I'm just revising chapter 4 of C# in Depth which deals with nullable types, and I'm adding a section about using the "as" operator, which allows you to write:
object o = ...;
int? x = o as int?;
if (x.HasValue)
{
... // Use x.Value in here
}
I thought this was really neat, and that it could improve performance over the C# 1 equivalent, using "is" followed by a cast - after all, this way we only need to ask for dynamic type checking once, and then a simple value check.
This appears not to be the case, however. I've included a sample test app below, which basically sums all the integers within an object array - but the array contains a lot of null references and string references as well as boxed integers. The benchmark measures the code you'd have to use in C# 1, the code using the "as" operator, and just for kicks a LINQ solution. To my astonishment, the C# 1 code is 20 times faster in this case - and even the LINQ code (which I'd have expected to be slower, given the iterators involved) beats the "as" code.
Is the .NET implementation of isinst
for nullable types just really slow? Is it the additional unbox.any
that causes the problem? Is there another explanation for this? At the moment it feels like I'm going to have to include a warning against using this in performance sensitive situations...
Results:
Cast: 10000000 : 121 As: 10000000 : 2211 LINQ: 10000000 : 2143
Code:
using System;
using System.Diagnostics;
using System.Linq;
class Test
{
const int Size = 30000000;
static void Main()
{
object[] values = new object[Size];
for (int i = 0; i < Size - 2; i += 3)
{
values[i] = null;
values[i+1] = "";
values[i+2] = 1;
}
FindSumWithCast(values);
FindSumWithAs(values);
FindSumWithLinq(values);
}
static void FindSumWithCast(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int sum = 0;
foreach (object o in values)
{
if (o is int)
{
int x = (int) o;
sum += x;
}
}
sw.Stop();
Console.WriteLine("Cast: {0} : {1}", sum,
(long) sw.ElapsedMilliseconds);
}
static void FindSumWithAs(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int sum = 0;
foreach (object o in values)
{
int? x = o as int?;
if (x.HasValue)
{
sum += x.Value;
}
}
sw.Stop();
Console.WriteLine("As: {0} : {1}", sum,
(long) sw.ElapsedMilliseconds);
}
static void FindSumWithLinq(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int sum = values.OfType<int>().Sum();
sw.Stop();
Console.WriteLine("LINQ: {0} : {1}", sum,
(long) sw.ElapsedMilliseconds);
}
}
as
on nullable types. Interesting, as it can't be used on other value types. Actually, more surprising.
as
attempts to cast to a type and if it fails then it returns null. You can't set value types to null
Clearly the machine code the JIT compiler can generate for the first case is much more efficient. One rule that really helps there is that an object can only be unboxed to a variable that has the same type as the boxed value. That allows the JIT compiler to generate very efficient code, no value conversions have to be considered.
The is operator test is easy, just check if the object isn't null and is of the expected type, takes but a few machine code instructions. The cast is also easy, the JIT compiler knows the location of the value bits in the object and uses them directly. No copying or conversion occurs, all machine code is inline and takes but about a dozen instructions. This needed to be really efficient back in .NET 1.0 when boxing was common.
Casting to int? takes a lot more work. The value representation of the boxed integer is not compatible with the memory layout of Nullable<int>
. A conversion is required and the code is tricky due to possible boxed enum types. The JIT compiler generates a call to a CLR helper function named JIT_Unbox_Nullable to get the job done. This is a general purpose function for any value type, lots of code there to check types. And the value is copied. Hard to estimate the cost since this code is locked up inside mscorwks.dll, but hundreds of machine code instructions is likely.
The Linq OfType() extension method also uses the is operator and the cast. This is however a cast to a generic type. The JIT compiler generates a call to a helper function, JIT_Unbox() that can perform a cast to an arbitrary value type. I don't have a great explanation why it is as slow as the cast to Nullable<int>
, given that less work ought to be necessary. I suspect that ngen.exe might cause trouble here.
It seems to me that the isinst
is just really slow on nullable types. In method FindSumWithCast
I changed
if (o is int)
to
if (o is int?)
which also significantly slows down execution. The only differenc in IL I can see is that
isinst [mscorlib]System.Int32
gets changed to
isinst valuetype [mscorlib]System.Nullable`1<int32>
isinst
is followed by a test for nullity and then conditionally an unbox.any
. In the nullable case there's an unconditional unbox.any
.
isinst
and unbox.any
are slower on nullable types.
This originally started out as a Comment to Hans Passant's excellent answer, but it got too long so I want to add a few bits here:
First, the C# as
operator will emit an isinst
IL instruction (so does the is
operator). (Another interesting instruction is castclass
, emited when you do a direct cast and the compiler knows that runtime checking cannot be ommited.)
Here is what isinst
does (ECMA 335 Partition III, 4.6):
Format: isinst typeTok typeTok is a metadata token (a typeref, typedef or typespec), indicating the desired class. If typeTok is a non-nullable value type or a generic parameter type it is interpreted as “boxed” typeTok. If typeTok is a nullable type, Nullable
Most importantly:
If the actual type (not the verifier tracked type) of obj is verifier-assignable-to the type typeTok then isinst succeeds and obj (as result) is returned unchanged while verification tracks its type as typeTok. Unlike coercions (§1.6) and conversions (§3.27), isinst never changes the actual type of an object and preserves object identity (see Partition I).
So, the performance killer isn't isinst
in this case, but the additional unbox.any
. This wasn't clear from Hans' answer, as he looked at the JITed code only. In general, the C# compiler will emit an unbox.any
after a isinst T?
(but will omit it in case you do isinst T
, when T
is a reference type).
Why does it do that? isinst T?
never has the effect that would have been obvious, i.e. you get back a T?
. Instead, all these instructions ensure is that you have a "boxed T"
that can be unboxed to T?
. To get an actual T?
, we still need to unbox our "boxed T"
to T?
, which is why the compiler emits an unbox.any
after isinst
. If you think about it, this makes sense because the "box format" for T?
is just a "boxed T"
and making castclass
and isinst
perform the unbox would be inconsistent.
Backing up Hans' finding with some information from the standard, here it goes:
(ECMA 335 Partition III, 4.33): unbox.any
When applied to the boxed form of a value type, the unbox.any instruction extracts the value contained within obj (of type O). (It is equivalent to unbox followed by ldobj.) When applied to a reference type, the unbox.any instruction has the same effect as castclass typeTok.
(ECMA 335 Partition III, 4.32): unbox
Typically, unbox simply computes the address of the value type that is already present inside of the boxed object. This approach is not possible when unboxing nullable value types. Because Nullable
Interestingly, I passed on feedback about operator support via dynamic
being an order-of-magnitude slower for Nullable<T>
(similar to this early test) - I suspect for very similar reasons.
Gotta love Nullable<T>
. Another fun one is that even though the JIT spots (and removes) null
for non-nullable structs, it borks it for Nullable<T>
:
using System;
using System.Diagnostics;
static class Program {
static void Main() {
// JIT
TestUnrestricted<int>(1,5);
TestUnrestricted<string>("abc",5);
TestUnrestricted<int?>(1,5);
TestNullable<int>(1, 5);
const int LOOP = 100000000;
Console.WriteLine(TestUnrestricted<int>(1, LOOP));
Console.WriteLine(TestUnrestricted<string>("abc", LOOP));
Console.WriteLine(TestUnrestricted<int?>(1, LOOP));
Console.WriteLine(TestNullable<int>(1, LOOP));
}
static long TestUnrestricted<T>(T x, int loop) {
Stopwatch watch = Stopwatch.StartNew();
int count = 0;
for (int i = 0; i < loop; i++) {
if (x != null) count++;
}
watch.Stop();
return watch.ElapsedMilliseconds;
}
static long TestNullable<T>(T? x, int loop) where T : struct {
Stopwatch watch = Stopwatch.StartNew();
int count = 0;
for (int i = 0; i < loop; i++) {
if (x != null) count++;
}
watch.Stop();
return watch.ElapsedMilliseconds;
}
}
null
for non-nullable structs"? Do you mean it replaces null
with a default value or something during runtime?
T
etc). The stack etc requirements depend on the args (amount of stack space for a local, etc), so you get one JIT for any unique permutation involving a value type. However, references are all the same size so share a JIT. While doing the per-value-type JIT, it can check for a few obvious scenarios, and tries to excise unreachable code due to things like impossible nulls. It isn't perfect, note. Also, I'm ignoring AOT for the above.
count
variable. Adding Console.Write(count.ToString()+" ");
after the watch.Stop();
in both cases slows the other tests by just under an order of magnitude, but the unrestricted nullable test is not changed. Note there are also changes when you test the cases when null
is passed, confirming the original code isn't really doing the null check and increment for the other tests. Linqpad
In order to keep this answer up-to-date, it's worth mentioning that the most of the discussion on this page is now moot now with C# 7.1 and .NET 4.7 which supports a slim syntax that also produces the best IL code.
The OP's original example...
object o = ...;
int? x = o as int?;
if (x.HasValue)
{
// ...use x.Value in here
}
becomes simply...
if (o is int x)
{
// ...use x in here
}
I have found that one common use for the new syntax is when you are writing a .NET value type (i.e. struct
in C#) that implements IEquatable<MyStruct>
(as most should). After implementing the strongly-typed Equals(MyStruct other)
method, you can now gracefully redirect the untyped Equals(Object obj)
override (inherited from Object
) to it as follows:
public override bool Equals(Object obj) => obj is MyStruct o && Equals(o);
Appendix: The Release
build IL code for the first two example functions shown above in this answer (respectively) are given here. While the IL code for the new syntax is indeed 1 byte smaller, it mostly wins big by making zero calls (vs. two) and avoiding the unbox
operation altogether when possible.
// static void test1(Object o, ref int y)
// {
// int? x = o as int?;
// if (x.HasValue)
// y = x.Value;
// }
[0] valuetype [mscorlib]Nullable`1<int32> x
ldarg.0
isinst [mscorlib]Nullable`1<int32>
unbox.any [mscorlib]Nullable`1<int32>
stloc.0
ldloca.s x
call instance bool [mscorlib]Nullable`1<int32>::get_HasValue()
brfalse.s L_001e
ldarg.1
ldloca.s x
call instance !0 [mscorlib]Nullable`1<int32>::get_Value()
stind.i4
L_001e: ret
// static void test2(Object o, ref int y)
// {
// if (o is int x)
// y = x;
// }
[0] int32 x,
[1] object obj2
ldarg.0
stloc.1
ldloc.1
isinst int32
ldnull
cgt.un
dup
brtrue.s L_0011
ldc.i4.0
br.s L_0017
L_0011: ldloc.1
unbox.any int32
L_0017: stloc.0
brfalse.s L_001d
ldarg.1
ldloc.0
stind.i4
L_001d: ret
For further testing which substantiates my remark about the performance of the new C#7 syntax surpassing the previously available options, see here (in particular, example 'D').
https://i.stack.imgur.com/1f0kq.png
https://i.stack.imgur.com/LN0WP.png
Findings:
Using as, it test first if an object is an instance of Int32; under the hood it is using isinst Int32 (which is similar to hand-written code: if (o is int) ). And using as, it also unconditionally unbox the object. And it's a real performance-killer to call a property(it's still a function under the hood), IL_0027
Using cast, you test first if object is an int if (o is int); under the hood this is using isinst Int32. If it is an instance of int, then you can safely unbox the value, IL_002D
Simply put, this is the pseudo-code of using as
approach:
int? x;
(x.HasValue, x.Value) = (o isinst Int32, o unbox Int32)
if (x.HasValue)
sum += x.Value;
And this is the pseudo-code of using cast approach:
if (o isinst Int32)
sum += (o unbox Int32)
So the cast ((int)a[i]
, well the syntax looks like a cast, but it's actually unboxing, cast and unboxing share the same syntax, next time I'll be pedantic with the right terminology) approach is really faster, you only needed to unbox a value when an object is decidedly an int
. The same thing can't be said to using an as
approach.
Profiling further:
using System;
using System.Diagnostics;
class Program
{
const int Size = 30000000;
static void Main(string[] args)
{
object[] values = new object[Size];
for (int i = 0; i < Size - 2; i += 3)
{
values[i] = null;
values[i + 1] = "";
values[i + 2] = 1;
}
FindSumWithIsThenCast(values);
FindSumWithAsThenHasThenValue(values);
FindSumWithAsThenHasThenCast(values);
FindSumWithManualAs(values);
FindSumWithAsThenManualHasThenValue(values);
Console.ReadLine();
}
static void FindSumWithIsThenCast(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int sum = 0;
foreach (object o in values)
{
if (o is int)
{
int x = (int)o;
sum += x;
}
}
sw.Stop();
Console.WriteLine("Is then Cast: {0} : {1}", sum,
(long)sw.ElapsedMilliseconds);
}
static void FindSumWithAsThenHasThenValue(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int sum = 0;
foreach (object o in values)
{
int? x = o as int?;
if (x.HasValue)
{
sum += x.Value;
}
}
sw.Stop();
Console.WriteLine("As then Has then Value: {0} : {1}", sum,
(long)sw.ElapsedMilliseconds);
}
static void FindSumWithAsThenHasThenCast(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int sum = 0;
foreach (object o in values)
{
int? x = o as int?;
if (x.HasValue)
{
sum += (int)o;
}
}
sw.Stop();
Console.WriteLine("As then Has then Cast: {0} : {1}", sum,
(long)sw.ElapsedMilliseconds);
}
static void FindSumWithManualAs(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int sum = 0;
foreach (object o in values)
{
bool hasValue = o is int;
int x = hasValue ? (int)o : 0;
if (hasValue)
{
sum += x;
}
}
sw.Stop();
Console.WriteLine("Manual As: {0} : {1}", sum,
(long)sw.ElapsedMilliseconds);
}
static void FindSumWithAsThenManualHasThenValue(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int sum = 0;
foreach (object o in values)
{
int? x = o as int?;
if (o is int)
{
sum += x.Value;
}
}
sw.Stop();
Console.WriteLine("As then Manual Has then Value: {0} : {1}", sum,
(long)sw.ElapsedMilliseconds);
}
}
Output:
Is then Cast: 10000000 : 303
As then Has then Value: 10000000 : 3524
As then Has then Cast: 10000000 : 3272
Manual As: 10000000 : 395
As then Manual Has then Value: 10000000 : 3282
What can we infer from these figures?
First, is-then-cast approach is significantly faster than as approach. 303 vs 3524
Second, .Value is marginally slower than casting. 3524 vs 3272
Third, .HasValue is marginally slower than using manual has(i.e. using is). 3524 vs 3282
Fourth, doing an apple-to-apple comparison(i.e. both assigning of simulated HasValue and converting simulated Value happens together) between simulated as and real as approach, we can see simulated as is still significantly faster than real as. 395 vs 3524
Lastly, based on first and fourth conclusion, there's something wrong with as implementation ^_^
I don't have time to try it, but you may want to have:
foreach (object o in values)
{
int? x = o as int?;
as
int? x;
foreach (object o in values)
{
x = o as int?;
You are creating a new object each time, which won't completely explain the problem, but may contribute.
int?
on the stack using unbox.any
. I suspect that's the issue - my guess is that hand-crafted IL could beat both options here... although it's also possible that the JIT is optimised to recognise for the is/cast case and only check once.
I tried the exact type check construct
typeof(int) == item.GetType()
, which performs as fast as the item is int
version, and always returns the number (emphasis: even if you wrote a Nullable<int>
to the array, you would need to use typeof(int)
). You also need an additional null != item
check here.
However
typeof(int?) == item.GetType()
stays fast (in contrast to item is int?
), but always returns false.
The typeof-construct is in my eyes the fastest way for exact type checking, as it uses the RuntimeTypeHandle. Since the exact types in this case don't match with nullable, my guess is, is/as
have to do additional heavylifting here on ensuring that it is in fact an instance of a Nullable type.
And honestly: what does your is Nullable<xxx> plus HasValue
buy you? Nothing. You can always go directly to the underlying (value) type (in this case). You either get the value or "no, not an instance of the type you were asking for". Even if you wrote (int?)null
to the array, the type check will return false.
int?
- if you box an int?
value it ends up as a boxed int or a null
reference.
using System;
using System.Diagnostics;
using System.Linq;
class Test
{
const int Size = 30000000;
static void Main()
{
object[] values = new object[Size];
for (int i = 0; i < Size - 2; i += 3)
{
values[i] = null;
values[i + 1] = "";
values[i + 2] = 1;
}
FindSumWithCast(values);
FindSumWithAsAndHas(values);
FindSumWithAsAndIs(values);
FindSumWithIsThenAs(values);
FindSumWithIsThenConvert(values);
FindSumWithLinq(values);
Console.ReadLine();
}
static void FindSumWithCast(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int sum = 0;
foreach (object o in values)
{
if (o is int)
{
int x = (int)o;
sum += x;
}
}
sw.Stop();
Console.WriteLine("Cast: {0} : {1}", sum,
(long)sw.ElapsedMilliseconds);
}
static void FindSumWithAsAndHas(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int sum = 0;
foreach (object o in values)
{
int? x = o as int?;
if (x.HasValue)
{
sum += x.Value;
}
}
sw.Stop();
Console.WriteLine("As and Has: {0} : {1}", sum,
(long)sw.ElapsedMilliseconds);
}
static void FindSumWithAsAndIs(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int sum = 0;
foreach (object o in values)
{
int? x = o as int?;
if (o is int)
{
sum += x.Value;
}
}
sw.Stop();
Console.WriteLine("As and Is: {0} : {1}", sum,
(long)sw.ElapsedMilliseconds);
}
static void FindSumWithIsThenAs(object[] values)
{
// Apple-to-apple comparison with Cast routine above.
// Using the similar steps in Cast routine above,
// the AS here cannot be slower than Linq.
Stopwatch sw = Stopwatch.StartNew();
int sum = 0;
foreach (object o in values)
{
if (o is int)
{
int? x = o as int?;
sum += x.Value;
}
}
sw.Stop();
Console.WriteLine("Is then As: {0} : {1}", sum,
(long)sw.ElapsedMilliseconds);
}
static void FindSumWithIsThenConvert(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int sum = 0;
foreach (object o in values)
{
if (o is int)
{
int x = Convert.ToInt32(o);
sum += x;
}
}
sw.Stop();
Console.WriteLine("Is then Convert: {0} : {1}", sum,
(long)sw.ElapsedMilliseconds);
}
static void FindSumWithLinq(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int sum = values.OfType<int>().Sum();
sw.Stop();
Console.WriteLine("LINQ: {0} : {1}", sum,
(long)sw.ElapsedMilliseconds);
}
}
Outputs:
Cast: 10000000 : 456
As and Has: 10000000 : 2103
As and Is: 10000000 : 2029
Is then As: 10000000 : 1376
Is then Convert: 10000000 : 566
LINQ: 10000000 : 1811
[EDIT: 2010-06-19]
Note: Previous test was done inside VS, configuration debug, using VS2009, using Core i7(company development machine).
The following was done on my machine using Core 2 Duo, using VS2010
Inside VS, Configuration: Debug
Cast: 10000000 : 309
As and Has: 10000000 : 3322
As and Is: 10000000 : 3249
Is then As: 10000000 : 1926
Is then Convert: 10000000 : 410
LINQ: 10000000 : 2018
Outside VS, Configuration: Debug
Cast: 10000000 : 303
As and Has: 10000000 : 3314
As and Is: 10000000 : 3230
Is then As: 10000000 : 1942
Is then Convert: 10000000 : 418
LINQ: 10000000 : 1944
Inside VS, Configuration: Release
Cast: 10000000 : 305
As and Has: 10000000 : 3327
As and Is: 10000000 : 3265
Is then As: 10000000 : 1942
Is then Convert: 10000000 : 414
LINQ: 10000000 : 1932
Outside VS, Configuration: Release
Cast: 10000000 : 301
As and Has: 10000000 : 3274
As and Is: 10000000 : 3240
Is then As: 10000000 : 1904
Is then Convert: 10000000 : 414
LINQ: 10000000 : 1936
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