In Objective-C we can know if an app is being built for device or simulator using macros:
#if TARGET_IPHONE_SIMULATOR
// Simulator
#else
// Device
#endif
These are compile time macros and not available at runtime.
How can I achieve the same in Swift?
Update 30/01/19
While this answer may work, the recommended solution for a static check (as clarified by several Apple engineers) is to define a custom compiler flag targeting iOS Simulators. For detailed instructions on how to do to it, see @mbelsky's answer.
Original answer
If you need a static check (e.g. not a runtime if/else) you can't detect the simulator directly, but you can detect iOS on a desktop architecture like follows
#if (arch(i386) || arch(x86_64)) && os(iOS)
...
#endif
After Swift 4.1 version
Latest use, now directly for all in one condition for all types of simulators need to apply only one condition -
#if targetEnvironment(simulator)
// your simulator code
#else
// your real device code
#endif
For more clarification, you can check Swift proposal SE-0190
For older version -
Clearly, this is false on a device, but it returns true for the iOS Simulator, as specified in the documentation:
The arch(i386) build configuration returns true when the code is compiled for the 32–bit iOS simulator.
If you are developing for a simulator other than iOS, you can simply vary the os
parameter: e.g.
Detect the watchOS simulator
#if (arch(i386) || arch(x86_64)) && os(watchOS)
...
#endif
Detect the tvOS simulator
#if (arch(i386) || arch(x86_64)) && os(tvOS)
...
#endif
Or, even, detect any simulator
#if (arch(i386) || arch(x86_64)) && (os(iOS) || os(watchOS) || os(tvOS))
...
#endif
If you instead are ok with a runtime check, you can inspect the TARGET_OS_SIMULATOR
variable (or TARGET_IPHONE_SIMULATOR
in iOS 8 and below), which is truthy on a simulator.
Please notice that this is different and slightly more limited than using a preprocessor flag. For instance you won't be able to use it in place where a if/else
is syntactically invalid (e.g. outside of functions scopes).
Say, for example, that you want to have different imports on the device and on the simulator. This is impossible with a dynamic check, whereas it's trivial with a static check.
#if (arch(i386) || arch(x86_64)) && os(iOS)
import Foo
#else
import Bar
#endif
Also, since the flag is replaced with a 0
or a 1
by the swift preprocessor, if you directly use it in a if/else
expression the compiler will raise a warning about unreachable code.
In order to work around this warning, see one of the other answers.
OUTDATED FOR SWIFT 4.1. Use #if targetEnvironment(simulator)
instead. Source
To detect simulator in Swift you can use build configuration:
Define this configuration -D IOS_SIMULATOR in Swift Compiler - Custom Flags > Other Swift Flags
Select Any iOS Simulator SDK in this drop down
Now you could use this statement to detect simulator:
#if IOS_SIMULATOR
print("It's an iOS Simulator")
#else
print("It's a device")
#endif
Also you could extend UIDevice class:
extension UIDevice {
var isSimulator: Bool {
#if IOS_SIMULATOR
return true
#else
return false
#endif
}
}
// Example of usage: UIDevice.current.isSimulator
xcconfig
files by using OTHER_SWIFT_FLAGS = TARGET_OS_EMBEDDED
and OTHER_SWIFT_FLAGS[sdk=embeddedsimulator*] = TARGET_OS_SIMULATOR
to override for the Simulator.
Updated Info as of February 20, 2018
It looks like @russbishop has an authoritative answer that renders this answer "incorrect" - even though it appeared to work for a long time.
Detect if app is being built for device or simulator in Swift
Previous Answer
Based on @WZW's answer and @Pang's comments, I created a simple utility struct. This solution avoids warning produced by @WZW's answer.
import Foundation
struct Platform {
static var isSimulator: Bool {
return TARGET_OS_SIMULATOR != 0
}
}
Example usage:
if Platform.isSimulator {
print("Running on Simulator")
}
public let IS_SIMULATOR = (TARGET_OS_SIMULATOR != 0)
... same thing, simplified. +1 thanks
TARGET_OS_SIMULATOR != 0
is already in the answer. It's the solution given by Daniel. There's no need to add it again in a free variable, it's already there. If you think having it in a struct is bad and having it in a free variable is better then post a comment about this or make your own answer. Thanks.
From Xcode 9.3
#if targetEnvironment(simulator)
Swift supports a new platform condition targetEnvironment with a single valid argument simulator. Conditional compilation of the form '#if targetEnvironment(simulator)' can now be used to detect when the build target is a simulator. The Swift compiler will attempt to detect, warn, and suggest the use of targetEnvironment(simulator) when evaluating platform conditions that appear to be testing for simulator environments indirectly, via the existing os() and arch() platform conditions. (SE-0190)
iOS 9+:
extension UIDevice {
static var isSimulator: Bool {
return NSProcessInfo.processInfo().environment["SIMULATOR_DEVICE_NAME"] != nil
}
}
Swift 3:
extension UIDevice {
static var isSimulator: Bool {
return ProcessInfo.processInfo.environment["SIMULATOR_DEVICE_NAME"] != nil
}
}
Before iOS 9:
extension UIDevice {
static var isSimulator: Bool {
return UIDevice.currentDevice().model == "iPhone Simulator"
}
}
Objective-C:
@interface UIDevice (Additions)
- (BOOL)isSimulator;
@end
@implementation UIDevice (Additions)
- (BOOL)isSimulator {
if([[NSProcessInfo processInfo] isOperatingSystemAtLeastVersion:(NSOperatingSystemVersion){9, 0, 0}]) {
return [NSProcessInfo processInfo].environment[@"SIMULATOR_DEVICE_NAME"] != nil;
} else {
return [[self model] isEqualToString:@"iPhone Simulator"];
}
}
@end
will never be executed
warning
Swift 4
You can now use targetEnvironment(simulator)
as an argument.
#if targetEnvironment(simulator)
// Simulator
#else
// Device
#endif
Updated for Xcode 9.3
Let me clarify some things here:
TARGET_OS_SIMULATOR is not set in Swift code in many cases; you may be accidentally getting it imported due to a bridging header but this is brittle and not supported. It also isn't even possible in frameworks. This is why some people are confused about whether this works in Swift. I strongly advise against using architecture as a substitute for simulator.
To perform dynamic checks:
Checking ProcessInfo.processInfo.environment["SIMULATOR_DEVICE_NAME"] != nil
is perfectly fine.
You can also get the underlying model being simulated by checking SIMULATOR_MODEL_IDENTIFIER
which will return strings like iPhone10,3
.
To perform static checks:
Xcode 9.2 & earlier: define your own Swift compilation flag (as shown in other answers).
Xcode 9.3+ use the new targetEnvironment condition:
#if targetEnvironment(simulator)
// for sim only
#else
// for device
#endif
targetEnvironment
landed in Xcode 9.3. You need a newer version of Xcode.
What works for me since Swift 1.0 is checking for an architecture other than arm:
#if arch(i386) || arch(x86_64)
//simulator
#else
//device
#endif
Runtime, but simpler than most of the other solutions here:
if TARGET_OS_SIMULATOR != 0 {
// target is current running in the simulator
}
Alternatively, you can just call an Objective-C helper function that returns a boolean that uses the preprocessor macro (especially if you're already mixing in your project).
Edit: Not the best solution, especially as of Xcode 9.3. See HotJard's answer
== 0
instead of != 0
. Using it as written above, even with an else
block after, does not produce any warnings in Swift 4 Xcode Version 9.2 (9C40b)
Swift 5.2.4 Xcode 11.7
#if targetEnvironment(simulator)
#endif
In modern systems:
#if targetEnvironment(simulator)
// sim
#else
// device
#endif
It's dat easy.
I hope this extension comes handy.
extension UIDevice {
static var isSimulator: Bool = {
#if targetEnvironment(simulator)
return true
#else
return false
#endif
}()
}
Usage:
if UIDevice.isSimulator {
print("running on simulator")
}
TARGET_IPHONE_SIMULATOR
is deprecated in iOS 9. TARGET_OS_SIMULATOR
is the replacement. Also TARGET_OS_EMBEDDED
is available.
From TargetConditionals.h :
#if defined(__GNUC__) && ( defined(__APPLE_CPP__) || defined(__APPLE_CC__) || defined(__MACOS_CLASSIC__) ) . . . #define TARGET_OS_SIMULATOR 0 #define TARGET_OS_EMBEDDED 1 #define TARGET_IPHONE_SIMULATOR TARGET_OS_SIMULATOR /* deprecated */ #define TARGET_OS_NANO TARGET_OS_WATCH /* deprecated */
Xcode 11, Swift 5
#if !targetEnvironment(macCatalyst)
#if targetEnvironment(simulator)
true
#else
false
#endif
#endif
In Xcode 7.2 (and earlier but I haven't tested how much earlier), you can set a platform specific build flag "-D TARGET_IPHONE_SIMULATOR" for "Any iOS Simulator".
Look in the project build settings under "Swift Compiler - Customer Flags" and then set the flag in "Other Swift Flags". You can set a platform specific flag by clicking the 'plus' icon when you hover over a build configuration.
There are a couple of advantages of doing it this way: 1) You can use the same conditional test ("#if TARGET_IPHONE_SIMULATOR") in your Swift and Objective-C code. 2) You can compile out variables that only apply to each build.
Xcode build settings screenshot
All described here Darwin.TargetConditionals: https://github.com/apple/swift-corelibs-foundation/blob/master/CoreFoundation/Base.subproj/SwiftRuntime/TargetConditionals.h
TARGET_OS_SIMULATOR - Generated code will run under a simulator
Use this below code:
#if targetEnvironment(simulator)
// Simulator
#else
// Device
#endif
Works for Swift 4
and Xcode 9.4.1
Here is an Xcode 11 Swift example based off of HotJard's awesome answer above, this also adds an isDevice
Bool and uses SIMULATOR_UDID
instead of name. Variable assignments are done on each line so that you can more easily examine them in the debugger if you choose to.
import Foundation
// Extensions to UIDevice based on ProcessInfo.processInfo.environment keys
// to determine if the app is running on an actual device or the Simulator.
@objc extension UIDevice {
static var isSimulator: Bool {
let environment = ProcessInfo.processInfo.environment
let isSimulator = environment["SIMULATOR_UDID"] != nil
return isSimulator
}
static var isDevice: Bool {
let environment = ProcessInfo.processInfo.environment
let isDevice = environment["SIMULATOR_UDID"] == nil
return isDevice
}
}
There also is the dictionary entry of DTPlatformName
which should contain simulator
.
In addition to other answers.
In Objective-c, Just make sure you included TargetConditionals.
#include <TargetConditionals.h>
before using TARGET_OS_SIMULATOR
.
I used this below code in Swift 3
if TARGET_IPHONE_SIMULATOR == 1 {
//simulator
} else {
//device
}
Swift 4:
Currently, I prefer to use the ProcessInfo class to know if the device is a simulator and which kind of device is in use:
if let simModelCode = ProcessInfo().environment["SIMULATOR_MODEL_IDENTIFIER"] {
print("yes is a simulator :\(simModelCode)")
}
But, as you know, simModelCode
isn't a comfortable code to understand immediatly which kind of simulator was launched so, if your need, you can try to see this other SO answer to determine the current iPhone/device model and to have a more human readable string.
Success story sharing
arch(i386) && os(iOS)
.#if targetEnvironment(simulator)
:) (github.com/apple/swift-evolution/blob/master/proposals/…)