt(1-a));
    double d = 6367 * c;

    return d;
}

double haversine_mi(double lat1, double long1, double lat2, double long2)
{
    double dlong = (long2 - long1) * d2r;
    double dlat = (lat2 - lat1) * d2r;
    double a = pow(sin(dlat/2.0), 2) + cos(lat1*d2r) * cos(lat2*d2r) * pow(sin(dlong/2.0), 2);
    double c = 2 * atan2(sqrt(a), sqrt(1-a));
    double d = 3956 * c; 

    return d;
}

You can replace (M_PI / 180.0) with 0.0174532925199433 for better performance.
In terms of performance: one could calculate sin(dlat/2.0) only once, store it in variable a1, and instead of pow(,2) it's MUCH better to use a1*a1. The same for the other pow(,2).
Yeah, or just use a post-’60s compiler.
There is no need to "optimize" (M_PI / 180.0) to a constant that no one understands without context. The compiler calculates these fixed terms for you!
@TõnuSamuel Thank you very much for your comment. I really appreciate it. It makes sense that compiler with optimization enabled (-O) can pre-calculate operations of constants, making manual collapsing useless. I will test it out when I have time.
M
Mike Chamberlain

C# Version of Haversine

double _eQuatorialEarthRadius = 6378.1370D;
double _d2r = (Math.PI / 180D);

private int HaversineInM(double lat1, double long1, double lat2, double long2)
{
    return (int)(1000D * HaversineInKM(lat1, long1, lat2, long2));
}

private double HaversineInKM(double lat1, double long1, double lat2, double long2)
{
    double dlong = (long2 - long1) * _d2r;
    double dlat = (lat2 - lat1) * _d2r;
    double a = Math.Pow(Math.Sin(dlat / 2D), 2D) + Math.Cos(lat1 * _d2r) * Math.Cos(lat2 * _d2r) * Math.Pow(Math.Sin(dlong / 2D), 2D);
    double c = 2D * Math.Atan2(Math.Sqrt(a), Math.Sqrt(1D - a));
    double d = _eQuatorialEarthRadius * c;

    return d;
}

Here's a .NET Fiddle of this, so you can test it out with your own Lat/Longs.


I've also added a checky .NET fiddle so people can easily test this out.
the .Net Framework has a build in method GeoCoordinate.GetDistanceTo. The assembly System.Device has to be referenced. MSDN Article msdn.microsoft.com/en-us/library/…
u
user247702

Java Version of Haversine Algorithm based on Roman Makarov`s reply to this thread

public class HaversineAlgorithm {

    static final double _eQuatorialEarthRadius = 6378.1370D;
    static final double _d2r = (Math.PI / 180D);

    public static int HaversineInM(double lat1, double long1, double lat2, double long2) {
        return (int) (1000D * HaversineInKM(lat1, long1, lat2, long2));
    }

    public static double HaversineInKM(double lat1, double long1, double lat2, double long2) {
        double dlong = (long2 - long1) * _d2r;
        double dlat = (lat2 - lat1) * _d2r;
        double a = Math.pow(Math.sin(dlat / 2D), 2D) + Math.cos(lat1 * _d2r) * Math.cos(lat2 * _d2r)
                * Math.pow(Math.sin(dlong / 2D), 2D);
        double c = 2D * Math.atan2(Math.sqrt(a), Math.sqrt(1D - a));
        double d = _eQuatorialEarthRadius * c;

        return d;
    }

}

@Radu make sure you're using it correctly and not exchanging lat/log places when passing them to any method.
I got a reasonably close answer using this formula. I based the accuracy using this website: movable-type.co.uk/scripts/latlong.html which gave me 0.07149 km whereas your formula gave me 0.07156 which is an accuracy of about 99%
M
Marko Tintor

This is very easy to do with geography type in SQL Server 2008.

SELECT geography::Point(lat1, lon1, 4326).STDistance(geography::Point(lat2, lon2, 4326))
-- computes distance in meters using eliptical model, accurate to the mm

4326 is SRID for WGS84 elipsoidal Earth model


P
PaulMcG

Here's a Haversine function in Python that I use:

from math import pi,sqrt,sin,cos,atan2

def haversine(pos1, pos2):
    lat1 = float(pos1['lat'])
    long1 = float(pos1['long'])
    lat2 = float(pos2['lat'])
    long2 = float(pos2['long'])

    degree_to_rad = float(pi / 180.0)

    d_lat = (lat2 - lat1) * degree_to_rad
    d_long = (long2 - long1) * degree_to_rad

    a = pow(sin(d_lat / 2), 2) + cos(lat1 * degree_to_rad) * cos(lat2 * degree_to_rad) * pow(sin(d_long / 2), 2)
    c = 2 * atan2(sqrt(a), sqrt(1 - a))
    km = 6367 * c
    mi = 3956 * c

    return {"km":km, "miles":mi}

The math module contains a function named radians which converts from degrees to radians. from math import radians
S
Salvador Dali

I needed to calculate a lot of distances between the points for my project, so I went ahead and tried to optimize the code, I have found here. On average in different browsers my new implementation runs 2 times faster than the most upvoted answer.

function distance(lat1, lon1, lat2, lon2) {
  var p = 0.017453292519943295;    // Math.PI / 180
  var c = Math.cos;
  var a = 0.5 - c((lat2 - lat1) * p)/2 + 
          c(lat1 * p) * c(lat2 * p) * 
          (1 - c((lon2 - lon1) * p))/2;

  return 12742 * Math.asin(Math.sqrt(a)); // 2 * R; R = 6371 km
}

You can play with my jsPerf and see the results here.

Recently I needed to do the same in python, so here is a python implementation:

from math import cos, asin, sqrt
def distance(lat1, lon1, lat2, lon2):
    p = 0.017453292519943295
    a = 0.5 - cos((lat2 - lat1) * p)/2 + cos(lat1 * p) * cos(lat2 * p) * (1 - cos((lon2 - lon1) * p)) / 2
    return 12742 * asin(sqrt(a))

And for the sake of completeness: Haversine on wiki.


T
Tomerikoo

It depends on how accurate you need it to be. If you need pinpoint accuracy, it is best to look at an algorithm which uses an ellipsoid, rather than a sphere, such as Vincenty's algorithm, which is accurate to the mm.


Please put all information to your answer instead of linking to external ressources
@NicoHaase Fair call, if perhaps a tad extemporaneous - was over 12 years ago, and this was a slightly different place back then.
M
Mike Chamberlain

Here it is in C# (lat and long in radians):

double CalculateGreatCircleDistance(double lat1, double long1, double lat2, double long2, double radius)
{
    return radius * Math.Acos(
        Math.Sin(lat1) * Math.Sin(lat2)
        + Math.Cos(lat1) * Math.Cos(lat2) * Math.Cos(long2 - long1));
}

If your lat and long are in degrees then divide by 180/PI to convert to radians.


This is the "spherical law of cosines" calculation which is the least accurate and most error-prone method of calculation of a great circle distance.
q
quape

PHP version:

(Remove all deg2rad() if your coordinates are already in radians.)

$R = 6371; // km
$dLat = deg2rad($lat2-$lat1);
$dLon = deg2rad($lon2-$lon1);
$lat1 = deg2rad($lat1);
$lat2 = deg2rad($lat2);

$a = sin($dLat/2) * sin($dLat/2) +
     sin($dLon/2) * sin($dLon/2) * cos($lat1) * cos($lat2); 

$c = 2 * atan2(sqrt($a), sqrt(1-$a)); 
$d = $R * $c;

Please change lat1 and lat2 to $lat1 nad $lat2.
B
Bo Persson

A T-SQL function, that I use to select records by distance for a center

Create Function  [dbo].[DistanceInMiles] 
 (  @fromLatitude float ,
    @fromLongitude float ,
    @toLatitude float, 
    @toLongitude float
  )
   returns float
AS 
BEGIN
declare @distance float

select @distance = cast((3963 * ACOS(round(COS(RADIANS(90-@fromLatitude))*COS(RADIANS(90-@toLatitude))+ 
SIN(RADIANS(90-@fromLatitude))*SIN(RADIANS(90-@toLatitude))*COS(RADIANS(@fromLongitude-@toLongitude)),15)) 
)as float) 
  return  round(@distance,1)
END

This is the "spherical law of cosines" calculation which is the least accurate and most error-prone method of calculation of a great circle distance.
T
Tod Samay

I. Regarding "Breadcrumbs" method

Earth radius is different on different Lat. This must be taken into consideration in Haversine algorithm. Consider Bearing change, which turns straight lines to arches (which are longer) Taking Speed change into account will turn arches to spirals (which are longer or shorter than arches) Altitude change will turn flat spirals to 3D spirals (which are longer again). This is very important for hilly areas.

Below see the function in C which takes #1 and #2 into account:

double   calcDistanceByHaversine(double rLat1, double rLon1, double rHeading1,
       double rLat2, double rLon2, double rHeading2){
  double rDLatRad = 0.0;
  double rDLonRad = 0.0;
  double rLat1Rad = 0.0;
  double rLat2Rad = 0.0;
  double a = 0.0;
  double c = 0.0;
  double rResult = 0.0;
  double rEarthRadius = 0.0;
  double rDHeading = 0.0;
  double rDHeadingRad = 0.0;

  if ((rLat1 < -90.0) || (rLat1 > 90.0) || (rLat2 < -90.0) || (rLat2 > 90.0)
              || (rLon1 < -180.0) || (rLon1 > 180.0) || (rLon2 < -180.0)
              || (rLon2 > 180.0)) {
        return -1;
  };

  rDLatRad = (rLat2 - rLat1) * DEGREE_TO_RADIANS;
  rDLonRad = (rLon2 - rLon1) * DEGREE_TO_RADIANS;
  rLat1Rad = rLat1 * DEGREE_TO_RADIANS;
  rLat2Rad = rLat2 * DEGREE_TO_RADIANS;

  a = sin(rDLatRad / 2) * sin(rDLatRad / 2) + sin(rDLonRad / 2) * sin(
              rDLonRad / 2) * cos(rLat1Rad) * cos(rLat2Rad);

  if (a == 0.0) {
        return 0.0;
  }

  c = 2 * atan2(sqrt(a), sqrt(1 - a));
  rEarthRadius = 6378.1370 - (21.3847 * 90.0 / ((fabs(rLat1) + fabs(rLat2))
              / 2.0));
  rResult = rEarthRadius * c;

  // Chord to Arc Correction based on Heading changes. Important for routes with many turns and U-turns

  if ((rHeading1 >= 0.0) && (rHeading1 < 360.0) && (rHeading2 >= 0.0)
              && (rHeading2 < 360.0)) {
        rDHeading = fabs(rHeading1 - rHeading2);
        if (rDHeading > 180.0) {
              rDHeading -= 180.0;
        }
        rDHeadingRad = rDHeading * DEGREE_TO_RADIANS;
        if (rDHeading > 5.0) {
              rResult = rResult * (rDHeadingRad / (2.0 * sin(rDHeadingRad / 2)));
        } else {
              rResult = rResult / cos(rDHeadingRad);
        }
  }
  return rResult;
}

II. There is an easier way which gives pretty good results.

By Average Speed.

Trip_distance = Trip_average_speed * Trip_time

Since GPS Speed is detected by Doppler effect and is not directly related to [Lon,Lat] it can be at least considered as secondary (backup or correction) if not as main distance calculation method.


C
Chad

If you need something more accurate then have a look at this.

Vincenty's formulae are two related iterative methods used in geodesy to calculate the distance between two points on the surface of a spheroid, developed by Thaddeus Vincenty (1975a) They are based on the assumption that the figure of the Earth is an oblate spheroid, and hence are more accurate than methods such as great-circle distance which assume a spherical Earth. The first (direct) method computes the location of a point which is a given distance and azimuth (direction) from another point. The second (inverse) method computes the geographical distance and azimuth between two given points. They have been widely used in geodesy because they are accurate to within 0.5 mm (0.020″) on the Earth ellipsoid.


C
Community

If you're using .NET don't reivent the wheel. See System.Device.Location. Credit to fnx in the comments in another answer.

using System.Device.Location;

double lat1 = 45.421527862548828D;
double long1 = -75.697189331054688D;
double lat2 = 53.64135D;
double long2 = -113.59273D;

GeoCoordinate geo1 = new GeoCoordinate(lat1, long1);
GeoCoordinate geo2 = new GeoCoordinate(lat2, long2);

double distance = geo1.GetDistanceTo(geo2);

M
Maxs

This is version from "Henry Vilinskiy" adapted for MySQL and Kilometers:

CREATE FUNCTION `CalculateDistanceInKm`(
  fromLatitude float,
  fromLongitude float,
  toLatitude float, 
  toLongitude float
) RETURNS float
BEGIN
  declare distance float;

  select 
    6367 * ACOS(
            round(
              COS(RADIANS(90-fromLatitude)) *
                COS(RADIANS(90-toLatitude)) +
                SIN(RADIANS(90-fromLatitude)) *
                SIN(RADIANS(90-toLatitude)) *
                COS(RADIANS(fromLongitude-toLongitude))
              ,15)
            )
    into distance;

  return  round(distance,3);
END;

MySQL said Something is wrong in your syntax near '' on line 8 // declare distance float;
This is the "spherical law of cosines" calculation which is the least accurate and most error-prone method of calculation of a great circle distance
S
Sai Li

here is the Swift implementation from the answer

func degreesToRadians(degrees: Double) -> Double {
    return degrees * Double.pi / 180
}

func distanceInKmBetweenEarthCoordinates(lat1: Double, lon1: Double, lat2: Double, lon2: Double) -> Double {

    let earthRadiusKm: Double = 6371

    let dLat = degreesToRadians(degrees: lat2 - lat1)
    let dLon = degreesToRadians(degrees: lon2 - lon1)

    let lat1 = degreesToRadians(degrees: lat1)
    let lat2 = degreesToRadians(degrees: lat2)

    let a = sin(dLat/2) * sin(dLat/2) +
    sin(dLon/2) * sin(dLon/2) * cos(lat1) * cos(lat2)
    let c = 2 * atan2(sqrt(a), sqrt(1 - a))
    return earthRadiusKm * c
}

N
Norman Ramsey

This Lua code is adapted from stuff found on Wikipedia and in Robert Lipe's GPSbabel tool:

local EARTH_RAD = 6378137.0 
  -- earth's radius in meters (official geoid datum, not 20,000km / pi)

local radmiles = EARTH_RAD*100.0/2.54/12.0/5280.0;
  -- earth's radius in miles

local multipliers = {
  radians = 1, miles = radmiles, mi = radmiles, feet = radmiles * 5280,
  meters = EARTH_RAD, m = EARTH_RAD, km = EARTH_RAD / 1000, 
  degrees = 360 / (2 * math.pi), min = 60 * 360 / (2 * math.pi)
}

function gcdist(pt1, pt2, units) -- return distance in radians or given units
  --- this formula works best for points close together or antipodal
  --- rounding error strikes when distance is one-quarter Earth's circumference
  --- (ref: wikipedia Great-circle distance)
  if not pt1.radians then pt1 = rad(pt1) end
  if not pt2.radians then pt2 = rad(pt2) end
  local sdlat = sin((pt1.lat - pt2.lat) / 2.0);
  local sdlon = sin((pt1.lon - pt2.lon) / 2.0);
  local res = sqrt(sdlat * sdlat + cos(pt1.lat) * cos(pt2.lat) * sdlon * sdlon);
  res = res > 1 and 1 or res < -1 and -1 or res
  res = 2 * asin(res);
  if units then return res * assert(multipliers[units])
  else return res
  end
end

E
Elanchezhian Babu P
    private double deg2rad(double deg)
    {
        return (deg * Math.PI / 180.0);
    }

    private double rad2deg(double rad)
    {
        return (rad / Math.PI * 180.0);
    }

    private double GetDistance(double lat1, double lon1, double lat2, double lon2)
    {
        //code for Distance in Kilo Meter
        double theta = lon1 - lon2;
        double dist = Math.Sin(deg2rad(lat1)) * Math.Sin(deg2rad(lat2)) + Math.Cos(deg2rad(lat1)) * Math.Cos(deg2rad(lat2)) * Math.Cos(deg2rad(theta));
        dist = Math.Abs(Math.Round(rad2deg(Math.Acos(dist)) * 60 * 1.1515 * 1.609344 * 1000, 0));
        return (dist);
    }

    private double GetDirection(double lat1, double lon1, double lat2, double lon2)
    {
        //code for Direction in Degrees
        double dlat = deg2rad(lat1) - deg2rad(lat2);
        double dlon = deg2rad(lon1) - deg2rad(lon2);
        double y = Math.Sin(dlon) * Math.Cos(lat2);
        double x = Math.Cos(deg2rad(lat1)) * Math.Sin(deg2rad(lat2)) - Math.Sin(deg2rad(lat1)) * Math.Cos(deg2rad(lat2)) * Math.Cos(dlon);
        double direct = Math.Round(rad2deg(Math.Atan2(y, x)), 0);
        if (direct < 0)
            direct = direct + 360;
        return (direct);
    }

    private double GetSpeed(double lat1, double lon1, double lat2, double lon2, DateTime CurTime, DateTime PrevTime)
    {
        //code for speed in Kilo Meter/Hour
        TimeSpan TimeDifference = CurTime.Subtract(PrevTime);
        double TimeDifferenceInSeconds = Math.Round(TimeDifference.TotalSeconds, 0);
        double theta = lon1 - lon2;
        double dist = Math.Sin(deg2rad(lat1)) * Math.Sin(deg2rad(lat2)) + Math.Cos(deg2rad(lat1)) * Math.Cos(deg2rad(lat2)) * Math.Cos(deg2rad(theta));
        dist = rad2deg(Math.Acos(dist)) * 60 * 1.1515 * 1.609344;
        double Speed = Math.Abs(Math.Round((dist / Math.Abs(TimeDifferenceInSeconds)) * 60 * 60, 0));
        return (Speed);
    }

    private double GetDuration(DateTime CurTime, DateTime PrevTime)
    {
        //code for speed in Kilo Meter/Hour
        TimeSpan TimeDifference = CurTime.Subtract(PrevTime);
        double TimeDifferenceInSeconds = Math.Abs(Math.Round(TimeDifference.TotalSeconds, 0));
        return (TimeDifferenceInSeconds);
    }

I think your function GetDistance returns value in meters
Is this correct? GetDirection() doesn't make use of 'dlat'.
P
Peter Perháč

i took the top answer and used it in a Scala program

import java.lang.Math.{atan2, cos, sin, sqrt}

def latLonDistance(lat1: Double, lon1: Double)(lat2: Double, lon2: Double): Double = {
    val earthRadiusKm = 6371
    val dLat = (lat2 - lat1).toRadians
    val dLon = (lon2 - lon1).toRadians
    val latRad1 = lat1.toRadians
    val latRad2 = lat2.toRadians

    val a = sin(dLat / 2) * sin(dLat / 2) + sin(dLon / 2) * sin(dLon / 2) * cos(latRad1) * cos(latRad2)
    val c = 2 * atan2(sqrt(a), sqrt(1 - a))
    earthRadiusKm * c
}

i curried the function in order to be able to easily produce functions that have one of the two locations fixed and require only a pair of lat/lon to produce distance.


C
Csaba Toth

Here's a Kotlin variation:

import kotlin.math.*

class HaversineAlgorithm {

    companion object {
        private const val MEAN_EARTH_RADIUS = 6371.008
        private const val D2R = Math.PI / 180.0
    }

    private fun haversineInKm(lat1: Double, lon1: Double, lat2: Double, lon2: Double): Double {
        val lonDiff = (lon2 - lon1) * D2R
        val latDiff = (lat2 - lat1) * D2R
        val latSin = sin(latDiff / 2.0)
        val lonSin = sin(lonDiff / 2.0)
        val a = latSin * latSin + (cos(lat1 * D2R) * cos(lat2 * D2R) * lonSin * lonSin)
        val c = 2.0 * atan2(sqrt(a), sqrt(1.0 - a))
        return MEAN_EARTH_RADIUS * c
    }
}

Why did you use equatorial radius instead of mean Earth radius?
@user13044086 Good question. It's because I derived this from Paulo Miguel Almeida's Java version. Looks like the C# version is also using that distance. Other versions here have 6371, but then you have to realize that all these algorithms may not perfectly handle the Earth's geoid shape. Feel free to modify this and use 6371. If you tell me that leads to more precise values I'll change my answer.
6371.008 is commonly used because it minimizes relative error of the formula as explained in notes on page movable-type.co.uk/scripts/latlong.html#ellipsoid
@user13044086 Thanks for the link, I edited my answer a while ago based on that
G
Guge

I guess you want it along the curvature of the earth. Your two points and the center of the earth are on a plane. The center of the earth is the center of a circle on that plane and the two points are (roughly) on the perimeter of that circle. From that you can calculate the distance by finding out what the angle from one point to the other is.

If the points are not the same heights, or if you need to take into account that the earth is not a perfect sphere it gets a little more difficult.


R
Random Dev

you can find a implementation of this (with some good explanation) in F# on fssnip

here are the important parts:


let GreatCircleDistance<[&ltMeasure>] 'u> (R : float<'u>) (p1 : Location) (p2 : Location) =
    let degToRad (x : float&ltdeg>) = System.Math.PI * x / 180.0&ltdeg/rad>

    let sq x = x * x
    // take the sin of the half and square the result
    let sinSqHf (a : float&ltrad>) = (System.Math.Sin >> sq) (a / 2.0&ltrad>)
    let cos (a : float&ltdeg>) = System.Math.Cos (degToRad a / 1.0&ltrad>)

    let dLat = (p2.Latitude - p1.Latitude) |> degToRad
    let dLon = (p2.Longitude - p1.Longitude) |> degToRad

    let a = sinSqHf dLat + cos p1.Latitude * cos p2.Latitude * sinSqHf dLon
    let c = 2.0 * System.Math.Atan2(System.Math.Sqrt(a), System.Math.Sqrt(1.0-a))

    R * c

T
TheLukeMcCarthy

I needed to implement this in PowerShell, hope it can help someone else. Some notes about this method

Don't split any of the lines or the calculation will be wrong To calculate in KM remove the * 1000 in the calculation of $distance Change $earthsRadius = 3963.19059 and remove * 1000 in the calculation of $distance the to calulate the distance in miles I'm using Haversine, as other posts have pointed out Vincenty's formulae is much more accurate Function MetresDistanceBetweenTwoGPSCoordinates($latitude1, $longitude1, $latitude2, $longitude2) { $Rad = ([math]::PI / 180); $earthsRadius = 6378.1370 # Earth's Radius in KM $dLat = ($latitude2 - $latitude1) * $Rad $dLon = ($longitude2 - $longitude1) * $Rad $latitude1 = $latitude1 * $Rad $latitude2 = $latitude2 * $Rad $a = [math]::Sin($dLat / 2) * [math]::Sin($dLat / 2) + [math]::Sin($dLon / 2) * [math]::Sin($dLon / 2) * [math]::Cos($latitude1) * [math]::Cos($latitude2) $c = 2 * [math]::ATan2([math]::Sqrt($a), [math]::Sqrt(1-$a)) $distance = [math]::Round($earthsRadius * $c * 1000, 0) #Multiple by 1000 to get metres Return $distance }


P
Przemek

Scala version

  def deg2rad(deg: Double) = deg * Math.PI / 180.0

  def rad2deg(rad: Double) = rad / Math.PI * 180.0

  def getDistanceMeters(lat1: Double, lon1: Double, lat2: Double, lon2: Double) = {
    val theta = lon1 - lon2
    val dist = Math.sin(deg2rad(lat1)) * Math.sin(deg2rad(lat2)) + Math.cos(deg2rad(lat1)) *
      Math.cos(deg2rad(lat2)) * Math.cos(deg2rad(theta))
    Math.abs(
      Math.round(
        rad2deg(Math.acos(dist)) * 60 * 1.1515 * 1.609344 * 1000)
    )
  }

m
mroach

Here's my implementation in Elixir

defmodule Geo do
  @earth_radius_km 6371
  @earth_radius_sm 3958.748
  @earth_radius_nm 3440.065
  @feet_per_sm 5280

  @d2r :math.pi / 180

  def deg_to_rad(deg), do: deg * @d2r

  def great_circle_distance(p1, p2, :km), do: haversine(p1, p2) * @earth_radius_km
  def great_circle_distance(p1, p2, :sm), do: haversine(p1, p2) * @earth_radius_sm
  def great_circle_distance(p1, p2, :nm), do: haversine(p1, p2) * @earth_radius_nm
  def great_circle_distance(p1, p2, :m), do: great_circle_distance(p1, p2, :km) * 1000
  def great_circle_distance(p1, p2, :ft), do: great_circle_distance(p1, p2, :sm) * @feet_per_sm

  @doc """
  Calculate the [Haversine](https://en.wikipedia.org/wiki/Haversine_formula)
  distance between two coordinates. Result is in radians. This result can be
  multiplied by the sphere's radius in any unit to get the distance in that unit.
  For example, multiple the result of this function by the Earth's radius in
  kilometres and you get the distance between the two given points in kilometres.
  """
  def haversine({lat1, lon1}, {lat2, lon2}) do
    dlat = deg_to_rad(lat2 - lat1)
    dlon = deg_to_rad(lon2 - lon1)

    radlat1 = deg_to_rad(lat1)
    radlat2 = deg_to_rad(lat2)

    a = :math.pow(:math.sin(dlat / 2), 2) +
        :math.pow(:math.sin(dlon / 2), 2) *
        :math.cos(radlat1) * :math.cos(radlat2)

    2 * :math.atan2(:math.sqrt(a), :math.sqrt(1 - a))
  end
end

D
Dean Mark

In Python, you can use the geopy library to compute the geodesic distance using the WGS84 ellipsoid:

from geopy.distance import geodesic
newport_ri = (41.49008, -71.312796)
cleveland_oh = (41.499498, -81.695391)
print(geodesic(newport_ri, cleveland_oh).km)

a
abd3llatif

Dart Version

Haversine Algorithm.

import 'dart:math';

class GeoUtils {

  static double _degreesToRadians(degrees) {
    return degrees * pi / 180;
  }

  static double distanceInKmBetweenEarthCoordinates(lat1, lon1, lat2, lon2) {
    var earthRadiusKm = 6371;

    var dLat = _degreesToRadians(lat2-lat1);
    var dLon = _degreesToRadians(lon2-lon1);

    lat1 = _degreesToRadians(lat1);
    lat2 = _degreesToRadians(lat2);

    var a = sin(dLat/2) * sin(dLat/2) +
        sin(dLon/2) * sin(dLon/2) * cos(lat1) * cos(lat2);
    var c = 2 * atan2(sqrt(a), sqrt(1-a));
    return earthRadiusKm * c;
  }
}

s
shghm

I think a version of the algorithm in R is still missing:

gpsdistance<-function(lat1,lon1,lat2,lon2){

# internal function to change deg to rad

degreesToRadians<- function (degrees) {
return (degrees * pi / 180)
}

R<-6371e3  #radius of Earth in meters

phi1<-degreesToRadians(lat1) # latitude 1
phi2<-degreesToRadians(lat2) # latitude 2
lambda1<-degreesToRadians(lon1) # longitude 1
lambda2<-degreesToRadians(lon2) # longitude 2

delta_phi<-phi1-phi2 # latitude-distance
delta_lambda<-lambda1-lambda2 # longitude-distance

a<-sin(delta_phi/2)*sin(delta_phi/2)+
cos(phi1)*cos(phi2)*sin(delta_lambda/2)*
sin(delta_lambda/2)

cc<-2*atan2(sqrt(a),sqrt(1-a))

distance<- R * cc

return(distance)  # in meters
}

L
Lakpriya Senevirathna

For java

public static double degreesToRadians(double degrees) {
    return degrees * Math.PI / 180;
}

public static double distanceInKmBetweenEarthCoordinates(Location location1, Location location2) {
    double earthRadiusKm = 6371;

    double dLat = degreesToRadians(location2.getLatitude()-location1.getLatitude());
    double dLon = degreesToRadians(location2.getLongitude()-location1.getLongitude());

    double lat1 = degreesToRadians(location1.getLatitude());
    double lat2 = degreesToRadians(location2.getLatitude());

    double a = Math.sin(dLat/2) * Math.sin(dLat/2) +
            Math.sin(dLon/2) * Math.sin(dLon/2) * Math.cos(lat1) * Math.cos(lat2);
    double c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
    return earthRadiusKm * c;
}

b
bLight

For anyone searching for a Delphi/Pascal version:

function GreatCircleDistance(const Lat1, Long1, Lat2, Long2: Double): Double;
var
  Lat1Rad, Long1Rad, Lat2Rad, Long2Rad: Double;
const
  EARTH_RADIUS_KM = 6378;
begin
  Lat1Rad  := DegToRad(Lat1);
  Long1Rad := DegToRad(Long1);
  Lat2Rad  := DegToRad(Lat2);
  Long2Rad := DegToRad(Long2);
  Result   := EARTH_RADIUS_KM * ArcCos(Cos(Lat1Rad) * Cos(Lat2Rad) * Cos(Long1Rad - Long2Rad) + Sin(Lat1Rad) * Sin(Lat2Rad));
end;

I take no credit for this code, I originally found it posted by Gary William on a public forum.