Every time I create a new playground in order to test some code, Xcode gets stuck and won't run the code. It simply presents 'Running playground' or 'Launching simulator' statement at the top of the screen with the loading icon promisingly spinning next to it but nothing happens. Sometimes this continues indefinitely and sometimes Xcode halts and prints this to console :
Playground execution failed: error: Couldn't lookup symbols:
__swift_FORCE_LOAD_$_swiftCoreImage
__swift_FORCE_LOAD_$_swiftFoundation
_playground_log_hidden
_playground_logger_initialize
_playground_log_postprint
thread #1: tid = 0xc0cd0, 0x000000010ea7c3c0 MyPlayground`executePlayground, queue = 'com.apple.main-thread', stop reason = breakpoint 1.2
frame #0: 0x000000010ea7c3c0 MyPlayground`executePlayground
frame #1: 0x000000010ea7b9c0 MyPlayground`__37-[XCPAppDelegate enqueueRunLoopBlock]_block_invoke + 32
frame #2: 0x000000010f59625c CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_A_BLOCK__ + 12
frame #3: 0x000000010f57b304 CoreFoundation`__CFRunLoopDoBlocks + 356
frame #4: 0x000000010f57aa75 CoreFoundation`__CFRunLoopRun + 901
frame #5: 0x000000010f57a494 CoreFoundation`CFRunLoopRunSpecific + 420
frame #6: 0x0000000114985a6f GraphicsServices`GSEventRunModal + 161
frame #7: 0x0000000110124f34 UIKit`UIApplicationMain + 159
frame #8: 0x000000010ea7b6e9 MyPlayground`main + 201
frame #9: 0x0000000112ad268d libdyld.dylib`start + 1
frame #10: 0x0000000112ad268d libdyld.dylib`start + 1
I am running Xcode 8.0 (8A218a) on macOS Sierra 10.12.
Hardware: MacBook Pro (13" Mid-2012) 2,5 GHz Intel Core i5 4 GB 1600 MHz Ram DDR3
I have looked around but at least neither of these threads have provided an answer:
https://forums.developer.apple.com/thread/5902
https://github.com/jas/playground/issues/9
Things I have already tried with zero success:
Restarting Xcode
Reinstalling Xcode (downgraded to 7.3 but since that didn't help I upgraded back to 8.0)
Restarting the machine
Creating a new playground
Do you have any ideas on how to solve this problem? I am new to programming and eagerly trying to learn Swift but Xcode is making it practically impossible...
Thank you in advance, cheers.
Ans. Switch to macOS platform
When you create a Playground, by default it select iOS platform and automatically imports UIKit. It's the UIKit which crashes and stuck all the time. If your (practice) code does not use UIKit then you can switch to MacOS platform. As major (not exact though) difference between iOS and macOS is in APPKit and UIKit.
In the upper right corner of your Xcode Playground, click on show/hide Utilities--> file inspector --> Playground Setting--> Platform--> macOS
https://i.stack.imgur.com/nj8cY.png
I have tried the following and it worked for me:
press on the bottom "stop playground" button remove the first comment line and make import statement the first line. no space above import. press execute button
In my case, Xcode 8.3.2, it works when I try as steps below:
File -> Close "Name.playground" File -> Close Playground Quit Xcode Re-open Xcode
Buggy Simulator's main process is still working even after Xcode closing. So here're the steps:
Quit Xcode; Kill com.apple.CoreSimulator.CoreSimulatorService process in Activity Monitor; Launch Xcode and run your Playground.
In my experience, you should:
Prevent Swift playground refresh, by holding: the ► arrow at the bottom left part of the Playground and selecting "Manually Run" Quit Xcode Restart Xcode
It works very well.
Adding import PlaygroundSupport solved the problem for me :)
I have cancelled the comment on the first line. It solved for me. Make sure to try it after you have closed and relaunched Xcode and force quit com.apple.coresimulator from Activity Monitor
https://i.stack.imgur.com/PZ8eX.png
Make sure you kill xcode in the activity monitor before eventually killing com.apple.CoreSimulator.CoreSimulatorService process in the activity monitor. I tried killing the process a number of times and I realized if xcode is still running in the background activity then the com.apple.CoreSimulator.CoreSimulatorService process would pop up again even when you just killed it.
I had the same problem, all that I did is to open Assistance editor and everything works fine with me even when I closed the Assistance editor! Don't ask why it was trial and error. Hope this will help you
After beating my head on this for a few hours, I realized I had accidentally deleted this, VERY MUCH important line that allows to test UIKit elements before committing my playground onto git:
// Present the view controller in the Live View window
PlaygroundPage.current.liveView = MyViewController()
Facepalm. Hopefully this can help someone from pulling their hair out for a few hours.
I'm using Xcode 10.2 and am getting the same issue. So generally just use Online Swift Playground
This serves my purposes! :-)
In my case the problem was user-induced. I had the assistant editor displayed, but the live view wasn't selected. Make sure it looks like this:
https://i.stack.imgur.com/YCkKy.png
And not like this:
https://i.stack.imgur.com/tsLHM.png
For me, the issue was the fact that MyPlayground was syncing to iCloud. Xcode saves your files every few seconds, and it leads to "not responding" states.
So there is a simple solution- just go to:
System Preferences - Apple ID - Apps on this Mac using iCloud- iCloud Drive - Options- And then uncheck "Playground"
That little trick helps to solve frozen "Running".
https://i.stack.imgur.com/DxXuw.png
XCode 12.3 and still same issue happens.
Solution for me is Command + Q ( restart the Xcode )
after runnning a while you will see error message then you go to view>debug area > activate console and then play again worked for me
Check for iCloud storage plan!
If you do have one, it constantly syncs the entire computer which includes Desktop and Document folders. Instead try creating a "Local Files" folder in your Home folder(command+shift+h) and keep your Playground projects there, where it doesn't sync to iCloud.
This worked for me.I hope this works for you as well! :)
Also happens, like in my case, when you've defined a function, but have forgotten to call it?
As if this question didn't have enough answers, I will provide my "solution" to the stuck Swift playgrounds problem:
The one solution I've come across which works nicely for me (so I do not have to restart Xcode):
killall launchd_sim
This will cause the spinning "Running Playground..." to go away and you can trigger a new execution. Be aware: the next execution is going to spin up launchd_sim
and all those child processes again. It would probably be best to kill only the relevant child process. But I didn't find it so far.
But I do this only when I'm not using the iOS Simulators in parallel, as the launchd_sim
process is a child process of Simulator
.
I deleted derived data and clean build folder. This works for me. I was facing with Xcode 11.2.1 and Xcode 10.1 on same machine.
To speed up the build in Xcode Playground and prevent the loading icon to keep spinning forever:
go to the sidebar on the right, and change iOS to macOS in Playground Settings instead of importing UIKit, import Foundation
(this would work if you're not trying to use specific stuff from tthe UIKit
framework)
I got this answer from : Ioannis Diamantidis - How to fix Xcode Playground getting stuck on "Running". I am using Xcode version 13.2.1 with a Mac Mini M1. I went to the playground icon on the top right corner - Hide or show the Inspectors, it says Playground Settings , I select in Platform macOs. now my playground is running perfect, I see the results everywhere
I was facing the same issue but after googling and experimenting a bit, I found out that one must always import UIKit
before importing any other libs.
Firstly, delete the inbuilt comment line.
https://i.stack.imgur.com/8Ev4R.png
One last tip that works for me: Make sure no iOS simulator is running. They conflict with each other.
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