How can I get the number of characters of a string in Go?
For example, if I have a string "hello"
the method should return 5
. I saw that len(str)
returns the number of bytes and not the number of characters so len("£")
returns 2 instead of 1 because £ is encoded with two bytes in UTF-8.
You can try RuneCountInString
from the utf8 package.
returns the number of runes in p
that, as illustrated in this script: the length of "World" might be 6 (when written in Chinese: "世界"), but the rune count of "世界" is 2:
package main
import "fmt"
import "unicode/utf8"
func main() {
fmt.Println("Hello, 世界", len("世界"), utf8.RuneCountInString("世界"))
}
Phrozen adds in the comments:
Actually you can do len()
over runes by just type casting.
len([]rune("世界"))
will print 2
. At least in Go 1.3.
And with CL 108985 (May 2018, for Go 1.11), len([]rune(string))
is now optimized. (Fixes issue 24923)
The compiler detects len([]rune(string))
pattern automatically, and replaces it with for r := range s call.
Adds a new runtime function to count runes in a string. Modifies the compiler to detect the pattern len([]rune(string)) and replaces it with the new rune counting runtime function. RuneCount/lenruneslice/ASCII 27.8ns ± 2% 14.5ns ± 3% -47.70% RuneCount/lenruneslice/Japanese 126ns ± 2% 60 ns ± 2% -52.03% RuneCount/lenruneslice/MixedLength 104ns ± 2% 50 ns ± 1% -51.71%
Stefan Steiger points to the blog post "Text normalization in Go"
What is a character?
As was mentioned in the strings blog post, characters can span multiple runes. For example, an 'e' and '◌́◌́' (acute "\u0301") can combine to form 'é' ("e\u0301" in NFD). Together these two runes are one character. The definition of a character may vary depending on the application. For normalization we will define it as: a sequence of runes that starts with a starter, a rune that does not modify or combine backwards with any other rune, followed by possibly empty sequence of non-starters, that is, runes that do (typically accents). The normalization algorithm processes one character at at time.
Using that package and its Iter
type, the actual number of "character" would be:
package main
import "fmt"
import "golang.org/x/text/unicode/norm"
func main() {
var ia norm.Iter
ia.InitString(norm.NFKD, "école")
nc := 0
for !ia.Done() {
nc = nc + 1
ia.Next()
}
fmt.Printf("Number of chars: %d\n", nc)
}
Here, this uses the Unicode Normalization form NFKD "Compatibility Decomposition"
Oliver's answer points to UNICODE TEXT SEGMENTATION as the only way to reliably determining default boundaries between certain significant text elements: user-perceived characters, words, and sentences.
For that, you need an external library like rivo/uniseg, which does Unicode Text Segmentation.
That will actually count "grapheme cluster", where multiple code points may be combined into one user-perceived character.
package uniseg
import (
"fmt"
"github.com/rivo/uniseg"
)
func main() {
gr := uniseg.NewGraphemes("👍🏼!")
for gr.Next() {
fmt.Printf("%x ", gr.Runes())
}
// Output: [1f44d 1f3fc] [21]
}
Two graphemes, even though there are three runes (Unicode code points).
You can see other examples in "How to manipulate strings in GO to reverse them?"
👩🏾🦰 alone is one grapheme, but, from unicode to code points converter, 4 runes:
👩: women (1f469)
dark skin (1f3fe)
ZERO WIDTH JOINER (200d)
🦰red hair (1f9b0)
There is a way to get count of runes without any packages by converting string to []rune as len([]rune(YOUR_STRING))
:
package main
import "fmt"
func main() {
russian := "Спутник и погром"
english := "Sputnik & pogrom"
fmt.Println("count of bytes:",
len(russian),
len(english))
fmt.Println("count of runes:",
len([]rune(russian)),
len([]rune(english)))
}
count of bytes 30 16 count of runes 16 16
I should point out that none of the answers provided so far give you the number of characters as you would expect, especially when you're dealing with emojis (but also some languages like Thai, Korean, or Arabic). VonC's suggestions will output the following:
fmt.Println(utf8.RuneCountInString("🏳️🌈🇩🇪")) // Outputs "6".
fmt.Println(len([]rune("🏳️🌈🇩🇪"))) // Outputs "6".
That's because these methods only count Unicode code points. There are many characters which can be composed of multiple code points.
Same for using the Normalization package:
var ia norm.Iter
ia.InitString(norm.NFKD, "🏳️🌈🇩🇪")
nc := 0
for !ia.Done() {
nc = nc + 1
ia.Next()
}
fmt.Println(nc) // Outputs "6".
Normalization is not really the same as counting characters and many characters cannot be normalized into a one-code-point equivalent.
masakielastic's answer comes close but only handles modifiers (the rainbow flag contains a modifier which is thus not counted as its own code point):
fmt.Println(GraphemeCountInString("🏳️🌈🇩🇪")) // Outputs "5".
fmt.Println(GraphemeCountInString2("🏳️🌈🇩🇪")) // Outputs "5".
The correct way to split Unicode strings into (user-perceived) characters, i.e. grapheme clusters, is defined in the Unicode Standard Annex #29. The rules can be found in Section 3.1.1. The github.com/rivo/uniseg package implements these rules so you can determine the correct number of characters in a string:
fmt.Println(uniseg.GraphemeClusterCount("🏳️🌈🇩🇪")) // Outputs "2".
If you need to take grapheme clusters into account, use regexp or unicode module. Counting the number of code points(runes) or bytes also is needed for validaiton since the length of grapheme cluster is unlimited. If you want to eliminate extremely long sequences, check if the sequences conform to stream-safe text format.
package main
import (
"regexp"
"unicode"
"strings"
)
func main() {
str := "\u0308" + "a\u0308" + "o\u0308" + "u\u0308"
str2 := "a" + strings.Repeat("\u0308", 1000)
println(4 == GraphemeCountInString(str))
println(4 == GraphemeCountInString2(str))
println(1 == GraphemeCountInString(str2))
println(1 == GraphemeCountInString2(str2))
println(true == IsStreamSafeString(str))
println(false == IsStreamSafeString(str2))
}
func GraphemeCountInString(str string) int {
re := regexp.MustCompile("\\PM\\pM*|.")
return len(re.FindAllString(str, -1))
}
func GraphemeCountInString2(str string) int {
length := 0
checked := false
index := 0
for _, c := range str {
if !unicode.Is(unicode.M, c) {
length++
if checked == false {
checked = true
}
} else if checked == false {
length++
}
index++
}
return length
}
func IsStreamSafeString(str string) bool {
re := regexp.MustCompile("\\PM\\pM{30,}")
return !re.MatchString(str)
}
var
outside the functions.
There are several ways to get a string length:
package main
import (
"bytes"
"fmt"
"strings"
"unicode/utf8"
)
func main() {
b := "这是个测试"
len1 := len([]rune(b))
len2 := bytes.Count([]byte(b), nil) -1
len3 := strings.Count(b, "") - 1
len4 := utf8.RuneCountInString(b)
fmt.Println(len1)
fmt.Println(len2)
fmt.Println(len3)
fmt.Println(len4)
}
Depends a lot on your definition of what a "character" is. If "rune equals a character " is OK for your task (generally it isn't) then the answer by VonC is perfect for you. Otherwise, it should be probably noted, that there are few situations where the number of runes in a Unicode string is an interesting value. And even in those situations it's better, if possible, to infer the count while "traversing" the string as the runes are processed to avoid doubling the UTF-8 decode effort.
String
's .length()
method does not return the number of characters either. Neither does Cocoa's NSString
's -length
method. Those simply return the number of UTF-16 entities. But the true number of codepoints is rarely used, because it takes linear time to count it.
I tried to make to do the normalization a bit faster:
en, _ = glyphSmart(data)
func glyphSmart(text string) (int, int) {
gc := 0
dummy := 0
for ind, _ := range text {
gc++
dummy = ind
}
dummy = 0
return gc, dummy
}
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