My problem: I have a superview EditView
that takes up basically the entire application frame, and a subview MenuView
which takes up only the bottom ~20%, and then MenuView
contains its own subview ButtonView
which actually resides outside of MenuView
's bounds (something like this: ButtonView.frame.origin.y = -100
).
(note: EditView
has other subviews that are not part of MenuView
's view hierarchy, but may affect the answer.)
You probably already know the issue: when ButtonView
is within the bounds of MenuView
(or, more specifically, when my touches are within MenuView
's bounds), ButtonView
responds to touch events. When my touches are outside of MenuView
's bounds (but still within ButtonView
's bounds), no touch event is received by ButtonView
.
Example:
(E) is EditView, the parent of all views
(M) is MenuView, a subview of EditView
(B) is ButtonView, a subview of MenuView
Diagram:
+------------------------------+
|E |
| |
| |
| |
| |
|+-----+ |
||B | |
|+-----+ |
|+----------------------------+|
||M ||
|| ||
|+----------------------------+|
+------------------------------+
Because (B) is outside (M)'s frame, a tap in the (B) region will never be sent to (M) - in fact, (M) never analyzes the touch in this case, and the touch is sent to the next object in the hierarchy.
Goal: I gather that overriding hitTest:withEvent:
can solve this problem, but I don't understand exactly how. In my case, should hitTest:withEvent:
be overridden in EditView
(my 'master' superview)? Or should it be overridden in MenuView
, the direct superview of the button that is not receiving touches? Or am I thinking about this incorrectly?
If this requires a lengthy explanation, a good online resource would be helpful - except Apple's UIView docs, which have not made it clear to me.
Thanks!
I have modified the accepted answer's code to be more generic - it handles the cases where the view does clip subviews to its bounds, may be hidden, and more importantly : if the subviews are complex view hierarchies, the correct subview will be returned.
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
if (self.clipsToBounds) {
return nil;
}
if (self.hidden) {
return nil;
}
if (self.alpha == 0) {
return nil;
}
for (UIView *subview in self.subviews.reverseObjectEnumerator) {
CGPoint subPoint = [subview convertPoint:point fromView:self];
UIView *result = [subview hitTest:subPoint withEvent:event];
if (result) {
return result;
}
}
return nil;
}
SWIFT 3
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
if clipsToBounds || isHidden || alpha == 0 {
return nil
}
for subview in subviews.reversed() {
let subPoint = subview.convert(point, from: self)
if let result = subview.hitTest(subPoint, with: event) {
return result
}
}
return nil
}
I hope this helps anyone trying to use this solution for more complex use cases.
Ok, I did some digging and testing, here's how hitTest:withEvent
works - at least at a high level. Image this scenario:
(E) is EditView, the parent of all views
(M) is MenuView, a subview of EditView
(B) is ButtonView, a subview of MenuView
Diagram:
+------------------------------+
|E |
| |
| |
| |
| |
|+-----+ |
||B | |
|+-----+ |
|+----------------------------+|
||M ||
|| ||
|+----------------------------+|
+------------------------------+
Because (B) is outside (M)'s frame, a tap in the (B) region will never be sent to (M) - in fact, (M) never analyzes the touch in this case, and the touch is sent to the next object in the hierarchy.
However, if you implement hitTest:withEvent:
in (M), taps anywhere in in the application will be sent to (M) (or it least it knows about them). You can write code to handle the touch in that case and return the object that should receive the touch.
More specifically: the goal of hitTest:withEvent:
is to return the object that should receive the hit. So, in (M) you might write code like this:
// need this to capture button taps since they are outside of self.frame
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event
{
for (UIView *subview in self.subviews) {
if (CGRectContainsPoint(subview.frame, point)) {
return subview;
}
}
// use this to pass the 'touch' onward in case no subviews trigger the touch
return [super hitTest:point withEvent:event];
}
I am still very new to this method and this problem, so if there are more efficient or correct ways to write the code, please comment.
I hope that helps anyone else who hits this question later. :)
In Swift 5
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
guard !clipsToBounds && !isHidden && alpha > 0 else { return nil }
for member in subviews.reversed() {
let subPoint = member.convert(point, from: self)
guard let result = member.hitTest(subPoint, with: event) else { continue }
return result
}
return nil
}
isUserInteractionEnabled
.
What I would do is have both the ButtonView and MenuView exist at the same level in the view hierarchy by placing them both in a container whose frame completely fits both of them. This way the interactive region of the clipped item will not be ignored because of it's superview's boundaries.
If you have many other subviews inside your parent view then probably most of other interactive views would not work if you use above solutions, in that case you can use something like this(In Swift 3.2):
class BoundingSubviewsViewExtension: UIView {
@IBOutlet var targetView: UIView!
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
// Convert the point to the target view's coordinate system.
// The target view isn't necessarily the immediate subview
let pointForTargetView: CGPoint? = targetView?.convert(point, from: self)
if (targetView?.bounds.contains(pointForTargetView!))! {
// The target view may have its view hierarchy,
// so call its hitTest method to return the right hit-test view
return targetView?.hitTest(pointForTargetView ?? CGPoint.zero, with: event)
}
return super.hitTest(point, with: event)
}
}
If anyone needs it, here is the swift alternative
override func hitTest(point: CGPoint, withEvent event: UIEvent?) -> UIView? {
if !self.clipsToBounds && !self.hidden && self.alpha > 0 {
for subview in self.subviews.reverse() {
let subPoint = subview.convertPoint(point, fromView:self);
if let result = subview.hitTest(subPoint, withEvent:event) {
return result;
}
}
}
return nil
}
Place below lines of code into your view hierarchy:
- (UIView*)hitTest:(CGPoint)point withEvent:(UIEvent*)event
{
UIView* hitView = [super hitTest:point withEvent:event];
if (hitView != nil)
{
[self.superview bringSubviewToFront:self];
}
return hitView;
}
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent*)event
{
CGRect rect = self.bounds;
BOOL isInside = CGRectContainsPoint(rect, point);
if(!isInside)
{
for (UIView *view in self.subviews)
{
isInside = CGRectContainsPoint(view.frame, point);
if(isInside)
break;
}
}
return isInside;
}
For the more clarification, it was explained in my blog: "goaheadwithiphonetech" regarding "Custom callout : Button is not clickable issue".
I hope that helps you...!!!
I took time to understand how this works exactly because the above solutions didn't work for me as I have many nested subviews. I'll try to explain simply hitTest so everyone can adapt his code depending on the situation.
Imagine this situation : A view called GrandParent has a subview entierly in its bounds called Parent. This Parent has a subview called Child that has bounds outside Parent's bounds :
-------------------------------------- -> Grand parent
| ------- -> Child |
| | | |
| ----|-----|--- -> Parent |
| | | ^ | | |
| | | | | |
| ----|-----|--- |
| | + | |
| * |-----| |
| |
--------------------------------------
*
+
and ^
are 3 different user touches. +
touch is not recognized on Child Whenever you touch grand parent anywhere in its bound, grand parent will call all its direct subviews .hitTest
, no matter where you touched in grand parent. So here, for the 3 touches, grand parent will call parent.hitTest()
.
hitTest is supposed to return the farthest descendant that contain the given point (the point is given relative to self bounds, in our exemple, Grand Parent call Parent.hitTest() with a point relative to Parent bounds) .
For *
touch, parent.hitTest returns nil, and it's perfect. For ^
touch, parent.hitTest returns the Child, because it's in its bounds (default implementation of hitTest).
But for +
touch, parent.hitTest returns nil by default, as the touch is not whithin parent's bound. So we need to have our custom implementation of hitTest, in order to basically convert the point relative to Parent's bound to a point relative to Child bounds. Then call hitTest on the child to see if the touch is whithin child bounds (child is supposed to have the default implementation of hitTest, returning the farthest descendant from it whithin its bounds, that is : itself).
If you have complex nested subviews and if the above solution doesn't work very well for you, this explanation may be usefull to make your custom implementation, fitting your view hierarchy.
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