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Simulate force touch / 3D touch on iPhone 6S or iPhone 6S Plus simulators

I am trying to simulate a force touch using Xcode 7 GM on the iPhone 6S or iPhone 6S Plus simulator. In particular, I am trying to simulate the force touch on the icon of the test app which is implementing Application Shortcuts.

Let me know if there is a solution to simulate this, I tried the long press which the Watch simulator uses to simulate force touch, didn't work since the iPhone captures it as a long press gesture.

Update: I downloaded the ViewControllerPreview Sample code from Apple. Running their sample application I see that the simulator, although an iPhone 6s, does not support for 3D / force touch feature. I am still unsure if it would support the feature if I were to be using a macbook with a force touch enabled trackpad.

https://i.stack.imgur.com/rIGxe.png

EDIT: Can someone with a macbook that has a force touch trackpad attempt to use the force touch on the trackpad to simulate 3D touch on the iPhone 6s or 6s Plus simulator? My theory is that you can maybe use the force touch trackpad on the new MacBooks to simulate the 3D touch on new iPhone simulators. Add a comment noting the results if you try it and I can update the post.

EDIT2: It seems that Force Touch trackpads on the newer model macbook pros do not help.

Don't you have to use Xcode 7.1 beta?
Option is disabled when run using 7.1B
Looks like there is a radar out on this. openradar.appspot.com/22635686
Force Touch on the 2015 Macbook Pro doesn't help..
You can consider to use this too.

k
kaylanx

It says here! at the bottom of the page....

Development Environment Xcode 7 supports 3D Touch development. All the debugging features of Xcode are available for implementing the new features. Keep the following in mind: With Xcode 7.0 you must develop on a device that supports 3D Touch. Simulator in Xcode 7.0 does not support 3D Touch. With Xcode 7.0 you must implement your peek and pop view controllers in code. Interface Builder in Xcode 7.0 does not provide graphical support for configuring view controllers or transitions for 3D Touch. Be sure to test your app with 3D Touch both enabled and disabled, ensuring that all features are available to all users. On a 3D Touch device, you can disable 3D Touch in Settings > General > Accessibility > 3D Touch

So unfortunately it looks like we need to get our hands on the actual devices to do it. :-(

EDIT.....

As of Xcode 7.3 there is a way to do this if your MacBook's trackpad supports force touch. See answer by @iPrabu.


Just FYI, there's a tool that i linked on my answer, that lets you emulate the force touch to show the Quick Actions menu.
One oddity is that if you run the 6S or 6S Plus simulators the Hardware option "Force Touch Pressure" is enabled. On all other simulators it is not. So it looks like they got part of the way through implementing 3D touch in the simulator, but then gave up. Time to buy a new phone...
The linked page now says Xcode 7.1 does not support 3D Touch.
Speaking as a QA dev... this sucks.
@LucasAzzopardi 3D touch is supported in Xcode 7.3 only if you have a trackpad with force touch
N
Nicolas S

For those that are developing Quick Actions (App Shortcuts) you can use this script that enables you to simulate a deep press on an app on the simulator.

https://github.com/DeskConnect/SBShortcutMenuSimulator

https://i.stack.imgur.com/4btha.png

For those that are looking at how to add the actions on the first place, there are two options, Static and Dynamic. You can set only 4 options, it will first show all Static ones, and if there's space, show Dynamic ones.

Here's how to add Static shortcuts. It's pretty easy, just add some keys on the main Info.plist

In this example i will be adding two static options one with Default Search icon, and the other with custom icon from asset catalog.

<key>UIApplicationShortcutItems</key>
<array>
    <dict>
        <key>UIApplicationShortcutItemTitle</key>
        <string>Add Event (with custom icon)</string>
        <key>UIApplicationShortcutItemType</key>
        <string>com.reverse.appname.addevent</string>
        <key>UIApplicationShortcutItemIconFile</key>
        <string>custom-icon-from-asset-catalog</string>
        <key>UIApplicationShortcutItemSubtitle</key>
        <string>Here you can add some text below the option</string>
    </dict>
    <dict>
        <key>UIApplicationShortcutItemTitle</key>
        <string>Search Event (with default icon)</string>
        <key>UIApplicationShortcutItemType</key>
        <string>com.reverse.appname.searchevents</string>
        <key>UIApplicationShortcutItemIconType</key>
        <string>UIApplicationShortcutIconTypeSearch</string>
        <key>UIApplicationShortcutItemSubtitle</key>
        <string>Here you can add some text below the option</string>
    </dict>
</array>

Great, thanks a lot! Have you managed to simulate Peek and Pop functionality?
@Alexey not yet no, but at least you can now test on the real device. And most likely the simulator will get that working in the following update, the menu option is already there.
I can't show shortcut Item can you please help me..?
@DipenChudasama sure, i've updated my answer to show you how to add the shortcuts.
For iOS versions above 9.1, use the fork from PoomSmart: github.com/PoomSmart/SBShortcutMenuSimulator
i
ipraba

With Xcode 7.3 you can test the 3D touch feature in simulator but with only one constraint. (Xcode7.3 release notes reference)

The machine(macbook/mac with trackpad) your are developing should have 3D touch capability.

You can find it under iOS simulator Hardware menu.

Comments from Pavel Alexeev: Be sure to enable “Force Click and haptic feedback” in System Preferences → Trackpad

https://i.stack.imgur.com/jqgvW.png


Be sure to enable “Force Click and haptic feedback” in System Preferences → Trackpad
As an additional requirement you must use the latest Simulator, I tried iOS 9.2 for a couple of minutes without success - with 9.3 it works ;)
Searched for a few minutes and ended up realizing that I was simulating using an iPhone 6 and not a 6s, which is why the button was grayed out for me
It only works with the trackpad. If one has a regular mouse(not sure about magic mouse) connected, that wont work
J
Jeremy Huddleston Sequoia

Force pressure in iOS (eg: Peek & Pop) is not exposed through Xcode 7.0 nor Xcode 7.1 Beta's Simulator. The pressure touch options are only relevant for watchOS devices in those versions of Simulator. If you have the Xcode 7.1 beta, you'll notice that the menu option is actually disabled.

With Xcode 7.3 and the iOS 9.3 and later simulator runtimes, you can test peek/pop functionality using a force touch trackpad.


How to calculate whether it is Shallow Press or Deep Press?
A
Ashish Ahuja

You can enable 3D Touch in simulator. Thanks to this library.

After adding it Using a combination of the command, control, and shift keys 3D Touch can be enabled.

Don't forget to add library in Debug environment only. Exclude it from Release environment.


Is that just for peep and pop or for home shortcuts as well ?
Yes its for peep and pop only. You can use this for home shortcuts.
Hi, :S! the Peek&Pop function don´t work on Simulator 6s plus with Xcode 7.2 when I do the longer press and use the combination of the command, control, and shift ... can you tell me why? Thanks
@sanky009 : Peek&Pop function don´t work on Simulator 6s plus with Xcode 7.2 when I do the longer press and use the combination of the command, control, and shift ...
A
Andrew

For the "Home Screen Quick Actions" touch I made the following:

created an object of UIMutableApplicationShortcutItem

put it into launchOptions to UIApplicationLaunchOptionsShortcutItemKey

and thats it

It looks like user did the 3d touch on the app icon.

    let shortcut = UIMutableApplicationShortcutItem(type: ShortcutIdentifier.Third.type,
        localizedTitle: "Title",
        localizedSubtitle: "Subtitle",
        icon: UIApplicationShortcutIcon(type: .Play), userInfo: [
        AppDelegate.applicationShortcutUserInfoIconKey: UIApplicationShortcutIconType.Play.rawValue
        ]
    )

    let launchOption = [
        "UIApplicationLaunchOptionsShortcutItemKey" : shortcut
    ]

    launchOptions = launchOption

(application:didFinishLaunchingWithOptions:)


I did something similar to test it out but it would be nice to do the full test. There are several ways to enter the application via an app shortcut. One way is when the application is running in the background and you foreground it via the app shortcut.
J
Jordan Smith

There's a bit of code here that allows you to test 3D Touch peek & pop in the simulator. Bear in mind this is code for iOS 9.0, and some of the internal/private methods have changed in 9.1 so you'll need to make a few minor changes (Hint: the word 'Position' changed to 'Location' in one of the method names).

https://gist.github.com/nickfrey/07e2c6d8d2e5444fb91d

Both this and https://github.com/DeskConnect/SBShortcutMenuSimulator mentioned in other answers allow you to test for 3D Touch without an actual device fairly competently.


C
Community

Officially Xcode 7.1 supports 3D touch but not on simulator. You need to have actual device in order to test. Check last paragraph of documentation from Apple.

https://i.stack.imgur.com/Pg2Ii.png

https://i.stack.imgur.com/9oXZZ.png

However, you can use third-party tools to test it on simulator such as one highlighted by Nicolas S above.


a
atulkhatri

The newer macbooks are having force-touch enabled touch pad. I think these options will only work in that.


k
karthik

It worked for me with XCode 9 & iphone 8 simulator. In your mac go to system preference -> Trackpad -> Enable Force click and haptic feedback.

https://i.stack.imgur.com/5wv2r.png

Then press firmly on any part of iphone simulator to perform force touch action.


I did this, but it still doesn't work :( Xcode 9.4.1, iPhone X simulator.
@Supertecnoboff You have to use trackpad instead of mouse. It works for me on Xcode 10, but it was not obvious I have to use Trackpad in MacBook. Of course "Force Click and haptic feedback" must be checked.

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