I've used GOPATH
but for this current issue I'm facing it does not help. I want to be able to create packages that are specific to a project:
myproject/
├── binary1.go
├── binary2.go
├── package1.go
└── package2.go
I tried multiple ways but how do I get package1.go
to work in the binary1.go
or the binary2.go
and so on?
For example; I want to be able to import "package1"
and then be able to run go build binary1.go
and everything works fine without the error being thrown that the package cannot be found on GOROOT
or GOPATH
. The reason why I need this kind of functionality is for large scale projects; I do not want to have to reference multiple other packages or keep them in one large file.
.go
files in a single directory are part of the same package, and you don't need to import
files in the same package (i.e., the same directory). You mentioned working outside of GOPATH, which is one of the capabilities of the new Go modules system. This answer covers module structure, importing local packages, arranging packages within a module, whether or not to have multiple modules in single repository, etc.
git/repo/to/my/project
path? I just don't see the reason why anyone would want this behavior. What if you move your project to another location (i.e. Docker image), you need to alter all paths again? I'm looking for answers why this is so complicated.
Go dependency management summary:
vgo if your go version is: x >= go 1.11
dep or vendor if your go version is: go 1.6 >= x < go 1.11
Manually if your go version is: x < go 1.6
Edit 3: Go 1.11 has a feature vgo
which will replace dep
.
To use vgo
, see Modules documentation. TLDR below:
export GO111MODULE=on
go mod init
go mod vendor # if you have vendor/ folder, will automatically integrate
go build
This method creates a file called go.mod
in your projects directory. You can then build your project with go build
. If GO111MODULE=auto
is set, then your project cannot be in $GOPATH
.
Edit 2: The vendoring method is still valid and works without issue. vendor
is largely a manual process, because of this dep
and vgo
were created.
Edit 1: While my old way works it's not longer the "correct" way to do it. You should be using vendor capabilities, vgo
, or dep
(for now) that are enabled by default in Go 1.6; see. You basically add your "external" or "dependent" packages within a vendor
directory; upon compilation the compiler will use these packages first.
Found. I was able import local package with GOPATH
by creating a subfolder of package1
and then importing with import "./package1"
in binary1.go
and binary2.go
scripts like this :
binary1.go
...
import (
"./package1"
)
...
So my current directory structure looks like this:
myproject/
├── binary1.go
├── binary2.go
├── package1/
│ └── package1.go
└── package2.go
I should also note that relative paths (at least in go 1.5) also work; for example:
import "../packageX"
There's no such thing as "local package". The organization of packages on a disk is orthogonal to any parent/child relations of packages. The only real hierarchy formed by packages is the dependency tree, which in the general case does not reflect the directory tree.
Just use
import "myproject/packageN"
and don't fight the build system for no good reason. Saving a dozen of characters per import in any non trivial program is not a good reason, because, for example, projects with relative import paths are not go-gettable.
The concept of import paths have some important properties:
Import paths can be be globally unique.
In conjunction with GOPATH, import path can be translated unambiguously to a directory path.
Any directory path under GOPATH can be unambiguously translated to an import path.
All of the above is ruined by using relative import paths. Do not do it.
PS: There are few places in the legacy code in Go compiler tests which use relative imports. ATM, this is the only reason why relative imports are supported at all.
import "myproject/packageN"
. myproject
is the folder name that holds my project?
Perhaps you're trying to modularize your package. I'm assuming that package1
and package2
are, in a way, part of the same package but for readability you're splitting those into multiple files.
If the previous case was yours, you could use the same package name into those multiples files and it will be like if there were the same file.
This is an example:
add.go
package math
func add(n1, n2 int) int {
return n1 + n2
}
subtract.go
package math
func subtract(n1, n2 int) int {
return n1 - n2
}
donothing.go
package math
func donothing(n1, n2 int) int {
s := add(n1, n2)
s = subtract(n1, n2)
return s
}
I am not a Go expert and this is my first post in StackOveflow, so if you have some advice it will be well received.
Since the introduction of go.mod , I think both local and external package management becomes easier. Using go.mod, it is possible to have go project outside the GOPATH as well.
Import local package:
Create a folder demoproject and run following command to generate go.mod file
go mod init demoproject
I have a project structure like below inside the demoproject directory.
├── go.mod
└── src
├── main.go
└── model
└── model.go
For the demo purpose, insert the following code in the model.go file.
package model
type Employee struct {
Id int32
FirstName string
LastName string
BadgeNumber int32
}
In main.go, I imported Employee model by referencing to "demoproject/src/model"
package main
import (
"demoproject/src/model"
"fmt"
)
func main() {
fmt.Printf("Main Function")
var employee = model.Employee{
Id: 1,
FirstName: "First name",
LastName: "Last Name",
BadgeNumber: 1000,
}
fmt.Printf(employee.FirstName)
}
Import external dependency:
Just run go get
command inside the project directory.
For example:
go get -u google.golang.org/grpc
It should include module dependency in the go.mod file
module demoproject
go 1.13
require (
golang.org/x/net v0.0.0-20200114155413-6afb5195e5aa // indirect
golang.org/x/sys v0.0.0-20200124204421-9fbb57f87de9 // indirect
golang.org/x/text v0.3.2 // indirect
google.golang.org/genproto v0.0.0-20200122232147-0452cf42e150 // indirect
google.golang.org/grpc v1.26.0 // indirect
)
https://blog.golang.org/using-go-modules
can't load package: package .: no Go files in...
(go build in folder of go.mod)
I have a similar problem and the solution I am currently using uses Go 1.11 modules. I have the following structure
- projects
- go.mod
- go.sum
- project1
- main.go
- project2
- main.go
- package1
- lib.go
- package2
- lib.go
And I am able to import package1 and package2 from project1 and project2 by using
import (
"projects/package1"
"projects/package2"
)
After running go mod init projects
. I can use go build
from project1 and project2 directories or I can do go build -o project1/exe project1/*.go
from the projects directory.
The downside of this method is that all your projects end up sharing the same dependency list in go.mod. I am still looking for a solution to this problem, but it looks like it might be fundamental.
You can use replace
go mod init example.com/my/foo
foo/go.mod
module example.com/my/foo
go 1.14
replace example.com/my/bar => /path/to/bar
require example.com/my/bar v1.0.0
foo/main.go
package main
import "example.com/bar"
func main() {
bar.MyFunc()
}
bar/go.mod
module github.com/my/bar
go 1.14
bar/fn.go
package github.com/my/bar
import "fmt"
func MyFunc() {
fmt.Printf("hello")
}
Importing a local package is just like importing an external pacakge
except inside the go.mod file you replace that external package name with a local folder.
The path to the folder can be full or relative /path/to/bar
or ../bar
https://github.com/golang/go/wiki/Modules#when-should-i-use-the-replace-directive
https://thewebivore.com/using-replace-in-go-mod-to-point-to-your-local-module/
To add a "local" package to your project, add a folder (for example "package_name"). And put your implementation files in that folder.
src/github.com/GithubUser/myproject/
├── main.go
└───package_name
└── whatever_name1.go
└── whatever_name2.go
In your package main
do this:
import "github.com/GithubUser/myproject/package_name"
Where package_name
is the folder name and it must match the package name used in files whatever_name1.go and whatever_name2.go. In other words all files with a sub-directory should be of the same package.
You can further nest more subdirectories as long as you specify the whole path to the parent folder in the import.
package myproject/package_name is not in GOROOT (/usr/lib/go-1.14/src/myproject/package_name)
Run:
go mod init yellow
Then create a file yellow.go
:
package yellow
func Mix(s string) string {
return s + "Yellow"
}
Then create a file orange/orange.go
:
package main
import "yellow"
func main() {
s := yellow.Mix("Red")
println(s)
}
Then build:
go build
https://golang.org/doc/code.html
In bash terminal
mkdir <module name>
cd <module name>
go mod init <module name>
touch <module name>.go
Create go package in
cd ..
mkdir main
cd main
go mod init main
touch main.go
create main package that imports "
go mod edit -replace=<module name>=<module path>
go mod tidy
look at each go.mod if you want to understand what's happening in go's background your folder structure will look like:
- Project
- <module name>
- <module name>.go
- go.mod
- main
- main.go
- go.mod
go run .
OR
go build &&
./main.exe
Success story sharing
import "../package1"