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How to efficiently count the number of keys/properties of an object in JavaScript

What's the fastest way to count the number of keys/properties of an object? Is it possible to do this without iterating over the object? I.e., without doing:

var count = 0;
for (k in myobj) if (myobj.hasOwnProperty(k)) ++count;

(Firefox did provide a magic __count__ property, but this was removed somewhere around version 4.)

a performance benchmark for different ways: jsben.ch/#/oSt2p
Possible duplicate of Length of a JavaScript object

P
Peter Mortensen

To do this in any ES5-compatible environment, such as Node.js, Chrome, Internet Explorer 9+, Firefox 4+, or Safari 5+:

Object.keys(obj).length

Browser compatibility

Object.keys documentation (includes a method you can add to non-ES5 browsers)


Not just Node.js, but any environment that supports ES5
BTW... just ran some tests... this method runs in O(n) time. A for loop isn't much worse than this method. ** sad face ** stackoverflow.com/questions/7956554/…
-1 (-200 if I could) This not only iterates through the object but also creates a whole new array with all its keys, so it completely fails at answering the question.
It seems much faster than doing the for (at least on Chrome 25): jsperf.com/count-elements-in-object
@GetFree Why so many thumbs up? This is definitely the fastest way in terms of coding. No extra methods or libraries required. In terms of code speed, apparently it's not too bad either. Not a complete fail at all. 87 thumbs up fails for you.
R
Renaat De Muynck

You could use this code:

if (!Object.keys) {
    Object.keys = function (obj) {
        var keys = [],
            k;
        for (k in obj) {
            if (Object.prototype.hasOwnProperty.call(obj, k)) {
                keys.push(k);
            }
        }
        return keys;
    };
}

Then you can use this in older browsers as well:

var len = Object.keys(obj).length;

What is the purpose of the check (Object.prototype.hasOwnProperty.call(obj, k))?
@styfle If you use a for loop to iterate over the object's properties, you also get the properties in the prototype chain. That's why checking hasOwnProperty is necessary. It only returns properties set on the object itself.
@styfle To make it simpler you could just write obj.hasOwnProperty(k) (I actually did this in my original post, but updated it later). hasOwnProperty is available on every object because it is part of the Object's prototype, but in the rare event that this method would be removed or overridden you might get unexpected results. By calling it from Object.prototype it makes it little more robust. The reason for using call is because you want to invoke the method on obj instead of on the prototype.
Would not it better to use this version ? developer.mozilla.org/en-US/docs/JavaScript/Reference/…
@XavierDelamotte You are absolutely correct. While my version works, it is very basic and ment as an example. Mozilla's code is more safe. (PS: Your link is also in the accepted answer)
P
Peter Mortensen

If you are using Underscore.js you can use _.size (thanks douwe):

_.size(obj)

Alternatively you can also use _.keys which might be clearer for some:

_.keys(obj).length

I highly recommend Underscore.js. It's a tight library for doing lots of basic things. Whenever possible, they match ECMAScript 5 and defer to the native implementation.

Otherwise I support Avi Flax' answer. I edited it to add a link to the MDC documentation which includes the keys() method you can add to non-ECMAScript 5 browsers.


If you use underscore.js then you should use _.size instead. The good thing is that if you somehow switch from array to object or vice versa the result stays the same.
And from my understanding lodash is generally better than underscore (though they do similar things).
@MerlynMorgan-Graham if I recall correctly, lodash is originally a fork of underscore...
_.keys(obj).length worked best for me, because my return object is sometimes a plain string with no properties within it. _.size(obj) gives me back the length of the string, while _.keys(obj).length returns 0.
O(n) complexity. Lodash and Underscore use Object.keys internally. Underscore also copies every key into an array inside a for..in loop if Object.keys is not defined.
6
6 revs, 3 users 90%

The standard Object implementation (ES5.1 Object Internal Properties and Methods) does not require an Object to track its number of keys/properties, so there should be no standard way to determine the size of an Object without explicitly or implicitly iterating over its keys.

So here are the most commonly used alternatives:

1. ECMAScript's Object.keys()

Object.keys(obj).length; Works by internally iterating over the keys to compute a temporary array and returns its length.

Pros - Readable and clean syntax. No library or custom code required except a shim if native support is unavailable

Cons - Memory overhead due to the creation of the array.

2. Library-based solutions

Many library-based examples elsewhere in this topic are useful idioms in the context of their library. From a performance viewpoint, however, there is nothing to gain compared to a perfect no-library code since all those library methods actually encapsulate either a for-loop or ES5 Object.keys (native or shimmed).

3. Optimizing a for-loop

The slowest part of such a for-loop is generally the .hasOwnProperty() call, because of the function call overhead. So when I just want the number of entries of a JSON object, I just skip the .hasOwnProperty() call if I know that no code did nor will extend Object.prototype.

Otherwise, your code could be very slightly optimized by making k local (var k) and by using prefix-increment operator (++count) instead of postfix.

var count = 0;
for (var k in myobj) if (myobj.hasOwnProperty(k)) ++count;

Another idea relies on caching the hasOwnProperty method:

var hasOwn = Object.prototype.hasOwnProperty;
var count = 0;
for (var k in myobj) if (hasOwn.call(myobj, k)) ++count;

Whether this is faster or not on a given environment is a question of benchmarking. Very limited performance gain can be expected anyway.


Why would var k in myobj boost performance? As far as I know, only functions declare new scope in JavaScript. Are in-loops an exception to this rule?
Is this faster? for (var k in myobj) hasOwn.call(myobj, k) && ++count; i.e. replacing the if statement with a simple &&?
Last thing you can do with: Object.getOwnPropertyNames(obj).length; much simpler.
P
Peter Mortensen

Here are some performance tests for three methods;

https://jsperf.com/get-the-number-of-keys-in-an-object

Object.keys().length

20,735 operations per second

It is very simple and compatible and runs fast but expensive, because it creates a new array of keys, which then gets thrown away.

return Object.keys(objectToRead).length;

Loop through the keys

15,734 operations per second

let size=0;
for(let k in objectToRead) {
  size++
}
return size;

It is slightly slower, but nowhere near the memory usage, so it is probably better if you're interested in optimising for mobile or other small machines.

Using Map instead of Object

953,839,338 operations per second

return mapToRead.size;

Basically, Map tracks its own size, so we're just returning a number field. It is far, far faster than any other method. If you have control of the object, convert them to maps instead.


"Using Map instead of Object" - this is the most helpful suggestion on this page.
h
hitautodestruct

If you are actually running into a performance problem I would suggest wrapping the calls that add/remove properties to/from the object with a function that also increments/decrements an appropriately named (size?) property.

You only need to calculate the initial number of properties once and move on from there. If there isn't an actual performance problem, don't bother. Just wrap that bit of code in a function getNumberOfProperties(object) and be done with it.


@hitautodestruct Because he offers a solution.
@crush This answer seems to suggest things to do rather than give a direct solution.
@hitautodestruct it suggests an answer: incrementing/decrementing an encapsulated count with the add/remove methods. There is another answer exactly like this below. The only difference is, Confusion did not offer any code. Answers are not mandated to provide code solutions only.
it may not be perfect ... but compared with the other "answers" this may be the best solution for some situations
So far this is the only solution I see that is O(1) constant time performance complexity, and therefore is the only solution that Answers the Question detail of "without iterating" and should therefore be the tru Accepted Answer. Most if not all other answers don't answer that, because they offer an O(n) linear time performance complexity; that's the case also for the 1-line solutions that call something like a .keys() function, as such function calls are O(n).
P
Peter Mortensen

As answered in a previous answer: Object.keys(obj).length

But: as we have now a real Map class in ES6, I would suggest to use it instead of using the properties of an object.

const map = new Map();
map.set("key", "value");
map.size; // THE fastest way

What answer in particular? Can you link to it (normal linking, not a naked link)?
I was just referring to Object.keys(obj).length stackoverflow.com/a/4889658/532695
P
Peter Mortensen

As stated by Avi Flax,

Object.keys(obj).length

will do the trick for all enumerable properties on your object, but to also include the non-enumerable properties, you can instead use the Object.getOwnPropertyNames. Here's the difference:

var myObject = new Object();

Object.defineProperty(myObject, "nonEnumerableProp", {
  enumerable: false
});
Object.defineProperty(myObject, "enumerableProp", {
  enumerable: true
});

console.log(Object.getOwnPropertyNames(myObject).length); //outputs 2
console.log(Object.keys(myObject).length); //outputs 1

console.log(myObject.hasOwnProperty("nonEnumerableProp")); //outputs true
console.log(myObject.hasOwnProperty("enumerableProp")); //outputs true

console.log("nonEnumerableProp" in myObject); //outputs true
console.log("enumerableProp" in myObject); //outputs true

As stated here, this has the same browser support as Object.keys.

However, in most cases, you might not want to include the nonenumerables in these type of operations, but it's always good to know the difference ;)


Thumbs up for mentioning Object.getOwnPropertyNames, you were the only one here...
P
Peter Mortensen

To iterate on Avi Flax' answer, Object.keys(obj).length is correct for an object that doesn’t have functions tied to it.

Example:

obj = {"lol": "what", owo: "pfft"};
Object.keys(obj).length; // should be 2

versus

arr = [];
obj = {"lol": "what", owo: "pfft"};
obj.omg = function(){
    _.each(obj, function(a){
        arr.push(a);
    });
};
Object.keys(obj).length; // should be 3 because it looks like this
/* obj === {"lol": "what", owo: "pfft", omg: function(){_.each(obj, function(a){arr.push(a);});}} */

Steps to avoid this:

do not put functions in an object that you want to count the number of keys in use a separate object or make a new object specifically for functions (if you want to count how many functions there are in the file using Object.keys(obj).length)

Also, yes, I used the _ or Underscore.js module from Node.js in my example.

Documentation can be found here as well as its source on GitHub and various other information.

And finally a lodash implementation https://lodash.com/docs#size

_.size(obj)


In response to your comments about Array(obj).length: It doesn't work. http://jsfiddle.net/Jhy8M/
yeah i looked into it a bit more im going to end up removing this answer if possible or just editing it all together
I'm not seeing that this has anything to do with functions, for one, and in Chrome I don't see this behavior at all. I would suspect this may have had to do with the default behavior of Object.defineProperty():enumerable which is false, though I've not yet found any documentation on how var obj = { a: true, b: true } may differ from var obj = {}; obj.a = true; obj.b = true; or simply if a different interpretation/semantics of the W3 has been adopted by Chrome.
P
Peter Mortensen

I'm not aware of any way to do this. However, to keep the iterations to a minimum, you could try checking for the existence of __count__ and if it doesn't exist (i.e., not Firefox) then you could iterate over the object and define it for later use, e.g.:

if (myobj.__count__ === undefined) {
  myobj.__count__ = ...
}

This way, any browser supporting __count__ would use that, and iterations would only be carried out for those which don't. If the count changes and you can't do this, you could always make it a function:

if (myobj.__count__ === undefined) {
  myobj.__count__ = function() { return ... }
  myobj.__count__.toString = function() { return this(); }
}

This way, any time you reference myobj.__count__ the function will fire and recalculate.


Note that Object.prototype.__count__ is being removed in Gecko 1.9.3: whereswalden.com/2010/04/06/…count-property-of-objects-is-being-removed/
Now that Firefox 4 is out, this answer is now obsolete. Object.__count__ is gone, and good riddance too.
I wouldn't say the answer is obsolete. It's still an interesting strategy to encapsulate a value in a function.
should be using the prototype object to extend
d
dazzafact

this works for both, Arrays and Objects

//count objects
function count(obj){
        return Object.keys(obj).length
     }


//count also String length
function count(obj){
        if (typeof (obj) === 'string' || obj instanceof String)
        {
          return obj.length;   
        }
        return Object.keys(obj).length
     }

P
Peter Mortensen

From Object.defineProperty():

Object.defineProperty(obj, prop, descriptor)

You can either add it to all your objects:

Object.defineProperty(Object.prototype, "length", {
    enumerable: false,
    get: function() {
        return Object.keys(this).length;
    }
});

Or a single object:

var myObj = {};
Object.defineProperty(myObj, "length", {
    enumerable: false,
    get: function() {
        return Object.keys(this).length;
    }
});

Example:

var myObj = {};
myObj.name  = "John Doe";
myObj.email = "leaked@example.com";
myObj.length; // Output: 2

Added that way, it won't be displayed in for..in loops:

for(var i in myObj) {
    console.log(i + ": " + myObj[i]);
}

Output:

name: John Doe
email: leaked@example.com

Note: it does not work in browsers before Internet Explorer 9.


If you’re going to extend built-in prototypes or polyfill a property (i.e. monkey-patch), please do it correctly: for forward compatibility, check if the property exists first, then make the property non-enumerable so that the own keys of constructed objects aren’t polluted. For methods use actual methods. My recommendation: follow these examples which demonstrate how to add a method that behaves as closely as possible like built-in methods.
h
hakunin

For those who have Underscore.js included in their project you can do:

_({a:'', b:''}).size() // => 2

or functional style:

_.size({a:'', b:''}) // => 2

The question was not about other methods, but the fastest method. You propose using library, which already by itself fails in performance.
P
Peter Mortensen

How I've solved this problem is to build my own implementation of a basic list which keeps a record of how many items are stored in the object. It’s very simple. Something like this:

function BasicList()
{
   var items = {};
   this.count = 0;

   this.add = function(index, item)
   {
      items[index] = item;
      this.count++;
   }

   this.remove = function (index)
   {
      delete items[index];
      this.count--;
   }

   this.get = function(index)
   {
      if (undefined === index)
        return items;
      else
        return items[index];
   }
}

Interesting alternative. This does eliminate the overhead of an aggregate counting function, but at the cost of a function call every time you add or remove an element, which unfortunately may be worse. I'd personnaly use such a list implementation for the data encapsulation and custom methods it can provide compared to a plain array, but not when I just need fast item counting.
I like your answer, but I also am a lemming and clicked upvote. This presents an interesting dilemma. You're not accounting for some behavior in your instructions, such as my situation where I've already upvoted your answer, but then I am instructed to "click upvote" and cannot. The instruction fails silently but I gather from your content here on SO that failing silently is not something you like your code doing. Just a heads up.
I really like this answer, nice data structure. And if there was a performance impact with the function calls on add, there would be a far greater performance boost if having to iterate over an object. This should allow for the fastest loop patten var i = basiclist.count while(i--){...}
Shouldn't a basic list at least include basic checks? Like checking if add replaces an old item or if remove is called with a non-existing index. Also it's not possible to check if the list has a given index if undefined is a valid item value.
A list should be ordered and iterable. Data is stored in an object so there's no guarantee on the ordering of elements. How do you find the length a list with holes in it? this.count? The highest index value? If you ever add two items at the same index the count goes into an error state.
P
Peter Mortensen

For those that have Ext JS 4 in their project, you can do:

Ext.Object.getSize(myobj);

The advantage of this is that it'll work on all Ext JS compatible browsers (Internet Explorer 6 - Internet Explorer 8 included). However, I believe the running time is no better than O(n) though, as with other suggested solutions.


N
Nino

You can use:

Object.keys(objectName).length; 

and

Object.values(objectName).length;

P
Peter Mortensen

The OP didn't specify if the object is a nodeList. If it is, then you can just use the length method on it directly. Example:

buttons = document.querySelectorAll('[id=button)) {
console.log('Found ' + buttons.length + ' on the screen');

P
Peter Mortensen

If jQuery in previous answers does not work, then try

$(Object.Item).length

It seems that Object.Item does not exist
What answer(s) in particular? Can you link to some or all of them?
OK, user codejoecode has left the building. Perhaps somebody else?
a
amix

I don't think this is possible (at least not without using some internals). And I don't think you would gain much by optimizing this.


The accepted answer shows that this can be done, and you have no context to assert that there is nothing to gain.
P
Peter Mortensen

I try to make it available to all objects like this:

Object.defineProperty(Object.prototype,
                      "length",
                      {
                          get() {
                              if (!Object.keys) {
                                  Object.keys = function (obj) {
                                      var keys = [],k;
                                      for (k in obj) {
                                          if (Object.prototype.hasOwnProperty.call(obj, k)) {
                                              keys.push(k);
                                          }
                                      }
                                      return keys;
                                  };
                              }
                              return Object.keys(this).length;
                      },});

console.log({"Name":"Joe", "Age":26}.length) // Returns 2

Modifying objects you don't own is a bad idea.