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Writing to output window of Visual Studio

I am trying to write a message to the output window for debugging purposes. I searched for a function like Java's system.out.println(""). I tried Debug.Write, Console.Write, and Trace.Write. It does not give an error, but it does not print anything either.

"Define DEBUG constant" and "Define TRACE constant" options are checked.

Menu Tools → Options → Debugging → "Redirect all Output Window text to the Immediate Window" option is not checked.

Configuration: Active (Debug)

Note: I created a project with the wizard as "Windows Forms Application" if relevant. I have no idea where to look.

Since this is an older post, I'll add this as a comment for those who stumble across the question. Instead of actually changing code, you can also use special breakpoints called tracepoints. See MSDN documentation
Just a reminder that Debug.WriteLine() will only work when running in Debug. That means running it with F5 and not CTRL-F5. This is easy to miss.
That's true, but a handy tool is DebugView which shows all output to the debug stream when running outside of the debugger
If you are trying to write output from a unit test running under the Visual Studio test framework the rules are a little different, see this answer for details.
Just to add on the comment @kirk.burleson made; if you use Debug.Write in a library, and you build the library in release mode (which is often the case with nuget packages), then it won't log even if you run your tests/application in debug mode. I would suggest Trace.Write as an alternative

P
Peter Mortensen

Add the System.Diagnostics namespace, and then you can use Debug.WriteLine() to quickly print a message to the output window of the IDE. For more details, please refer to these:

How to trace and debug in Visual C#

A Treatise on Using Debug and Trace classes, including Exception Handling


Thank you. I assume there is no way to write to output if i start without debugging (ctrl-f5) right?
I guess you're looking for this: stackoverflow.com/questions/562590/…
Thanks again but that is not worked for me. Trace does not print in without debuging mode even if TRACE constant defined.
Just ran a small app here, works fine for me. Perhaps there is a small glitch in your environment?
This is my test code; pastebin.com/b7P0bYEa It is pretty simple but still nothing. I will try it on another system.
v
veight

This will write to the debug output window:

using System.Diagnostics;

Debug.WriteLine("Send to debug output.");

For me this "outputs" to the Immediate window
I tried this on a set of unit tests. I debugged the selected test, but there was nothing of what I tried to print out in the debug window.
This does output to the Debug window, however, only after I close the web page. I would like an immediate display when I execute the code. Wait a minute - I found that the output window is hidden while the code is executing. If I display the window, my output is there.
T
TylerH
Debug.WriteLine

is what you're looking for.

If not, try doing this:

Menu Tools → Options → Debugging → uncheck Send Output to Immediate.


Possibly Debug.Write() is not inserting the carriage return, so messages are getting buffered up?
I was not seeing the Debug.WriteLine("String") until after I did what Micah said. Tools|Options|Debugging uncheck Send Output to Immediate
I think in the later versions the check box is "Redirect all Output Window text to Immediate Window"
in VS 2015 it's called: "Redirect all Output Window text to the Immediate Window", just in case, some had to look for 5 mins to find the appropriate setting :) - I was scrolling up and down to find an optiona starting with "Send..." :)
P
Peter Mortensen

For me, only the Trace namespace and not the Debug one worked:

System.Diagnostics.Trace.WriteLine("message");

I'm working in a C# project under Visual Studio 2010.


I'm using VS 2013 Professional and attempting to get output from a unit test using the Visual Studio unit test framework. It appears the test harness captures and redirects Debug.WriteLine but not Trace.WriteLine. And you won't see Trace output either unless you debug the tests (not just run them).
P
Peter Mortensen

You may be looking for

MessageBox.Show()

or

Debug.Writeline()

MessageBox.Show() can be very annoying when you want to write multiple values for debugging purposes.
The Question was "Writing to output window of Visual Studio?" not to a message box.
@AmirTwito A message box is an output window.
Yes you right, but the question was "Writing to output window of Visual Studio?" and not to a simple message box using this code: MessageBox.Show()
@ProfK The Visual Studio Output Window is a very specific GUI element of the specific program, and MessageBox.Show does not write to it.
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Peter Mortensen

The call

System.Diagnostics.Debug.WriteLine("message");

fails when working with .NET Core (V 1.0 or 1.1).

We are supposed to create and use a logger from Microsoft.Extensions.Logging, but that log only appears in the dotnet.exe popup console window, not in Visual Studio's Output window.


So Debug.WriteLine(), Console.WriteLine() and Trace.WriteLine() are not outputting anything in Output for .Net Core? Any way to use some sort of simple logging without having to write a Logclass? Have searched in Tools > Options > Debugging and checked the "Show output from:" for possible solutions.
C
Chris McCowan

For debugging purposes, the System.Diagnostics.Debug.WriteLine() command will not be compiled into the release version of your code unless you have debug listeners. It writes to all trace listeners which includes the VS output window when running in Debug mode.

For a Console application. Console.WriteLine() would work but the output would still be generated in the release version of your binary.

Debug output should also appear in the normal output window when debugging tests; whereas, console.writeline output does not (but can be found in the test output window.)


System.Diagnostics.Debug.Writeline() should be System.Diagnostics.Debug.WriteLine()
j
jpmc26

This requires a third party framework, namely Serilog, but I've nonetheless found it to be a very smooth experience with getting output to some place I can see it.

You first need to install Serilog's Trace sink. Once installed, you need to set up the logger like this:

Logger = new LoggerConfiguration()
    .MinimumLevel.Verbose()
    .WriteTo.Trace()
    .CreateLogger();

(You can set a different minimum level or set it to a config value or any of the normal Serilog functionality. You can also set the Trace logger to a specific level to override configs, or however you want to do this.)

Then you just log messages normally and they show up in your Output window:

Logger.Information("Did stuff!");

This doesn't seem like such a big deal, so let me explain some additional advantages. The biggest one for me was that I could simultaneously log to both the Output window and the console:

Logger = new LoggerConfiguration()
    .MinimumLevel.Verbose()
    .WriteTo.Trace()
    .WriteTo.Console(standardErrorFromLevel: LogEventLevel.Error)
    .CreateLogger();

This gave me great flexibility in terms of how I consumed output, without having to duplicate all my calls to Console.Write with Debug.Write. When writing the code, I could run my command line tool in Visual Studio without fear of losing my output when it exited. When I had deployed it and needed to debug something (and didn't have Visual Studio available), the console output was readily available for my consumption. The same messages can also be logged to a file (or any other kind of sink) when it's running as a scheduled task.

The bottom line is that using Serilog to do this made it really easy to dump messages to a multitude of destinations, ensuring I could always readily access the output regardless of how I ran it.

It also requires very minimal set up and code.


Serilog now also has a "debug" sink at github.com/serilog/serilog-sinks-debug that functions in a similar way, but has slightly nicer formatting :-) HTH!
Why not make a .net public(may be static) method and put there everything you need like Console.Write or Debug.Write etc and use it everywhere?
@Saulius "The same messages can also be logged to a file (or any other kind of sink) when it's running as a scheduled task. The bottom line is that using Serilog to do this made it really easy to dump messages to a multitude of destinations, ensuring I could always readily access the output regardless of how I ran it."
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Peter Mortensen

This is not an answer to the original question. But since I found this question when searching for a means of interactively dumping object data, I figured others may benefit from mentioning this very useful alternative.

I ultimately used the Command Window and entered the Debug.Print command, as shown below. This printed a memory object in a format that can be copied as text, which is all I really needed.

> Debug.Print <item>

  id: 1
  idt: null
  igad: 99
  igbd: 99
  gl_desc: "New #20"
  te_num: "1-001-001-020"

Yep. Or when you want to get the JSON from a model to supply to a colleague System.Diagnostics.Debug.WriteLine(Newtonsoft.Json.JsonConvert.SerializeObject(response));
m
mikro
Debug.Print("text here")

or

Console.WriteLine("text here")

m
majjam

For anyone using NCrunch, Debug output is redirected to the NCrunch 'Trace Output' window.


T
TylerH

The following worked for me in Visual Studio 2015:

OutputDebugStringW(L"Write this to Output window in VS14.");

Read the documentation for OutputDebugStringW here.

https://i.stack.imgur.com/nwcPr.png


Is that C++? The question is tagged c#.
1/ The example is C++, yes, but the Win32 API that is mentioned is not C++, it's plain C. 2/ In theory we should be able to call it from any language, but I tried importing it with /*using System.Runtime.InteropServices;*/ [DllImport("Kernel32.dll", CharSet = CharSet.Unicode)] static extern void OutputDebugStringW(string lpOutputString); and sadly, it did not work as intended (it did not print in the Debug output window of the C# project like System.Diagnostics.Debug.WriteLine() would).