How can one get the dimensions of the screen in iOS?
Currently, I use:
lCurrentWidth = self.view.frame.size.width;
lCurrentHeight = self.view.frame.size.height;
in viewWillAppear:
and willAnimateRotationToInterfaceOrientation:duration:
The first time I get the entire screen size. The second time i get the screen minus the nav bar.
How can one get the dimensions of the screen in iOS?
The problem with the code that you posted is that you're counting on the view size to match that of the screen, and as you've seen that's not always the case. If you need the screen size, you should look at the object that represents the screen itself, like this:
CGRect screenRect = [[UIScreen mainScreen] bounds];
CGFloat screenWidth = screenRect.size.width;
CGFloat screenHeight = screenRect.size.height;
Update for split view: In comments, Dmitry asked:
How can I get the size of the screen in the split view?
The code given above reports the size of the screen, even in split screen mode. When you use split screen mode, your app's window changes. If the code above doesn't give you the information you expect, then like the OP, you're looking at the wrong object. In this case, though, you should look at the window instead of the screen, like this:
CGRect windowRect = self.view.window.frame;
CGFloat windowWidth = windowRect.size.width;
CGFloat windowHeight = windowRect.size.height;
Swift 4.2
let screenRect = UIScreen.main.bounds
let screenWidth = screenRect.size.width
let screenHeight = screenRect.size.height
// split screen
let windowRect = self.view.window?.frame
let windowWidth = windowRect?.size.width
let windowHeight = windowRect?.size.height
Careful, [UIScreen mainScreen] contains status bar as well, if you want to retrieve the frame for your application (excluding status bar) you should use
+ (CGFloat) window_height {
return [UIScreen mainScreen].applicationFrame.size.height;
}
+ (CGFloat) window_width {
return [UIScreen mainScreen].applicationFrame.size.width;
}
return [[UIScreen mainScreen] bounds].size.width;
I've translated some of the above Objective-C answers into Swift code. Each translation is proceeded with a reference to the original answer.
Main Answer
let screen = UIScreen.main.bounds
let screenWidth = screen.size.width
let screenHeight = screen.size.height
func windowHeight() -> CGFloat {
return UIScreen.main.bounds.size.height
}
func windowWidth() -> CGFloat {
return UIScreen.main.bounds.size.width
}
let screenHeight: CGFloat
let statusBarOrientation = UIApplication.shared.statusBarOrientation
// it is important to do this after presentModalViewController:animated:
if (statusBarOrientation != .portrait
&& statusBarOrientation != .portraitUpsideDown) {
screenHeight = UIScreen.main.bounds.size.width
} else {
screenHeight = UIScreen.main.bounds.size.height
}
let screenWidth = UIScreen.main.bounds.size.width
let screenHeight = UIScreen.main.bounds.size.height
println("width: \(screenWidth)")
println("height: \(screenHeight)")
return UIScreen.mainScreen().bounds].size.width
I have used these convenience methods before:
- (CGRect)getScreenFrameForCurrentOrientation {
return [self getScreenFrameForOrientation:[UIApplication sharedApplication].statusBarOrientation];
}
- (CGRect)getScreenFrameForOrientation:(UIInterfaceOrientation)orientation {
CGRect fullScreenRect = [[UIScreen mainScreen] bounds];
// implicitly in Portrait orientation.
if (UIInterfaceOrientationIsLandscape(orientation)) {
CGRect temp = CGRectZero;
temp.size.width = fullScreenRect.size.height;
temp.size.height = fullScreenRect.size.width;
fullScreenRect = temp;
}
if (![[UIApplication sharedApplication] statusBarHidden]) {
CGFloat statusBarHeight = 20; // Needs a better solution, FYI statusBarFrame reports wrong in some cases..
fullScreenRect.size.height -= statusBarHeight;
}
return fullScreenRect;
}
I realize that this is an old post, but sometimes I find it useful to #define constants like these so I do not have to worry about it:
#define DEVICE_SIZE [[[[UIApplication sharedApplication] keyWindow] rootViewController].view convertRect:[[UIScreen mainScreen] bounds] fromView:nil].size
The above constant should return the correct size no matter the device orientation. Then getting the dimensions is as simple as:
lCurrentWidth = DEVICE_SIZE.width;
lCurrentHeight = DEVICE_SIZE.height;
It's very, very easy to get your device size as well as take into account the orientation:
// grab the window frame and adjust it for orientation
UIView *rootView = [[[UIApplication sharedApplication] keyWindow]
rootViewController].view;
CGRect originalFrame = [[UIScreen mainScreen] bounds];
CGRect adjustedFrame = [rootView convertRect:originalFrame fromView:nil];
UIAlertView
will insert itself as the keyWindow's rootViewController view. I have logic that avoids the corner case because if an alert view is up, the user can't interact with the keyboard, so there is typically no need to grab the keyboard frame at that time.
We have to consider the orientation of device too:
CGFloat screenHeight;
// it is important to do this after presentModalViewController:animated:
if ([[UIApplication sharedApplication] statusBarOrientation] == UIDeviceOrientationPortrait || [[UIApplication sharedApplication] statusBarOrientation] == UIDeviceOrientationPortraitUpsideDown){
screenHeight = [UIScreen mainScreen].applicationFrame.size.height;
}
else{
screenHeight = [UIScreen mainScreen].applicationFrame.size.width;
}
NSLog(@"%.0f", [[UIScreen mainScreen] bounds].size.width);
NSLog(@"%.0f", [[UIScreen mainScreen] bounds].size.height);
Make use of these Structs
to know useful info about the current device in Swift 3.0
struct ScreenSize { // Answer to OP's question
static let SCREEN_WIDTH = UIScreen.main.bounds.size.width
static let SCREEN_HEIGHT = UIScreen.main.bounds.size.height
static let SCREEN_MAX_LENGTH = max(ScreenSize.SCREEN_WIDTH, ScreenSize.SCREEN_HEIGHT)
static let SCREEN_MIN_LENGTH = min(ScreenSize.SCREEN_WIDTH, ScreenSize.SCREEN_HEIGHT)
}
struct DeviceType { //Use this to check what is the device kind you're working with
static let IS_IPHONE_4_OR_LESS = UIDevice.current.userInterfaceIdiom == .phone && ScreenSize.SCREEN_MAX_LENGTH < 568.0
static let IS_IPHONE_SE = UIDevice.current.userInterfaceIdiom == .phone && ScreenSize.SCREEN_MAX_LENGTH == 568.0
static let IS_IPHONE_7 = UIDevice.current.userInterfaceIdiom == .phone && ScreenSize.SCREEN_MAX_LENGTH == 667.0
static let IS_IPHONE_7PLUS = UIDevice.current.userInterfaceIdiom == .phone && ScreenSize.SCREEN_MAX_LENGTH == 736.0
static let IS_IPHONE_X = UIDevice.current.userInterfaceIdiom == .phone && ScreenSize.SCREEN_MAX_LENGTH == 812.0
static let IS_IPAD = UIDevice.current.userInterfaceIdiom == .pad && ScreenSize.SCREEN_MAX_LENGTH == 1024.0
}
struct iOSVersion { //Get current device's iOS version
static let SYS_VERSION_FLOAT = (UIDevice.current.systemVersion as NSString).floatValue
static let iOS7 = (iOSVersion.SYS_VERSION_FLOAT >= 7.0 && iOSVersion.SYS_VERSION_FLOAT < 8.0)
static let iOS8 = (iOSVersion.SYS_VERSION_FLOAT >= 8.0 && iOSVersion.SYS_VERSION_FLOAT < 9.0)
static let iOS9 = (iOSVersion.SYS_VERSION_FLOAT >= 9.0 && iOSVersion.SYS_VERSION_FLOAT < 10.0)
static let iOS10 = (iOSVersion.SYS_VERSION_FLOAT >= 10.0 && iOSVersion.SYS_VERSION_FLOAT < 11.0)
static let iOS11 = (iOSVersion.SYS_VERSION_FLOAT >= 11.0 && iOSVersion.SYS_VERSION_FLOAT < 12.0)
static let iOS12 = (iOSVersion.SYS_VERSION_FLOAT >= 12.0 && iOSVersion.SYS_VERSION_FLOAT < 13.0)
static let iOS13 = (iOSVersion.SYS_VERSION_FLOAT >= 13.0 && iOSVersion.SYS_VERSION_FLOAT < 14.0)
static let iOS14 = (iOSVersion.SYS_VERSION_FLOAT >= 14.0 && iOSVersion.SYS_VERSION_FLOAT < 15.0)
static let iOS15 = (iOSVersion.SYS_VERSION_FLOAT >= 15.0 && iOSVersion.SYS_VERSION_FLOAT < 16.0)
}
Here i have updated for swift 3
applicationFrame deprecated from iOS 9
In swift three they have removed () and they have changed few naming convention, you can refer here Link
func windowHeight() -> CGFloat {
return UIScreen.main.bounds.size.height
}
func windowWidth() -> CGFloat {
return UIScreen.main.bounds.size.width
}
The modern answer:
if your app support split view on iPad, this problem becomes a little complicated. You need window's size, not the screen's, which may contain 2 apps. Window's size may also vary while running.
Use app's main window's size:
UIApplication.shared.delegate?.window??.bounds.size ?? .zero
Note: The method above may get wrong value before window becoming key window when starting up. if you only need width, method below is very recommended:
UIApplication.shared.statusBarFrame.width
The old solution using UIScreen.main.bounds
will return the device's bounds. If your app running in split view mode, it get the wrong dimensions.
self.view.window
in the hottest answer may get wrong size when app contains 2 or more windows and the window have small size.
If you want screen width/height regardless of device orientation (good for sizing portrait only view controllers being launched from landscape orientations):
CGFloat screenWidthInPoints = [UIScreen mainScreen].nativeBounds.size.width/[UIScreen mainScreen].nativeScale;
CGFloat screenHeightInPoints = [UIScreen mainScreen].nativeBounds.size.height/[UIScreen mainScreen].nativeScale;
[UIScreen mainScreen].nativeBounds <-- From the docs --> The bounding rectangle of the physical screen, measured in pixels. This rectangle is based on the device in a portrait-up orientation. This value does not change as the device rotates.
Here is a Swift way to get screen sizes:
print(screenWidth)
print(screenHeight)
var screenWidth: CGFloat {
if UIInterfaceOrientationIsPortrait(screenOrientation) {
return UIScreen.mainScreen().bounds.size.width
} else {
return UIScreen.mainScreen().bounds.size.height
}
}
var screenHeight: CGFloat {
if UIInterfaceOrientationIsPortrait(screenOrientation) {
return UIScreen.mainScreen().bounds.size.height
} else {
return UIScreen.mainScreen().bounds.size.width
}
}
var screenOrientation: UIInterfaceOrientation {
return UIApplication.sharedApplication().statusBarOrientation
}
These are included as a standard function in:
https://github.com/goktugyil/EZSwiftExtensions
iOS 13+ answer (source of the code finding the key window):
guard let window = UIApplication.shared.windows.first(where: { $0.isKeyWindow }) else {
return
}
let windowWidth = window.frame.width
let windowHeight = window.frame.height
CGFloat width = [[UIScreen mainScreen] bounds].size.width; CGFloat height = [[UIScreen mainScreen]bounds ].size.height;
swift 3.0
for width
UIScreen.main.bounds.size.width
for height
UIScreen.main.bounds.size.height
For iPad split window, the [[UIScreen mainScreen] bounds]
doesn't work, use [UIApplication sharedApplication].delegate.window.bounds
instead.
You can place these macros in your pch file and used at anywhere in project by using "SCREEN_WIDTH"
#define SCREEN_WIDTH ((([UIApplication sharedApplication].statusBarOrientation == UIInterfaceOrientationPortrait) || ([UIApplication sharedApplication].statusBarOrientation == UIInterfaceOrientationPortraitUpsideDown)) ? [[UIScreen mainScreen] bounds].size.width : [[UIScreen mainScreen] bounds].size.height)
and "SCREEN_HEIGHT"
#define SCREEN_HEIGHT ((([UIApplication sharedApplication].statusBarOrientation == UIInterfaceOrientationPortrait) || ([UIApplication sharedApplication].statusBarOrientation == UIInterfaceOrientationPortraitUpsideDown)) ? [[UIScreen mainScreen] bounds].size.height : [[UIScreen mainScreen] bounds].size.width)
Example of using:
CGSize calCulateSizze ;
calCulateSizze.width = SCREEN_WIDTH/2-8;
calCulateSizze.height = SCREEN_WIDTH/2-8;
Success story sharing
[UIScreen scale]
.CGRectGetWidth()
andCGRectGetHeight()
instead of directly accessing thesize
field in the rectangle. I don't think it's ever likely to be a problem with respect to the screen rectangle, but I suppose it's something to be aware of.