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Building for iOS Simulator, but the linked framework '****.framework' was built for iOS

I cannot run my app on simulators anymore. Online suggested that I edit my project.pbxproj, but that does not appear to work. How do I reclaim the ability to run my project on my simulator (and remain able to do so on a device)? I am working on another project that uses many of the same frameworks, but it runs on a simulator. What would cause a similar framework to work in one project but not in another?

could also have something to do with your apple developer account. are you on a paid program or part of an organization?
I am part of an organization, and have working production provisional profiles installed.

R
RunesReader

Xcode 12.3

In my case I solved this problem by simply setting Validate Workspace to Yes in the Build Settings tab

https://i.stack.imgur.com/GGKrR.png


No doubt it is +1 from me, it saved me. But honestly, how do you people figure out how to fix this kind of issues?! What was your thought process?
It saved me too. It happened as i updated XCode to 12.3, but this fixes it
Can someone explain why it works? When I changed Validate Workspace then my errors became warnings. That's crazy and unpredictable. Maybe it doesn't solve the core issue but we just found another bug in Xcode?
Looking at the options for Validate Workspace, we have No, Yes, and Yes (Error), setting Validate Workspace to Yes (Error) gives me this error, setting it to Yes gives me a warning, setting it to No ignores this issue completely. Seems to me that they changed the default value to Yes (Error).
The root issue is likely that your workspace is invalid, as you are linking a pre-built "fat" .framework, containing both an iOS and a iOS simulator slice, rather than a .xcframework. The former is unsupported by Xcode. In Xcode 12.3, since frameworks are now validated against this criteria, and the Verify Workspace default setting changed to "Yes (Error)" (?), you see this error. Regarding .xcframework, see my answer stackoverflow.com/a/65417883/3727099 for more details.
f
flyerz

No doubt that the fix in case of Xcode 12.3 is to setup the Validate Workspace property in the target's build setting. However if you check the diff after this change, the reason of the build error is the missing parameter (VALIDATE_WORKSPACE) from the project file, not the value of the parameter. So you don't need the value to be YES. You need to add the value to the project settings and you can leave it on the default value (NO). At the first time, it shows up in the Build Settings with NO, but only because that is the default value of the missing parameter.

TLDR; Without changing your project setup, go to your target's build settings, find "Validate Workspace", set it to YES, then set back to NO.


Yes! This is correct, I had to switch it from No to Yes then back to No again for it to work. I'm not updating Xcode anymore...Every time I do I have to waste at least a day trying to fix my projects so they compile again.
s
sta

It happened to me when I added my custom framework into the project and after I updated my Xcode, I encountered the same issue.

Solution : under build settings in project search for Validate workspace Just change to yes which is by default set to no

https://i.stack.imgur.com/IRuzt.png


Yes it's working but why we did yes. what is the meaning can you please tell me little bit about this. What if yes and no? Thanks!
when validate workspace is set to YES it checks workspace configuration while building the app, if set to NO it skips the part
ok workspace means cocoa pods and all things! right?
yes and that also includes frameworks. I have seen ur youtube videos when I started my career as ios dev I would love to see ur tutorials in english as I dont know hindi :)
Ohh Wow! I am planning to a create new fresh channel in English. I haven't thought that you are watching my channel. Thanks brother :-) means a lot.
g
guru_meditator

Use a .xcframework rather than a "fat" .framework containing an iOS and iOS simulator slice. This also obviates the need to use a build phase to strip the iOS simulator slice when building for the App Store.

"Fat" frameworks, which are typically created using lipo as they cannot be built directly by Xcode, are not supported (source: Developer Technical Support Apple Developer forum). .xcframework is the only supported mechanism to ship a single framework supporting both iOS and the iOS simulator.

Also .xframework's is the only supported way to ship a binary Swift framework (source: Developer Technical Support on Apple Developer forum).

In Xcode 12.3, the fact that "fat" frameworks are non supported is enforced, as Xcode verifies the frameworks during build, which is why a lot of projects suddenly started to see build errors.


m
mistahenry

Most answers here are for consumers of universal binaries to work around the new restrictions. But, as in noted elsewhere, it's time to migrate to Apple's XCFramework format for framework authors.

If you were running a custom build script to create universal binary before with an aggregate target and lipo, it's straightforward to migrate to producing .xcframework files

First, in build settings make sure "Build Libraries for Distribution" (BUILD_LIBRARY_FOR_DISTRIBUTION) is set to YES

Then, replace your existing aggregate target build script that used lipo with something like the following which is simple for showing how to make "release" frameworks only:

# Universal Script

set -e

FRAMEWORK_NAME="your_framework_name"
IOS_SCHEME_NAME="your_scheme_name"

if [ -d "${SRCROOT}/build" ]; then
rm -rf "${SRCROOT}/build"
fi

SIMULATOR_ARCHIVE_PATH="${SRCROOT}/build/${FRAMEWORK_NAME}-iphonesimulator.xcarchive"
DEVICE_ARCHIVE_PATH="${SRCROOT}/build/${FRAMEWORK_NAME}-iphoneos.xcarchive"

OUTPUT_DIR="${SRCROOT}/framework_out_universal/"

# Simulator xcarchieve
xcodebuild archive \
  -scheme ${IOS_SCHEME_NAME} \
  -archivePath ${SIMULATOR_ARCHIVE_PATH} \
  -configuration Release \
  -sdk iphonesimulator \
  SKIP_INSTALL=NO

# Device xcarchieve
xcodebuild archive \
  -scheme ${IOS_SCHEME_NAME} \
  -archivePath ${DEVICE_ARCHIVE_PATH} \
  -sdk iphoneos \
  -configuration Release \
  SKIP_INSTALL=NO

# Clean up old output directory
rm -rf "${OUTPUT_DIR}"

# Create xcframwork combine of all frameworks
xcodebuild -create-xcframework \
  -framework ${SIMULATOR_ARCHIVE_PATH}/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \
  -framework ${DEVICE_ARCHIVE_PATH}/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \
  -output ${OUTPUT_DIR}/${FRAMEWORK_NAME}.xcframework

# Delete the most recent build.
if [ -d "${SRCROOT}/build" ]; then
rm -rf "${SRCROOT}/build"
fi

You can tweak the above to have different output dirs, different deletion behavior, support multiple configurations (Release vs Debug) but this works for me.

Finally, as a one time step, delete the your_framework_name.framework universal binary that caused you the error as mention in this project. Copy the newly built your_framework_name.xcframework and add it to the project and the error should go away.


n
nca

possible reason would be

framework which you are using may not be built for simulator architecture(x86_64), you can check the compatibility by going to framework folder (framework_name.framework --> modules --->framework_name.swiiftModule-->) in this path you should see arm/i386/x86_64 support files if you have updated to new Xcode, the frameworks you are using are not compatible to the newer compiler version, so vendor needs to share the recent compatible one, in this case you will not be able to run on both device and simulator


T
Timothy Stokarski

To be honest, the only approach that you guys should follow is to convert .framework to .xcframework, as this is what Apple enforces from XCode version 12.3 and above. Validating workspace and other quick fixes may be temporary and cause problems in the future - like archiving the app for appstore release or testflight.

To convert .framework to .xcframework follow the steps described in the article, starting from paragraph Commands: https://medium.com/strava-engineering/convert-a-universal-fat-framework-to-an-xcframework-39e33b7bd861


K
Kyle

If you are using Carthage, make sure you use the copy-frameworks script rather than using Embed & Sign as embedded content. I was getting this same error because I forgot about that.


I am using copy-frameworks but still, I am getting this error on Xcode 12.5. any clue?
y
yoAlex5

I ran in this error on Xcode v12.3 and Universal(fat) Framework(.framework)

Building for iOS Simulator, but the linked and embedded framework was built for iOS + iOS Simulator.

Solution 1: is Toggle/Toggle Validate Workspace(not default)

Solution 2: use XCFramework[About]


What do you do if you don't have a Validate Workspace setting in Build settings?
Chose All tab under Build Settings. You will see the Validate Workspace setting as well
s
shim

I suppose the framework you are linking was built only for arm architecture. You won't be able to run it in a simulator. You will need an author of the framework to build a "universal framework".


The framework is a compilation of cocoapods that consist mostly of Firebase pods along with SDWebImage and a few others. Do I have to revert to Xcode 11.3 or use a legacy version? Why did this error start happening when it worked fine for over a year?
S
Shankar Ganesh Jayaraman

If you are new to Xcode and using Xcode just to launch emulator to run appium tool the above steps might be complex. Just use xcode version less than 11 for beginners.

This link helps to download xcode 10.3

Xcode10.3

If you try to download from AppStore we need to have free storage up to 40 GB the above `xip file will won't cause storage errors.

You can Thank me later if this works!!